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Neil Barman

Vectorworks, Inc Employee
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Everything posted by Neil Barman

  1. For the information of those looking at purchasing a new Macbook Pro, or any other machine really, you may find this recent kbase post from NVW helpful... Video Card / Graphics Card Guidelines for VW 11-06-2013 -Neil
  2. I would love it if the DTM would do that, but so far when I turn on the layer with the DTM (while in Top/Plan view) I get all the triangles. Must I edit the DTM itself and make the line attribute for the triangles white? -Neil It should all be automatic. The DTM is a hybrid object similar to Symbols, in that in Top/Plan view you get a 2D display and in all others a 3D display. Are you sure you're in Top/Plan view and not Top view? Here is a screenshot of what a DTM should look like in Top/Plan view, and also one with the settings for that particular DTM. A clarification... My DTM shows without the triangles while viewing the _Layer_ in Top/Plan view. It looks like the first screenshot you shared. However, when I make a Top/Plan viewport of that DTM layer, I see the triangles in that viewport. I have matched your DTM's settings but it has not changed my result. Attached should be some screenshots. -Neil
  3. I am thinking they might not be properly/fully referenced in, because I can only turn them on/off from the Layers dropdown in the OIP when I have the unit viewports selected. When I go to the viewport made from this site plan layer (that has all the units showing) I no longer have access to the units' own layers. I just did this, but the units' layers still don't show up in the Layer drop down of the OIP, probably due to them not being reference in fully/properly. -Neil
  4. I would love it if the DTM would do that, but so far when I turn on the layer with the DTM (while in Top/Plan view) I get all the triangles. Must I edit the DTM itself and make the line attribute for the triangles white? -Neil
  5. Jim, with my limited (but growing) understanding of VW in 3D, I would say... No. This is what I've got... I have a DTM on its own layer. On another layer I have the units referenced in from three separate unit files. I originally had each unit VP at Z=0 but have now moved each one up to its anticipated Z height. So, in Top/Plan view the site plan looks like a typical 2D site plan, though at the current stage of design I am showing main floor plans and not roofs. (The DTM isn't visible because the gazillion triangles that make it would show.) The catch is, by showing the units' main floor plans only, the Section viewports of the whole site are of course missing the top floors and roofs of all these units. -Neil
  6. Hi J. Yes, I know you can make many viewports from a single design layer and I have done this, albeit only for various top/plan views for a long time. As I am now learning proper 3D techniques and am making DTMs (Digital Terrain Models) I am now using Section Viewports to cut through the terrain and the viewports of the various units on the site. So, I suppose the catch is that I would like to have two viewports of a single layer but I want the viewports to show different things... in one case just the Floor-1 layers of the referenced units and the other viewport I want to show all Floor & Roof layers. Normally I would adjust layer and class visibilities in each viewport to make this happen, but the units themselves are referenced-in from separate file, so the layers & classes I want to turn off/on are not in the Layers/Classes dropdown lists for those viewports. I've also not done a lot of Referencing so I am not aware of all its complexities... but it seems I have found one. -Neil
  7. I have a question that I have been working through much of the day. I haven't found a solution or a clear answer yet so I am hoping the brain trust here can assist... I may simple have thought about it, and tried to solve it, too much in one day... Hopefully I can make the question make sense... If I want to have two viewports, one showing a site plan (with referenced-in main floor plans only) as a regular viewport and the other showing a true site section of a DTM (with full house sections) as a Section Viewport, must I be creating these two different viewports from two different ?Site? layers, one showing just the site with main floor plan layer (in the referenced-in house viewports) and the other showing the site with all floor and roof layers (in the referenced-in house viewports)? I had hoped that I could derive both the plan and section viewports from a single Site layer and control visibilities of layers Floor-2, Roof-1 and Roof-2 in each viewport using Viewport overrides, but the Section Viewport does not ?look? at my referenced house viewports to ?see? what layers & classes it has to choose from. It only ?looks? one step back, to my Site Plan layer where I have referenced-in the house plans. I certainly hope that made sense, and that someone can set me straight. Thanks in advance, -Neil
  8. Interesting question Rob. I would think it would be easiest and most consistent to achieve via separate classes for each type of space, though you could of course do this with individual Attribute settings too. I suppose the larger question for me is, what are you trying to communicate in the view of the model you're talking about? For example, are you trying to show a client where the vertical circulation spaces are in relation to office/living spaces? Or work spaces vs living spaces? (And by "spaces" are you referring to actually using the Space Tool?) Might you have an image showing a model similar to what you are thinking of? -Neil
