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Shane W

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Everything posted by Shane W

  1. Thanks Pat, I'll give it a try when I get a second.
  2. Yeah that was what I was doing and it didn't work. (the blue boxes were simply rectangles that I had set aside to duplicate for use as viewports - so I didn't inadvertently crop the wrong areas and miss a row etc).
  3. ..Ok, mind blown 😄 .. Haven't gotten into data tags yet, but will give it a try! Thanks.
  4. UPDATE: In the meantime I've duplicated the plants on that layer to a new layer (unticking "include on plant list" so it doesn't mess up my totals), and changed the tag style of those instances and swapped layer visibility in the sheet. Personally, I would love it if Vectorworks could have an option to display tags / text / lines / dimensions etc (all the notations & labels really), in a particular way on different sheets allowing flexibility for how to display things. (Or if it can already for someone to point it out to me!) 😄
  5. @Pat Stanford I tried this method but it didn't work. The second viewport (for the lower half of the worksheet) is always blank. I'm not sure what's going on but there seems to be something about Worksheets and that top left corner where the "data is" (you can see teh highlighted bit in the attached image). So the first viewport captures the sheet because it sees the data, whereas the second half doesn't. Is this a quirk or a setting I can adjust?
  6. Hey, I'm trying to work out whether it's possible to have different plant tag styles on different sheet layers for the same plant objects in a given area. The reason for this is that I have viewports of of an area at different scales (one per sheet) and the plant tag style that is appropriate for each one is different - because what I'm trying to convey / how that sheet will be used is different. For example, I have a 2D Colour plan that shows what goes where and how it will look when established, and I have a plant list worksheet that will list all the plants that will need to be planted (giving total quantities), a version of the same with just B&W outlines, tick marks and plants grouped with tags showing quantities for each area.. (helping know the rough numbers needed for each area) ....but also I would like a 2D B&W plan using tick marks that has the tags (with ID) over each plant so that when planting they know precisely which plant goes where. This offers that extra level of detail to refer to, but doesn't make the other drawings too "busy" at that wider scale. Ideally I'd like to be able to change the plant tag display settings for just that sheet - rather than have to change it on the design layer. It may well be there's a more elegant way of achieving this, so I'm open to that too. How would others handle this?
  7. Though today, it creates a new issue. I can generate the 3D graphics (Shell3) ok, but as soon as I save it.. the 2D graphics no longer display properly (as pictured). No apparent settings have been changed in classes or visibilities. Does anyone have any idea what is causing this? I have a dedicated folder of screenshots on my computer for all the weird Vectorworks graphics errors, weirdness and misbehaviour, but it's starting to really get frustrating because it's affecting my workflow due to the amount of time I have to spend working around or troubleshooting it. Insight would be very welcome.
  8. I just noticed this happen again to me in a new project file... had to do the above trick and insert the plant into a new document, generate the 3D graphics and then re-place it in the original project - replacing the style with the new one..
  9. I'll take a look and see. In the meantime I found it actually was easier to just use the 'primitives' in Twinmotion, they are also easier to manipulate (for me) in TM than Vectorworks for the purpose of water volumes. I'm now a little gun shy of importing things and updating in TM, once I have what I need in there I'm anxious about messing with it - due to the likelihood of some things becoming "undone". Textures get cleared, sometimes my topography is reset (see attached) and so on.. I now also make sure I check over everything before I save the TM file as I've been caught out before when I didn't realise things had been lost and had to redo them. I've also noticed how certain extrudes import either in the wrong place (misaligned) or the wrong shape entirely (see attached). It's not a very robust workflow at the moment.
  10. PS - another odd thing I noticed was that after refreshing my TM file I had the buildings (massing models from VW) suddenly lose walls [sigh].. ever experienced this?
  11. Thanks. Here they are Troublesome_Extrudes.vwx
  12. I tried your file Jeff and it all works as you describe. I then went and played with my own file and it's all good - except for my extrudes. For some reason .. some of them wont take materials in TM. I'm not sure what's going on.
  13. Thanks @jeff prince, both for the troubleshooting help and also for this intriguing iPhone LiDAR workflow. I tend to work on areas too big for this to be practical but (such as in the current case) when I do a subset area for closer focus this could be very interesting. Keen to hear more about your experiments. I will have a play with making updates via the reference file and see how I go. Perhaps not closing and reopening was my issue. I'll experiment further using your suggestions.
  14. I discovered that I had to change the extrusions to polygons to get them to take materials/textures in Twinmotion. Then I had to recreate the referenced viewport again, but after moving the viewport to be centred on 0 (though not precisely) it wasn't exactly positioned as before so after refreshing the Twinmotion project I had to redo a fair bit. Updating viewports doesn't do it. It doesn't recognise new design layers created in the original file - hence recreating the viewport from scratch. Water textures still weren't applying properly - appearing as brown chequer pattern ..but then I fond the answer to how to work around that in this thread online (in case anyone else has this issue).
