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Posts posted by MarcelP102

  1. I've noticed a huge update on the roadmap this week (compared to the roadmap update after the VW2022 release). Perhaps it's nice to have a dedicated topic to discuss any changes we notice in the roadmap? I've marked the latest changes I noticed, let me know If I missed one.


    In Development


    Active Research





    Personally I think it's awesome that working with pointclouds get's some attention. Integration of Pointfuse sounds awesome! Also there seems to be a lot of development with the Nomad and web platform. Direct editing of Parametric objects sounds exactly what I was waiting for. Hope this will let us use the reshape tool for reshaping window objects. This will help the design workflow a lot.

    • Like 4
  2. With VW 2022 it's great that we are able to texture individual faces. However I'm missing the possibility to split a face so I can only texture a part of the face. We do our concept design with SketchUp. There we can easily add lines to split the face and paint those new faces individual. After this action we hide the lines, giving the model a clean look. With VW the only way to split the face is by extruding. This gives two problems. First it results in lines that we don't want to see in the model. Second it makes editing the shape afterward more complex and result in unwanted depth of the mass were in reality everything is in the same plane. 


    How we work now in SketchUp:



    Hope VW implement this function so we can say goodbye to SketchUp.

    • Like 2
  3. The Reshape Tool is a great function to visual reshape a object. Unfortunately it's implementation in VW is non uniform. A lot of times when I activate the Reshape tool on a object I see all the buttons (move polygon point, move edge etc.) but none of them are useful for the object. In my opinion a lot of tools missing the reshape function. I think VW should make a decision:


    - Implement the reshape capabilities for those object, or don't make the reshape tool active when only selecting a non compactible object.

    - Only show the reshape buttons (move polygon point, move edge etc.) that are useful for that particular object.


    Some examples:


    Reshape Custom Cabinet is a great example it only shows the buttons that are useful. But compared to reshape the base cabinet where all the reshape buttons are shown but none of them are working...




    Reshape floating floor (z=1000mm) shows control points on the plane, compared to reshaping a floating slab where the control points are correct IMHO.




    Reshape Column, all buttons shown none working



    Reshape Pillar shows control points for editing the shape but none for the height. Compared to reshaping a extrude where you can controll the height but not the shape




    Reshape a wall missing tools. Would be useful to have move by edge option




    Reshaping 3d modeling tools can be activated but none of them are working. For example if I activate the reshape tool on a object where I recently made fillet edge it would be usefull to use control points to edit the fillet radius




    This list can go on and on. Please take action and make VW a more uniform experience.


    Make the control points more visual instead of boxes

     For example show arrows for extrusion and edit of fillet edge etc. like with the Shapr3D App


    • Like 1
  4. My first reaction to the redisigned Atributes Palette was: wow that's huge. The added row's with the text 'Pen' 'Fill' and 'Effects' are part of reason why. Don't get me wrong, I think this space is good to separate them. Also compared to other parts of the interface the atributes palette is almost twice as high as for example the rows of object info palette. I do think the atributes palette is more import, so it has to be a bit bigger. But I think right now it's to 'bold' IMHO.





    Other than that I really like the submenu opens next to the atributes palette, nice look with good images explaining the functions.


    Only I think that the "Edit Marker" needs some love. This seems the only part left of the old UI. Also the checkbox to activate the shadow seems akward. 

  5. Did you see the new buttons to use current view as workplane? (1) push it and draw a rectangle (2) Use that as shape to make a viewport. No need to activate legacy function. I was wondering how they made this possible without screen plane, nice work VW!




    • Like 3
  6. I've managed to install the trail. Can’t seem to be able to paint only a part of a face by splitting it with a line. As you can see in the first image, the complete face light up with the selection tool. Of course I can use the third mode of the push-pull tool to push the face outward (second image). But this is not how buildings are made, most of time brick details are all in the same plane. Would be great if it works more like Sketchup, there a face gets split when drawing a line so you can paint both of the resulting faces individual. 


    For now I will push pull outward 1mm. @bcd @Andy Broomell If you've got any tips I would like to know 🙂



  7. Can anyone test if VW2022 has the possibility to paint a part of a face by splitting it with a line for example? Or do we have to push/pull before VW recognize it as a separate paintable face? Would make adding details to a mass model easier.

  8. @Tobias KernNo it's an automatic overview from example all the walls used in your plan. Or al the tree's,  windows or other symbols. We call it a "renvooi" in dutch maybe it's called similar in German? You can look the latest design summit movies, there they show some examples.

  9. 27 minutes ago, Tom Klaber said:

    I was excited to try out the the wall component enhancements.  I could get neither the new wrapping functions to work - and when I tried to push pull components as shown in the video - the wall converted to a generic solid - same behavior as today.

    Does this only work with special walls?


    Is there a tutorial? 

    Did you use the ungroup function first? They mentioned that in the video I think. Can't test now.

  10. 2 hours ago, elepp said:

    Just going through the help file. It's amazing how many little things have been changed. My favorite so far:

    Repeating commands

    Now you can easily reuse commands by selecting Repeat [last command] and Recent Commands


    For anyone that can't or don't want to install VW2022, you can find the help file with the complete changelog here

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