  9. What about batch creating a multi-sheet PDF (as it's not a bad idea to keep a record set) and then print that multi-shett PDF to your printer, double-sided? I know it's doesn't directly do what you were hoping for, but for a work-around at least your' left with something useful in the record set. Having experience with many printers/plotters over the years, my guess is that it *might* be a printer driver issue... For example, I recall older HPs would simply NOT rotate a page correctly no matter what I tried. Which version of VW and OS are you using, and what printer are we talking about? (You might want to add this info to your automatic signature as it tends to help people when they're assisting here.) -Neil
  10. For what it's worth, my installation of 2014 has all the libraries of your screenshot's right side (the 2013 set). I used the largest versions of the individual package installers to add libraries, as opposed to the "Full" package at the top of the download page. -Neil
  11. SL, I have not had any trouble at all with the sensitivity of my Vertical Mouse 4. It is fully (and easily) adjustable by both software and a hardware button that if I am needing scrolling or pointer tracking faster or slower on any given day I can change it quickly. The range of adjustability is quite big, from ridiculously slow to lightening fast, so I am sure you'd be able to find a setting you like. (And I'm on a Mac too, so I can vouch for it working well with Macs.) As for the size of the mouse, I too have small-ish hands (195mm from tip of middle finger to wrist crease) and the "regular" size of the Vertical Mouse is great. They do have a smaller size though if you need. Check out this hand size info here: http://evoluent.com/size.htm Given your requirements of needing something "comfy, precise and ergonomic", the Vertical Mouse will fit your needs. (And no, I don't work for them, I was just so impressed with how I felt absolutely no pain after full, long days of work that I simply can't not share my discovery.) -Neil
  12. Just a quick follow-up... Peter, I have just installed VW 2014 and tried to do what you initially advised. It worked. I was able to send the circles (turned into 3D Polys) to the surface without issue. So... VW 2014 seems to have fixed whatever the issue was, whether it be the distance from origin thing or whatever else the problem was. -Neil
  13. First off, Thank you!! As for the issue... While I know what you mean about operator error, I can assure that it wasn't the case this time. I tutor VW in 2D and am painfully methodical (just ask my wife) so I was doing what I was advised. I even did it in 2D and 3D just to see if the view somehow had an effect. Good to know about VW2014 helping to solve this too. I was using 2013 on this file, but I will do some tests once I get 2014 installed. I'm also going to do some tests with the origin to see if/how that might have buggered things up for 2013. Oh, and I totally agree about tree symbols. In this case I'm just needing to get the trunk diameters onto the terrain so that I can export a useful terrain for a coworker to work with in Sketchup. (He has never used VW and now is not the time for him to learn.) Again, thank you so much! -Neil
  14. Peter, The circles were actually ones I drew myself on top of tree symbols that arrived with an imported DWG, but I'm not sure now to tell/fix this. I've now added a screenshot showing the result of a "partial" send to surface, as most items seem to do as well as the VW file with the DTM and the circles in case you are able to see any obvious issue with it. While I don't have lots of VW 3D experience, I have usually been able to figure things out This one however is really stumping me. -Neil
  15. Hi Peter, Thank you for the tip, but unfortunately it does not seem to work. I tried both the High and Very High settings, and while there is a slight difference in how much of each circle (turned 3D poly) gets Sent to Surface, some of each circle still gets left at Z=0. (I did try every single of the 80 or so circles, but the same thing occurred with the sampling that I did try with.) I would attach a screenshot of this but I'm not quite sure how. Oh, and for what it's worth, since I originally posted I've also tried: - Making the circle into a symbol and sending to surface... a flat disc ends up getting halfway "edged" into the terrain's face, rather than being "mapped" onto the terrain. - Drawing a new polygon inside the circle and sending that poly to surface... Some of the poly is still left at Z=0. - Converting the circle into a NURBS and sending it to surface... Some of that is still left at Z=0, though it's a different amount than was left with the polygon. -Neil
  16. Hello all, I am relatively new to using VW in 3D but am getting the hang of it. One thing I am having trouble figuring out is how to transfer the locations of existing trees (circles representing their trunk diameters, imported with a survey file) to the surface of a DTM. I have the DTM made and it's looking good with Z ranges from 54m to 66m). I have circles on the Site Model layer too but all their Z's=0 as they came in with a survey. I have tried turning the circles into Polygons then doing "Send to surface", but they don't move up to the surface of the DTM. The odd thing is, if I draw a brand new polygon (at Z=0) and then Send it to Surface, it DOES move up to be drawn on the surface of the DTM. (I have also tried turning the circles into Site Modifiers (Pads) but I would have to set the Z for each one, and I just want them to be drawn on the DTM's surface.) Can anyone point me in the right direct to get these circles drawn on the surface of the DTM (aside from having to redraw every single one as a new polygon)? Thanks in advance, -Neil
