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Stéphane

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Posts posted by Stéphane

  1. This is a very specific issue : 

     

    When I create a section VP with a section line with at least 2 vertices, going through a custom staircase with a barrier, then the barrier doesn't show up. 

    When I remove the vertices from the section line (becoming a standard linear section line), the barrier shows up again. 

    This is at least true in hidden line, and realistic VPs. 

     

    Now, who's guilty ? The section VP, the custom stair (known to be very buggy), or the user ? 

  2. 59 minutes ago, Stéphane said:

    Is there another handier way to create a slab with an editable hole without modifiers ? 

     

    My mind has been refreshed : 

     

    Draw a Slab -> Right click, Edit Boundary -> Clip your shape in there -> Now you have a geometric hole. 

     

    Notes with this method : 

    - When you are in the Edit Boundary space you still don't see the visible environnement. Once out of the Edit Boundary space, you will be able to adjust your hole with its context tho. 

    - Don't know how it behaves with multicomponent slabs recess. 

    - A modifiers hole can still overlap a geometric hole. 

     

     

    PS : What I call a "geometric hole" is a hole that has no modifier and is editable without entering in the Edit Modifiers space as shown in the picture below. Hope it is clear enough. 

    1446423238_Capturedcran2021-12-1516_12_29.thumb.png.794f5a54c1db7df0189ba5935a6631a8.png

    • Like 2
  3. Thank you for your answer. 

     

    Some inputs after having done some tests. Here are three different ways of doing holes in a Slab : 

     

    1. Clip tool on a slab. Modify it via Edit Modifiers. 

    2. 2D shape on a slab -> Select Slab + 2D shape and then Clip Surface as Pat suggested it. Modifiy it via Edit Modifiers. 

     

    Now : 

    3. Create Slab with Inner Boundary mode 271949894_Capturedcran2021-12-1516_42_49.png.34280746f9fca22895c624edd5e19a6e.png. This requires to have walls. Remove walls. Now you can edit the hole without entering in the Modifiers space via the reshape tool (or double-click on the slab). In this case there is no modifier. This is nice because a) you see the environnement b) it is straight forward. 

     

    145119729_Capturedcran2021-12-1516_12_12.thumb.png.dfd9797939695464d8339ce7f6e6765d.png   1446423238_Capturedcran2021-12-1516_12_29.thumb.png.794f5a54c1db7df0189ba5935a6631a8.png

     

     

    Funny story : 

    I have actually such slabs in my drawing and I have no clue how I created them and I cannot reproduce them (and I am pretty sure I haven't created them with the Inner Boundary mode which is painful; hence my question below). 


    Question : 

    Is there another handier way to create a slab with an editable hole without modifiers ? 

     

     

  4. May I pop into this topic with subsidiary matters ? 

     

    When I need to edit a shape in the Edit Modifiers space, I realized two things : 

    - I cannot actually edit a shape; I need to delete it and recreate it through the clip tool (pop up window says I cannot create a new shape, since my edited shape is considered as a new shape) 

    - When I want to edit the slab geometry or the slab modifiers I cannot see the context (usually greyed out like when you edit groups) which makes it difficult to edit them. 

     

    What am I doing wrong ? 

  5. I thought Walls components textures would work a bit like Windows where you have "by instance" 1198006748_Capturedcran2021-12-0712_24_43.png.476963befbda65cf1e4ecde757932c08.png711059842_Capturedcran2021-12-0712_24_53.png.85ca1a6ecaed8c771aa0f7ab4c70553d.png and "by style" 1198006748_Capturedcran2021-12-0712_24_43.png.476963befbda65cf1e4ecde757932c08.png settings. Apparently, this is not the case. For a styled wall, if you click on the Components button in the OIP, you will find out that you can change the top and the bottom level of the component but not its texture which is greyed out. I was wondering if I missed a setting, but you are telling me (as far as I understood it) that this is the normal behavior. 

     

    Might be a wishlist thing ? 

  6. Thank you for your answers. 

     

     

    On 11/29/2021 at 11:00 AM, Tom W. said:

    You need to convert the wall to Unstyled in order to override the by-style component textures

     

    So it is not possible to set the texture of a styled wall "by instance" ?

     

     

    To further develop my issue : 

    I have a styled wall (concrete/isolation/coating). From one wall to another I would like to change the color of that coating. If I have a wall with a blue coating and another wall (same components) with a white coating, I need two different styled walls (ie concrete/isolation/blue coating and concrete/isolation/white coating) ? Is that correct ? 

  7. 53 minutes ago, Tom W. said:

    No worries have you tried duplicate site models? That was what I did in the end (in that thread). If you are trying to show two different versions of the Proposed model...?

     

     I am like you, I wanted to avoid this. But haven't found a workaround so I will do what you did as well : duplicate site models. 

     

    And since I haven't found a better definition of Site Model snapshots, I quote yours here again because I believe it will be very useful for other users : 

     

    On 8/13/2021 at 8:45 AM, Tom W. said:

    Snapshot site models are not static, they are dynamic copies of the original model that will update when the original model updates so they allow you to to present different graphical options alongside each other but not different site modification options.

     

    Thank you @Tom W.

     

    • Like 2
  8. 2 hours ago, Tom W. said:

    I think you need to make the layer invisible in the model space then update the site model then update the VP

     

    Thank you; that was it ! 

     

     

    2 hours ago, Tom W. said:

    You can't control the site model via layer overrides in the VP if that's what you mean

     

    That's exactly what I meant. So I was doing it wrong. I guess I should use a site model snapshot without my unwanted modifiers and place it in a new layer, that's it ? (I am still a bit confused with these snapshots... )

     

     

  9. On 4/10/2017 at 9:47 AM, Jonathan Pickup said:

    move it to another layer and set the site model options to NOT use that layer.

     

    Hello,  

     

    I have a similar issue but I cannot find the option to not use a specific layer. 

     

    Instead I found in the Site Model Settings - General Pane: Use Site Modifiers on Visible Layers Only. 

     

    So I moved my Site Modifier on another layer (which is unactivated in my section VP), but my section VP still renders the site model with the unwanted Site Modifier. 

     

    What am I doing wrong ? 

     

  10. 1 hour ago, line-weight said:

    Have you made sure that they are not elements that involve containers, where the class of the container is different to the objects inside it?

    Yes. First thing I checked. 

     

    The funny thing is that the styled walls (their components are not in the class "AN-general") vanish when they are in a DLVP but not when they are in the design space, as you can see in the pictures. The walls belong to the same style, but when inside a DLVP they disappear... 

     

    Might it be related to Attributes in VP Advanced Settings ? 

     

     

  11. Hello, 

     

    - My issue : 

    I would like to customize the texture of one part of one styled wall's instance. In other words, is it possible to set the texture of a styled wall "by instance" instead of "by style" on one component only ? 

     

    - What I found on the Internet : 

    It seems to be possible as shown below. In my case, the "Part" button is greyed out which prevent me to modify the texture. 

     

    Please, find a file with my styled wall attached. 

     

     

    127314153_Capturedcran2021-11-2211_37_46.thumb.png.9ed9813c03fd6bc60496dff26fba5e5b.png

     

     

     

     

     

     

    Styled wall test.vwx

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