  15. I have been making some progress.. I've even worked out how to replace the VW 3D tree objects with Twinmotion ones (although it's of only limited use). However the thing that is still puzzling me, is how to create a pond. I thought that if I created a solid fill for my ponds (using an extrusion) in VW (se picture) I could apply a water texture to it in TM, but that doesn't work.. I've tried playing with water cubes (no good).. so I was wondering if anyone has any experience with that? Does TM not like extrusions? is there another object type/class that I should be using? Another workflow? Additionally I am still not able to get the file up update changes in VW.. so if anyone has any tips for that I'd be happy to her them!
  16. Yes! Thanks @jeff prince, that seems to do the trick! ..as I work in georeferenced projects that appears to have upset Twinmotion. The referencing resolves that issue. ..One remaining question however with this is that (weirdly) the viewport doesn't seem to update when I add things to original.. (even when using View>update Viewports) Now I just need to work out how to replace my VW trees with Twinmotion ones - if you have some guidance to offer @Katarina Ollikainen, that would much appreciated!
  17. Thanks @Katarina Ollikainen, that tip of selecting the site model and hitting "F" located it. It's in space! ..now I just need to work out how to move it back down to earth (which I can't seem to do because the arrow control aren't selectable - not as a group - I can do the building, the trees or the terrain but not all three). Could you elaborate a little @jeff prince on your solution? Ive never used referenced files for the site model before.. does doing that allow you to change the height of it separately from the project file somehow? (I'm not fully clear on what the specific advantage of referencing it is). Regarding the trees @Katarina Ollikainen, I'm struggling to see how to replace them in Twinmotion.. I can see paint but no menu/commands for that.. Your help is appreciated! Thanks
  18. I'm trying to get my site model and associated plants into Twinmotion but when I import it (via Datasmith Direct Link) nothing appears. It says it's importing, says it's finished.. but nothing. Does Twinmotion only work with buildings or can you import your landscape design in there as well? I would have thought so, but all the examples out there only demonstrate it with buildings). I did a test by manually creating a small simple terrain and a box building and a few 3D trees and it worked.. but when trying to import an actual site, nothing.
  19. Thanks @Pat Stanford Unfortunately neither method really does the trick. As you can see it ends up crossing the contours over, so I have to go in and manually edit them... over several hectares this is very laborious and time consuming! This feels like a major limitation of Vectorworks for working with landscapes. It's fine for dealing with small gardens, but the way the software is written it is not set up to handle more than a few hundred vertices on 2D shapes which is very limiting (and it taxes the CPU while barely using the RAM or GPU of the computer to handle rendering or display). The site modelling, editing and rendering (along with pathways) is painful to use for my purposes - which is disappointing for such pricey software. I like the tools, and on paper it seems great but in reality it just doesn't really seem to work very well for designing the larger landscapes, dams, roads etc that I need it for. If I was designing buildings and doing patios and flower beds it would be fine I guess... but it's very frustrating how many hours of my precious time I waste having to 'work around' VW all the time. It could, it has the tools, but the implementation is just heavily geared to architects. I'd love to be able to just take in the contours 'as is' and just do some 3D smoothing to level out some areas that are falsely rough from trees being included as terrain, or even have some way of averaging those lines without them overlapping ..but alas..
  20. Thanks. So (in theory) on a large site, if I was to start with Maximum Deviation (with only say 15cm) I would get the lines roughly where they were, and then I could go and do minimum distance to reduce the cont further.. The problem with using aerial drone surveying is that the trees trick the resulting contours so I'm trying to find ways to reduce the amount of time spent manually editing contours.
  21. Hi @jeff prince I was wondering if you could explain what the difference is between simplify poly by "Maximum Deviation" vs "Minimum Distance" is? I've read the help description over and over but I'm still not completely sure what it's doing. So far minimum distance makes sense - I might for example want vertices no more than 1m apart.. but what about maximum deviation? When we're talking about a contour line, is going to move where the line is located? I have sites that are 50-150Ha but even on a small sub section of that, I want to ensure that where those lines are placed isn't deviating too much (or at all).. I've used Min distance before but (particularly with drone surveying) it results in loads of overlapping lines that takes hours to sort out, so I'm trying to find a more elegant way to speed up the workflow.
  22. Thanks, I might have just found a workaround.. One thing I noticed is that if I imported the problem plants into a new file then edited the style, I could generate the 3D shell again.. Which is weird. I have imported the (now correctly generating 3D model) plant styles from the newly created document back into my project file (overwriting the existing ones) and it seems to reset them.. I'm still not sure what caused it, but that seems to allow me to move forwards.
  23. Thanks for responding @jeff prince. I'm still a bit confused as all of my proposed plants are set to class 'None' with Fill attributes as solid. Is there another setting I should look at? ..or should I move all those plants to another Class?
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