  17. I absolutely love my Evoluent Vertical Mouse 4. (I had v2 (wired) for years and opted to get v4 when it came out earlier this year. My v2 is still here as a backup.) I'm hooked on the handshake position that it lets my hand remain in, rather than having to twist my forearm as is the case with most typical mice. The many buttons map well to VW keyboard shortcuts and the adjustable tracking speed can be quite handy too. An added bonus is the vertical mouse is so strange for people to use at first that the tend to avoid using your computer. http://evoluent.com -Neil
  18. Bingo! Thank you so much Dave! I had not tried that format, and I likely wouldn't have for a while so you just saved me some valuable time. COLLADA (.dae) files do seem arrive in Sketchup Pro the way I need them to. VW Groups & Symbols are ignored when importing into SU, but I can certainly work with this for my purposes. -Neil
  19. Hello all, A potentially simple question here... What is the best way (file format & settings) to export 3D data from VW Arch (2013) to Sketchup Pro? Ideally I need the objects that arrive in Sketchup to be editable/workable/modifiable. I have a tried a few exports from VW (DXF, 3DS) but I could spend all day doing this with or without success. I'm hoping that someone here might be able to share a Best Practice solution for this. Thanks! -Neil
  20. Modifying the default workspace is definitely safer, and not really that difficult. It may seem a bit daunting to have to go back and remember all the shortcuts & settings you had adjusted, but there is a fairly easy way to do it. This is what I recommend (at least on a Mac, where you can scroll a non-active-but-still-visible window)... 1) In the version of VW you're coming from, where you have everything set as you like, go to Tools > Workspaces > Workspaces Editor. 2) In the next window, choose "Edit the current workspace" and then OK. 3) In the lower right corner of the next window, click on . Save that file to an easy to locate spot. (Then Cancel out of the Workspace Editor.) 4) Leave the old VW you will be departing and open up the new VW you are about to set up. 5) Go to Tools > Workspaces > Workspaces Editor. This time choose "Edit a copy of the current workspace" and below that name the new workspace something that identifies it as yours. 6) With the Workspace Editor window open, also open up that text file you saved in Step 3. Move the open windows on your screen around so that you can see the text file open and then go back to the new VW's Workspace Editor. 7) Gradually scroll down the non-active text file window (but don't click on it) and compare its list to the items in the Workspace Editor. Change the default shortcuts to the ones you're used to using. 8) When you're done, save the newly edit workspace by pressing OK. Now you'll have a workspace that is definitely compatible with your new version of VW but still incorporates all your familiar shortcuts. You may even find, as I have, that while editing the new workspace you notice a tool or command that you hadn't seen before and you can add another weapon to your arsenal. -Neil
  21. I have been working on a project since VW 2011 SP1 and just discovered that now, in SP3, moving a Space (that is in the annotation area of a viewport, on a sheet) crashes VW SP3. This did not happen prior to SP3 (believe me, I've moved these Spaces many times before and all has been fine until SP3.) I thought this might be a glitch with older files (that is, made in VW 2010 or 2011 SP1) being used in SP3, but I made a brand new file in SP3 and the same thing occurs. Can anyone else move the Spaces made in these two files without having VW SP3 crash? Alternatively, If I can accomplish a room-name-and-dimension-label-that-relate-to-a-room-sized-polygon type of thing another way, I'm open to suggestions. (And if I am using the Space tool in a sadly archaic way, please forgive me. I just recently spent many years at a firm where VW is hardly being utilized for more than digital pen on paper. I'm in rehab now.) Thanks, -Neil
  22. I'm not sure it's the same bug you're talking about, but for what it's worth, VW crashes for me consistently when I click the "Get Plant Data..." button in the Edit Plant Preferences window. -Neil
  23. Ah ha! So you can draw the crop right into the VP! I knew both of your hints but I didn't realize you could draw the cropping object right into an existing SVP. (I have been drawing the cropping objects (for plan VPs) _before_ creating a VP.) Thank you Peter! (And I'll take care of the signature in a sec. I've been meaning to do so, so it's good to know how useful it can be for others.)
  24. I am a longtime VW user (in 2D) and I'm now, finally, trying out the Hybrid/3D features. I'm fairly well versed in dealing with viewports and have just tried using Section Viewports (via View > Create Section Viewport...). I can make them and do most things with them that I can with plan viewports, but I can't figure out how to crop them. When I try to edit their crop, there is no crop box to adjust, and the section viewport's Object Info says it's not cropped. So, how does one crop a section viewport? Thanks in advance. -Neil
  25. I sometimes do a similar routine with the eye dropper tool, if I'm just drawing something quickly and want to assign it attributes afterwards.
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