Apologies if this is a known problem - I have searched around but maybe haven't found the right combination of keywords to show the answer.
I've got a drawing containing 3D polygons - the polygons represent a convoluted surface and adjacent polygons meet along the shared edge. When I render this using open gl or fast RW I get the expected results, but final quality RW shows flat plans which do not meet. I've played with mappings and various other options for textures but can't seem to find a solution - any options?
Thanks in advance