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Scott Lebsack

Vectorworks, Inc Employee
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    Landscape Architect, Vectorworks Content Development
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    Photography, cars
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    United States

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  1. @gvictoria1 The plant tool was updated for 2026, as part of this update, the tool is now able to create image props automatically from images, and unfortunately 3D models, hence the bug report. Creating image props automatically was not available previously, so the images were made available as both images and image props in previous versions. We contemplated dropping the image props and making everything images for 2026, but decided against it, as the image props are still useful to versions of Vectorworks that don't have the plant tool, where they are useful as entourage.
  2. Are you using Tools>Class and Layer Mapping already? I'm not sure how much more you may need, but it may do some of what you're asking?
  3. @ElGato We have some improvement to plants coming with 2026 in September @Katarina Ollikainen may be able to share more. But if you can draw 2D you can customize your plant styles. Feel free to ask any questions, but there really aren't many rules. There are no sacred classes the only thing to know is that the bottom most element (when you use "Send to Back") is what shows up no matter what, unless you turn that class off. To start I would make this a solid color with an outline - I use transparency and line weight to reinforce hierarchy. Bolder for trees, finer for perennials, and more transparency on trees to see what is planted beneath. The existing symbols are a starting point, bring one into your file and delete pieces/edit it how you would like. It is possible to be as simple or as complex as you want. It's possible to do a circle on a single class with an outline or not and be done. The size of the plant is determined by the size listed in the style, so I draw everything with a 1 ft radius to begin. I hope that gets you started.
  4. It will be awhile before I can fix the library, but you can fix the content in your file by editing the 3D symbol and moving the light object outside the geometry. It will likely help if your are viewing it it wireframe to find the light. You may also need to increase the intensity for it to appear as you would like, this can be done in the OIP on the right hand rail.
  5. It looks like in some instances, the geometry of the light fixture may be blocking the light. I'll file a bug to look for that problem in the in-lite library, too.
  6. A few things to check. Are you using the class Light-Source" to manage the light visibility? Do you have a dark renderworks background? In File>Document Preferences>Display, are "Limit Shaded Render mode to 8 lights" and "Limit Shaded render mode to 8 shadows" deselected? If there is a Heliodon present in them model can you turn it's layer off or set it outside of daylight hours to see if the lights appear?
  7. Have you tried creating saved views for easy recall, this would allow multiple "locked" views and rotations?
  8. @Ben Miura, sorry I missed this notification earlier. Unfortunately, I don't anticipate any improvements to the integrated tags in any Landmark resource. The Data tags provide much better flexibility, and are what we recommend folks use.
  9. Hi @Ben Miura are you using Data Tags, or the legacy integrated plant tags? If you haven't looked at data tags, they are a game changer. If you are using Data Tags, are you proposing they get assigned to a class specified by the plant style when they are attached?
  10. @Vitute @rWulff I have created some fairly complex 3D Pool shells that have integrated site modifiers. If you look for Compass Pools or River Pools in the Vectorworks Library, you should find the symbols. I would suggest importing one if you have access and exploring the elements withing the 3D portion of the symbol. When grading precisely in this manner, I've had the best luck utilizing 3D Polylines on the "Site-DTM-Modifier" class, the same approach as @Jonathan Pickup. I believe most elements placed on this class, that are also on a layer that effects grading, will modify your surface model. Regarding the grade limits, I've included one on each pool model, offset from the pool edge about two feet. This isn't required, but I've included it so they are stand alone elements that can be dropped in and excavate the site model. In conjunction with the site modifiers at the bottom of the pool, there are several 3D Polyline modifiers up near the rim of the pool to make sure to pull grade back up under the lip of the pool shells. Please take a look, I hope this is useful for you.
  11. Similar to Drape Surface, but on the bottom too? https://app-help.vectorworks.net/2024/eng/VW2024_Guide/Shapes2/Creating a_drape_surface.htm?rhmapfs=true#CSH_802
  12. 2024.0.4.1 is available, in case that addresses the issues you were having.
  13. I think what you're asking for is possible. When the selection tool is active, switch to transform mode. This is available using 2024.
  14. If the scripts don't work... You could create a worksheet with the data necessary (match a surveyor's point file) export the data to excel and use a formula in excel to multiply your values, then re-import (Landmark>Survey Input>Import Survey File...)? I'm sorry this is only the basics of a workflow, but it might be somewhere to start? Alternately you can use the Modify>move>Move 3D to move stakes with the same value a given amount. You would need to isolate them in vertical bands for selection to make this work and it could be tedious, but it's something?
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