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Archistyles

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Posts posted by Archistyles

  1. Pat , Tali , thanks a lot for your input.

    So if I understand correctly:

    Let's say I have 5 townhouse units types (4-storey units) :

    1-Create 5 files ? with layers and stories file structure. 

    2-Create 4 DLV's for each unit ( storey 1 to 4)

    3-In the master file , place at each story , 5 DLV's +Duplicate , rotate  as required.

     

    What if I stick to one file system and create symbols of each unit type instead.

    1-Create 4 symbols for each unit  ( storey 1 to 4)

    2-Place symbols + rotate  as required.

     

    I am wondering what are the pros/cons of DLV's vs Symbols ?

    Thanks for your help

  2. Hi 

    I would like to some assitance from my fellow VW experts

    I am in process of laying out a series of townhouses, 4-storey high, with some repetitive units ( 3 or 5 types) and I am wondering what is the best way to organise the file.

    I was thinking to create each townhouse type as symbol and place them as required however I think I am not able to.

    I  thought I would create a symbol containing story 1 to storey 4 objects (exterior walls , interior walls, ..etc) but get a message " illegal object selected" . so symbols can't be created from objects on different series/layes ? is that the case?

    I appreciate any help to get me on the right set up.

    Please see the attached work in progress.

    Thanks  

    Screenshot 2024-01-03 at 8.09.11 PM.png

  3. I am having an issue with "create joists" under AEC/framing.

    If I select a slab as object to create joists  , VW becomes not responding (spinning wheel)

    it seems to work only on rectangles, polygons..

    Is this bug?

     

  4. I am experiencing also an issue with door hardware.

    It seems VW2024 is inverting interior and exterior when locating the lock cylinder and thumb turn.

    Can someone confirm if it is a know issue or it is somthing  with my setup?

    Thx

     

    Screenshot 2023-10-24 at 3.57.48 PM.png

    Screenshot 2023-10-24 at 4.10.18 PM.png

    • Like 1
  5. Super. you are a champ!

    I applied your settings and it worked

    Th edge thickness set at 0.001 , we loose the line weight for the edges. I guess with this mode you win some an loose some!!

    The look in white is much better than in shaded mode.

     

    I am still curious if there is away to get the shadows in shaded render to look same as in  Artistic render?

    Cheers

    Screenshot 2023-09-25 at 9.50.28 PM.png

    • Like 3
  6. 41 minutes ago, michaelk said:

    Ambient Occlusion, which combines with Indirect Lighting settings to give you nice depth.  

    I played with those settings and got this result

    A bit close to Artistic Render.

    What I am not getting is the shadow from Heliodon ( eg roof overhang shadow show perfectly in Artistic render above)

    Any setting in Shaded mode to adjust to get the shadows? (I had it checked in Shaded options)

    Thanks 

    Screenshot 2023-09-25 at 9.04.21 PM.png

  7. 8 minutes ago, michaelk said:

    I think Artistic Render mode is not going to be able to do what you want.  It's a very old render mode.

     

    You can use Shaded mode with the color turned off.  Either enable Draw Edges or disable Draw Edges and add a hidden line Foreground rendering.  This will get you the shadows you are looking for. (With MUCH faster render times)

    Thanks but I am not getting anywhere near Artistic Renderworks  with those settings. see below.

    Kind of like the Artistic Render and would really really love to find out what am I doing wrong that makes those lines show.

    The objects are simple walls and windows on same layer/storey

    thx 

     

    Screenshot 2023-09-25 at 8.31.21 PM.png

  8. 2 hours ago, Tom W. said:

     

    I don't really understand this. Can't you just send the second floor Stair graphic to back so that it is displayed behind the second floor Slab in Top/Plan? Like Matt says.

     

    So you have the Stair object itself on the first floor layer + in the Stair settings you tell it to display the upper floor graphic on the second floor layer along with the second floor Slab, then just make sure the Slab is in front of the Stair graphic. When you turn off the second floor layer you just see the 'cut graphic' for the Stair on the first floor layer.

    I got it.

    in the stair setting , I switched the top graphics from floor-2 layout layer to floor-2 slab layer.

    Thanks Tom W & Matt Panzer for your help.

     

    So  in summary there is no pros or cons of using Top/Plan vs horizontal viewport section for floor plans drawings?

     

    Another question : what is the trick to show building components on floors below ( eg columns ) and floors above ( eg balcony projections )

    Thanks again 

  9. On 9/18/2023 at 12:50 PM, Matt Panzer said:

     

    The only thing you can do in Top/Plan is to adjust the stacking order of the stair and slab (using "Send to Back", etc).  If you keep slabs on a separate design layer, you could move your stair objects to that layer as well.  This will allow you to better control the stacking order between these objects

    Thank you for the reply

    I am not quite sure how this can be achieved (ie ground floor stair object and second floor slab be on same layer?)if the stair is on Storey-1 layer and the slab is on Storey-2 layer? or am I missing something

    It seems the workaround you provided ( changing location (Z) of the stair object in the viewport to hide steps below slab) ) only works with horizontal viewport sections , no Top/Plan

    I read the users comments and I would like to know what are the pros and cons of opting for Top/Plan vs Horiz. viewport section when generating floor plan drawings.

    I can start by :

    Top/Plan cons:

    -Stair underneath slab will be visible.

    -

    -

    Horiz. section viewport pros:

    -Stair underneath slab will be hidden (yeah!!)

    -

    -

     

    Please feel free to add .

    Cheers

     

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