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  1. You can only extract the image used for the Color shader, but not for any of the other shaders if those use different images. If you right-click on a texture in the RB and choose Extract Image, what will be extracted is the image used in the Color shader only. If you edit the texture to eliminate all images used in the various shaders except for the Bump shader, for example, you won't be able to extract that one because the extract image command will not be visible then.
  2. This often happens when rendering at a relatively low resolution, and can be especially visible when rendering viewports at 72dpi and sometimes as high as 100dpi or 150. As Nicholas mentioned, it is worth altering the output resolution a bit to see if the problem disappears. If you're rendering in a viewport, changing the sheet layer's DPI will change or eliminate this moire both on screen and in the exported image file. Another cause of this is the use of excessively large image files used for textures. There's a relationship between the size of the originating image file and the final output when such an image file is converted to a texture. In this situation, a large image file may represent a small texturing tile (for example 400mm square), but using an image file of, say, 1 or 2 MB in size. If this is the problem, consider opening the image file in an image editing application, and saving it as a smaller size prior to re-using it in a texture. Dan J.
  3. The linear material tool has a limited number of controls that allow you to do some customization, although perhaps not to the specific level you need in this case, Donald. If you need significantly more control, consider using the 2-D polygon tool with components, which works similarly to the wall tool, and allows the insertion of hatches, patterns, tiles, class control over appearance, etc. Dan J.
  4. If you're doing commercial work involving multiple spaces, and indeed requiring complex space planning activities, this is a wonderful tool in the arsenal (along with several of the other tools in the Space Planning palette). Even if you're doing smaller projects, the space tool has capabilities that speed up the process of moving from bubble-diagram planning to quickly creating 3-D volumetric representation of spaces, to the installation of walls, calculation of volumes, and other useful data-aggregation activities. Dan J.
  5. I've been using OSX 10.7.4 on both the office iMac (i5) and the home laptop (Core2 Duo). No problems with either, although the i5 is far speedier than the Core2 Duo machine. Dan J.
  6. This is not my own experience, however. Not to belabor a point, but after installation did you repair permissions, etc., then restart the computer followed by relaunching the application? Dan J.
  7. By the way, the program is far speedier (2012 also) on post-Core 2 Duo machines, in my experience. Dan J.
  8. Not my experience at all. Have you tried quitting, repairing permissions, restarting the computer and then relaunching the program? Dan J.
  9. Here's a version using VW2013's Surface Array command. https://dl.dropbox.com/u/31777101/pillows2013.vwx Dan J.
  10. I hope you don't mind my asking, and I do so sincerely without intent to criticize. With this advice you're providing (as well as many other comments and suggestions you've made elsewhere on the site), I'm curious why you're still using Vectorworks?
  11. I generally draw the ceiling-only components on a separate layer, showing walls in a lower layer. Saved views save the right combo. Class control also, to deal with doors, etc. Dan J.
  12. Check out the Kohler and Duravit 3-D symbol libraries at the manufacturers' web sites. Kohler: http://kohlerprocatalog.kohlerco.com/onlinecatalog/landing.ktp Duravit: http://goo.gl/I7Ibo Also available are what appear to be over a thousand Sketchup models of kitchen sinks: http://goo.gl/KwOt4 Dan J.
  13. When importing the .3ds version, unzip the downloaded file and you'll find TIFF files that can be used to make image props in VW. Dan J.
  14. One quick solution: export from a rendered sheet-layer viewport. But make sure that the export image resolution matches the sheet layer's resolution; this will remove the re-rendering action and export the image directly. In other words, set the sheet layer's resolution to, say, 250dpi, and then export the image at the same number but in pixels-per-inch. Dan J.
  15. Alas It's not a hatch, but rather a plug-in object, the characteristics of which are modifiable in the Object Info palette. And yes, it's not linked to a component's width, so must be adjusted appropriately when things change. As I mentioned, not the same thing as adding a hatch to a component, but in certain cases it may still be sufficient. Dan J.
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