Jump to content

TallulahOrcel

Member
  • Posts

    18
  • Joined

  • Last visited

Reputation

0 Neutral

Personal Information

  • Location
    United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi hivemind. I am attempting to insert a fairly simple skylight into a roof, but I cannot get the symbol of the skylight to actually insert into the opening created (see image below). The symbol inserts correctly, the dialog box opens to ask for offsets/location, and the correct opening in the roof is made. I would like the symbol for the skylight to be inserted into that opening, but for some reason it just sits above the opening??? I can't seem to find many parameters to alter this result. Am I missing something really obvious? Thanks for any ideas!
  2. The magic button I have been missing. Thanks so much, this saved my sanity!
  3. YES! This is perfect. Thanks so much for this helpful response! The texture is great, but i have issues with adding and "scaling down" the hatch when I add one as part of window glazing. I am able to add the hatch, but am unable to scale it if it is part of a window. I can scale the texture (and thus also the hatch) if it is a 3D polygon, like in your file. Maybe that is the way to go after all 🤷🏽‍♀️
  4. Hi all, I am modeling a screened in porch, and to make my life easier (or so I thought) I added a hatch to the renderworks texture of the glazing so the windows would show as a mesh hatch (screens). However, the hatch won't scale appropriately, I think since the hatch cannot align to the renderworks texture. For example, a simple 1" square grid hatch shows as 1' squares in the porch windows in the viewport. These change size depending on the scale of the viewport, but I want them to be small and "window-screen-like" no matter the scale of my viewport. Any suggestions? I would love to not have to draw these in as rectangles in annotations later on. Thanks for any help!
  5. I am getting very curious about using design layer viewports to keep landscape files down. My partner and I are often working with large site models and a suite of 3D plants, and render times as well as processing speed are often atrocious. I am wondering if anyone has a good video to share to show how to set up design layer viewports so I can separate out the site model, plants, and other elements of large projects. Also, if the site model is referenced into the working file via design layer viewport, are plants still able to be sent to surface/sit on the site model surface? This is already a nightmare to get to work right, so will this make it impossible? Thank you all for any help and support! Tallulah
  6. Hi Mari I am an experienced 3D drafter in Vectorworks, having drawn and rendered a wide range of buildings, from large commercial buildings to small residential houses. I feel confident I can provide support for your projects. I have also lived in Sweden (Malmö) for a while and hope to move back there in the future, so having a Scandinavian connection is a bonus! Feel free to email me at tallulahorcel@gmail.com if you would like to see examples of my work and discuss this position further. Tack så mycket!
  7. I would be happy to help draft your projects. I have a wide range of experience, having completed full CD sets for both large commercial buildings and small residential houses (my focus). Although I am based in Maine, I am currently working with several other architects based in CA. Feel free to email me at tallulahorcel@gmail.com if you would like to see any samples of my work or discuss having some drafting support. Thanks!
  8. Thank you all! These have all been so helpful. I really hope VW incorporates some standard and half-believable shingle hatches into the default libraries one day. In the meantime, these are perfect. Thanks again for sharing!
  9. Can anyone direct me to a decent looking cedar shingle siding hatch? VW22 has only a couple shoddy hatches for this purpose, and I am going nuts scouring the internet to find something decent with even courses and variable shingle width. Everything is shingled where I live and it is a pain not having a nice hatch to demonstrate this often-drawn detail. Thank you all for your help and direction!
  10. I have been using Vectorworks and Landmark for over four years and am looking for projects to fill out my schedule. I have experience drafting a diverse scope of work, including custom residential homes, commercial complexes, and structures for the National Park Service. In collaboration with the architect, I have been involved with all project phases, from taking field measurements for renovation projects, to producing full CD sets. This includes 2D drafting and 3D modeling and rendering. The several years I spent as a carpenter has given me a strong foundational knowledge base in home construction, and allows me to complete tasks efficiently. If you have a project you would like some drafting support with, don't hesitate to reach me at tallulahorcel@gmail.com. I'd be happy to discuss my resume and work samples over zoom. Hope to hear form you! Tallulah Orcel Vectorworks 2022 Mac OS
  11. Hi Stephen, I'd love to apply, as I think I would be a great fit. Can this position be remote?
  12. maxstk, This sounds like a fantastic opportunity, and I feel I would be a great contribution to your team. I am proficient in Vectorworks and have worked on residential, multi-family units, and commercial properties in Maine. I would be happy to send my resume and work samples. I look forward to hearing back from you, either here or via emial. Tallulah Orcel tallulahorcel@gmail.com
  13. Mary Anne, If this opportunity is still available, I would be very interested in discussing future work opportunities. I have robust experience in Vectorworks drafting residential and commercial buildings, with several years of working completely remotely. I would be happy to provide samples of my work. I look forward to hearing back from you. Tallulah Orcel tallulahorcel@gmail.com
  14. I don't understand how my viewport is 12x18 when it fills an AnsiD sheet at 50 scale. How can I alter the dimensions of a viewport, and would this perhaps improve the quality of the image? I am fairly familiar with creating viewports, but have never dealt with the dimensions thereof unless I'm using a polygon to create the viewport.
×
×
  • Create New...