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Bertadesign

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  1. Hello again @zoomer and @jmcewen, thanks a million for you advise. (Sorry for the late reply, for some reason, I don't get a notification anymore when I get a response). I was asking for the same reason as you @jmcewen. I wanted to fix some problems of files I donwload from sites like Sketchfab in Blender and then open them in VW. Therefore, the files can vary in terms of texture, materials and geometry quite a bit. But I cannot see the option of exporting a file as an .obj file from Blender. How have you guys done this? @VIRTUALENVIRONS and @jmcewen. Is it an Addon I have to switch on, like @zoomer suggests? And why aren't they simply on, instead of the user having to turn them on? Does it have to do with slowing down the software when too many add ons are on? Another worklow I would like to start is building a model in VW and then import it into Blender to animate parts of it, like two walls for example moving somewhere. At the moment, I have to build my model in VW and Blender.
  2. Does anybody know the best workflow to get my Blender models into Vectorworks (2022)? I thought they were quite compatable. Are they not anymore?
  3. Thanks @zoomer. Sadly there is no Sketchup file export option. But I want to remember that Blender had more export options than they currently have. It's such a good pipeline to create assets in Blender and import them into VW. Thank you for your suggestions. It sounds good, but will have to do some research to understand all of what you are saying. hahahah. Can I open the IFC file in VW then? And what would this file contain? And in order to create the IFC file in Blender I definitly need the add-on?
  4. Does anybody know the best workflow to get my Blender models into Vectorworks (2022)? I thought they were quite compatable. Are they not anymore?
  5. Thank you @Pat Stanford. I'm creating a viewport, which I put onto the sheet layer. I realised that the scale has nothing to do with it, it seems that the perspective is the issue. In a groundplan view or a side view, the measurements come out correctly, if I use isometric view, they are off. So, a wall that is 1000mm might be 4300 or 1500mm (see example). I read somewhere that it has to do with whether one uses normal or orthogonal perspective. I'm attaching the response I found in the forum somewhere else, which I only partly get.
  6. Hello everybody, I've started working with VW 2023 a few months back and have not used sheet layers much yet. Now I started and realise that the viewports and annotations of technical drawings on sheet layers are totally off. I tried both, 1:1 design layer and 1:50 viewport and 1:50 design layer and 1:50 viewport. Also tried 1:25 just in case. The drawings come out completely wrong on the sheet layer. I'm using "hidden lines' as a rendering mode and an A3 paper. Any idea what I can improve?
  7. @jeff prince Oh yes, very cool. Which scanning software did you use?
  8. I actually tried to achieve it with texture only but you still need to build a geometry that resembles a pile of tissue paper. And even this was not very convincing. At least not the way I did it. I'm not super advanced with textures. I suppose C4D is much better for texture. So I wonder whether @bcd 's suggestion is doable. I will try it. For my design (stage design) it is quite important that I come close to reality. @bcdHow would I do this: "Create a Surface Array across a Nurbs Surface" @Tom W. How can I apply these texture onto geometry? Do these have more of a relief? Would you build a terain like geometry as a base? I want to stay in Vectorworks or potentially Blender and then import to VW as I need the option to create groundplans and technical drawings. Never used Rhino or Cinema 4d. Thank you all!
  9. Thanks eveybody. I will look at these videos! @Mark Aceto @Pat Stanford I wondered about this too but agree with @Kevin Allen that the more realistic the better for the collaborators. But if I went down the route with the image prop, what would I have to do? Have a png with the bow cropped and a transparent background?
  10. Has anybody got a suggestion how to approach modelling up a pile of crombled up soft tissue paper. I'm attaching an image.
  11. Hello everybody, I'm trying to build ribbon and bows for a gift visualisation but got stuck. Any advice? I'm attaching a couple of images here for further details. Any links to videos alos very much appreciated. Thank you!
  12. @AlanW I'd love what you've done with the ribbon there. I'm trying to build the same at the moment, a ribbon around a cube with a bow at the top. But I cannot do it from the explanation alone in this thread. Have you got a more detailed step by step explanantion on how this can be achieved. I'm using VW 2022. Thank you!
  13. Pretty pleased with the result. Thanks @Benson Shaw, @zoomer, @jeff prince and @Kevin McAllister !
  14. Wow, this is great @Benson Shaw! So you first create the basic shapes as simple geometric forms (extrudes) and then you use another tool/command called 'create drape from surface"? I suppose this is in the 'modify' section? By the way, I love VW. I have worked with many other Cad software and each of them have their pros and cons. I like VW spotlight, specifically created for my purposes (stage design). Lighting a model is particularly great. It's also fairly easy to grasp and quite intuitive, compared to Autocad for example. I found this always a bit too technical when it came to figuring out 3d modelling.
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