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AdrianL

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  1. It looks fine in 2D but I can't make the ugly triangulation to disappear in 3D view, see image. Any advice? (Changing the pen setting only seems to alter the 2D lines, not the dark grey triangulation lines)
  2. I just learned about plug-ins, and use "VRestore" to restore view (2D, 3D, IFC export etc) and assign a hotkey to this. (with Stream Deck) Unfortunately, once I activate a view using this method, I still need to mouse click inside the viewport to activate it. Is there something I can add to the script, some additional key etc which allows me to skip this step?
  3. I use an existing situation site model with large context (hidden layer) and a "proposed" site model with smaller context on a visible layer. When I use "stake" set to "set elev to site model" and "proposed" (to explain heights of the site model) it insists on only displaying heights of the existing situation site model. I don't get an option to chose between multiple site models. Can I change this? ("send to surface" did not affect stake elevation)
  4. I'm a landscape architect and use VW Landmark with imported building models, usually cleaned up in SketchUp. When I import the model from SketchUp it looks fine in 3D but when I switch to default 2D/top view (with num 0), every surface sub-divides into meshes, giving a very messy look. If I switch to Hidden line or shaded the imported buildings look better, but everything else is wrong (site model, tree symbols etc) I've tried SketchUp file, SketchUp IFC export, .dwg and a bunch of different settings but with similar results. Any advice is appreciated!
  5. < Didn't work here, but made me try another bunch of keys. Eventually I found out the Norwegian key Ø does the trick. Thank you!
  6. I often use 3D polygons as modifiers for site model since they automatically snap to existing lines/heights such as existing contour lines. Unfortunately whenever I activate the 3D polygon tool VW forces me out of 2D ortogonal view into 3D, so the contour lines start overlapping and I lose track. Can I prevent this in any way, or are there other lines I can use as modifiers that automatically snap to the correct Z-value? (I'm using landmark)
  7. Slope analysis lets me pick 7 colors to analyse the terrain, which is great. Unfortunately elevation colors only lets me pick 2, which makes it almost useless on most hilly sites (which is everywhere here in Norway) as the contrast is usually too low. Having the option to add a few more colors would greatly help. If it is unclear why this would be very useful in many situations, please let me know so I can explain. (I use Vectorworks Landmark as a landscape architect)
  8. I'm just trying to disable all snaps quickly (as I'm used to in Autocad) but can't figure it out. According to google I should use the "back quote key" but that isn't readily available on a Nordic keyboard layout. So I'd like to change it, but can't find any way to do so? Thank you!
  9. I've edited tree models which I think look good yet remain low-poly in 2D plan, as a realistic "2D cutout" and as 3D polygons. (Using nested 3D symbols on different classes within "3D graphics") The 2D cutout mode looks great in Lumion/rendering/section but not in IFC export since alpha mask are disabled. Therefore I've added a 3D low poly version of each tree on a separate class. This works great in VW/Lumion. However, when I export to IFC every object within "3D graphics" is visible, including those on tags that are turned off. I've also tried classifying these objects as different level of detail, but this doesn't seem to affect IFC export. Furthermore, the entire tree object turns green, ignoring the colors I've assigned inside "3D graphics" editing. How can I hide parts of an model when exporting to IFC? (and preferably maintain assigned fill in VW) Thank you!
  10. Thank you for your reply! Not sure if I understand. The trees are categorised as "plants", and if I edit the 3D graphics the object I encounter is a "3D symbol", with the trunk a bit below insertion point. Yet if I send it to terrain it will send the lowest point to terrain, not insertion point.
  11. I've created a series of tree objects that I find look good in 2D, 3D/section, Lumion rendering and IFC export. However, when I send them to the surface, they automatically land with the lowest part of the model/trunk on the terrain, instead of the object base/origin. This means I have to set the height to -0.5 m afterwards (especially where the terrain is not flat). Is there any way to change this? I'd like the component base to land on site model, not the root.
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