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Stéphane

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Everything posted by Stéphane

  1. My mind has been refreshed : Draw a Slab -> Right click, Edit Boundary -> Clip your shape in there -> Now you have a geometric hole. Notes with this method : - When you are in the Edit Boundary space you still don't see the visible environnement. Once out of the Edit Boundary space, you will be able to adjust your hole with its context tho. - Don't know how it behaves with multicomponent slabs recess. - A modifiers hole can still overlap a geometric hole. PS : What I call a "geometric hole" is a hole that has no modifier and is editable without entering in the Edit Modifiers space as shown in the picture below. Hope it is clear enough.
  2. Thank you for your answer. Some inputs after having done some tests. Here are three different ways of doing holes in a Slab : 1. Clip tool on a slab. Modify it via Edit Modifiers. 2. 2D shape on a slab -> Select Slab + 2D shape and then Clip Surface as Pat suggested it. Modifiy it via Edit Modifiers. Now : 3. Create Slab with Inner Boundary mode . This requires to have walls. Remove walls. Now you can edit the hole without entering in the Modifiers space via the reshape tool (or double-click on the slab). In this case there is no modifier. This is nice because a) you see the environnement b) it is straight forward. Funny story : I have actually such slabs in my drawing and I have no clue how I created them and I cannot reproduce them (and I am pretty sure I haven't created them with the Inner Boundary mode which is painful; hence my question below). Question : Is there another handier way to create a slab with an editable hole without modifiers ?
  3. May I pop into this topic with subsidiary matters ? When I need to edit a shape in the Edit Modifiers space, I realized two things : - I cannot actually edit a shape; I need to delete it and recreate it through the clip tool (pop up window says I cannot create a new shape, since my edited shape is considered as a new shape) - When I want to edit the slab geometry or the slab modifiers I cannot see the context (usually greyed out like when you edit groups) which makes it difficult to edit them. What am I doing wrong ?
  4. Why don't you draw your fire compartment polylines in the annotation space ?
  5. I thought Walls components textures would work a bit like Windows where you have "by instance" and "by style" settings. Apparently, this is not the case. For a styled wall, if you click on the Components button in the OIP, you will find out that you can change the top and the bottom level of the component but not its texture which is greyed out. I was wondering if I missed a setting, but you are telling me (as far as I understood it) that this is the normal behavior. Might be a wishlist thing ?
  6. Thank you for your answers. So it is not possible to set the texture of a styled wall "by instance" ? To further develop my issue : I have a styled wall (concrete/isolation/coating). From one wall to another I would like to change the color of that coating. If I have a wall with a blue coating and another wall (same components) with a white coating, I need two different styled walls (ie concrete/isolation/blue coating and concrete/isolation/white coating) ? Is that correct ?
  7. I am like you, I wanted to avoid this. But haven't found a workaround so I will do what you did as well : duplicate site models. And since I haven't found a better definition of Site Model snapshots, I quote yours here again because I believe it will be very useful for other users : Thank you @Tom W..
  8. Thank you for your inputs @Tom W.. Guess I will need to scratch my head harder...
  9. Thank you; that was it ! That's exactly what I meant. So I was doing it wrong. I guess I should use a site model snapshot without my unwanted modifiers and place it in a new layer, that's it ? (I am still a bit confused with these snapshots... )
  10. Hello, I have a similar issue but I cannot find the option to not use a specific layer. Instead I found in the Site Model Settings - General Pane: Use Site Modifiers on Visible Layers Only. So I moved my Site Modifier on another layer (which is unactivated in my section VP), but my section VP still renders the site model with the unwanted Site Modifier. What am I doing wrong ?
  11. Hello, Is there a way to prevent VP's auto updates after having edited an object directly in the VP ? I want to manually update them in order to save me time. I would appreciate your help.
  12. Some news... I realized that if I uncheck the class "AN-general" in the design space, then the DLVP vanishes, even if placed in another class, for instance "none". And if I uncheck the class "none" it vanishes as well. It is as if my DLVP was placed in two class. Weird... It sounds like a container is involved but I cannot see how a DLVP can have a container...
  13. Yes. First thing I checked. The funny thing is that the styled walls (their components are not in the class "AN-general") vanish when they are in a DLVP but not when they are in the design space, as you can see in the pictures. The walls belong to the same style, but when inside a DLVP they disappear... Might it be related to Attributes in VP Advanced Settings ?
  14. Hello, - My issue : I would like to customize the texture of one part of one styled wall's instance. In other words, is it possible to set the texture of a styled wall "by instance" instead of "by style" on one component only ? - What I found on the Internet : It seems to be possible as shown below. In my case, the "Part" button is greyed out which prevent me to modify the texture. Please, find a file with my styled wall attached. Styled wall test.vwx
  15. I haven't solved this issue yet. Would still need help please 🙂
  16. Hello, I have an issue which I illustrated below. I would be pleased if you could give me a hand on this one.
  17. Your issue might be related to this topic : If you export via Publish, mind the Options button, and set the right dpi settings ("Convert Pdf To Image" and "File Size Reduction").
  18. I had the same issue and figured out it was a scale/dpi ratio issue. See bellow : scale 1:200 / 300 dpi --> ok TILE 200 300dpi.pdf scale 1:200 / 1200 dpi --> ok TILE 200 1200dpi.pdf scale 1:500 / 300 dpi --> solid grey TILE 500 300dpi.pdf scale 1:500 / 1200 dpi --> ok TILE 500 1200dpi.pdf Mind these settings : - Layout raster setting - File>Print raster setting - File>Export To Pdf "Convert Pdf To Image" and "File Size Reduction" settings
  19. Bumping this. I don't have the feeling it is fixed in VW2021 but I might be wrong... Would be indeed very nice if VW could render the VPs on the cloud during the night for instance. What would be also nice is being able to choose which layouts to be rendered and exported to PDF.
  20. Thank you for your input, @zoomer. I have never tried the master-file-way to do it. I will give it a shot.
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