Jump to content

matteoluigi

Member
  • Posts

    444
  • Joined

  • Last visited

Posts posted by matteoluigi

  1. 1 hour ago, Tom W. said:

    But what if the modifier is a symbol you’ve added to the Slab? 

    than it can't be "merged" of course. IMO "merging" would only make sense with 2D geometry which really affects the geometry of the WHOLE slab which would really meen that it affects the whole slab boundary

     

    Now I don't have to redraw the whole slab, I just need to "cut" (ctrl/cmd+x) all wanted modifiers and paste them in place inside the slab boundary and add their surface to the slab boundarie's geometry.

  2. On 3/23/2024 at 10:52 AM, Tom W. said:

    So basically, are we saying that if in the 'Clip Shape from Slab' + 'Add Shape to Slab' dialogs we select 'Apply shape to entire slab' then the modification should occur without creating a Modifier, but if we select 'Apply shape to selected components of slab'

    yes, that sounds good. and maybe I can select as well, that I always modify the whole slab, when I use the clip tool and I can chose to modify componets when I add or subtract some 2D or 3D geometry.

    On 3/23/2024 at 10:52 AM, Tom W. said:

    In all other circumstances however I think Modifiers are necessary + useful

    sure, but not always. A slab full of modifiers, just because the whole slab has been modified x times is a mess.

     

    On 3/23/2024 at 10:52 AM, Tom W. said:

    What I find annoying though is that when you have a Slab there is nothing to indicate whether it contains modifiers

    it's like in sheetlayer viewports and annotations somehow, unless you don't look inside you won't know...

     

    Maybe there should be an option to merge all modifiers which modify the whole slab into the slab boundary and delete them from the modifiers as well.

    I guess many people working with slabs don't know what they create when they modify a slab very often adding unwanted modifiers, somehow the slab tool itself makes you do that.

  3. 37 minutes ago, Matt Overton said:

    I've seen slabs so polluted by trimming modifiers the only choice was to throw them out and start again.

    yes, and the trim-tool is a really useful tool. Unfortunately it turns out as totally useless for slab editing.

    As a user you actually only have the choice of editing the boundary directly inside the slab object (maybe by copying and pasting geometry you have been drawing directly in 2D) or you can modify the slab using the reshape tool (which is a good tool as well but with another purpose)....

     

    Still not happy...

    • Like 3
  4. during the design process of a building it happens a lot of times to modify objects. That of course includes also modifieng slabs.

    Therefor the clip tool does really good work because you can clip or add an area to slabs as well. Unfortunately, everytime you use the clip tool on a slab, there will be added an object to the slab modifiers which can turn out in a little mess of many modifiers in that slab. Sometimes a diligent colleague helps you out of this mess, when he deletes all modifiers and changes the slab boundary corresponding to the changes. But, is that really necessary?

    I mean, there should be the possibility inside the clip tool to modify the slab boundary and not add slab modifiers.

     

    I am afraid, that there might be some technical reasons for that issue, but, you never know...

    • Like 3
  5. Hi,

     

    what do you think or know about any AI projects which can be used in Vectorworks or in a workflow using Vectorworks, online in dwg or ifc format files for example.

    I don’t want to talk about AI rendering solutions or ChatGPT for generating faulty Vectorscript code.

    I think about solutions which help in iterating processes, for example dimensioning plans more efficiently, filling polygon objects with generating floor plans, error checking of floor plans or models,…

    do you already use any of these solutions? Did you apply for a test or did you at least hear about an AI which will offer a solution for Vectorworks soon, too?

    I am curious. :-)

  6. my MacBook is complaining about the „VerasPalette2024.vwlibrary“-file.

     

     - tried to right click and open, still doesn't help it...

    I also allowed it in the mac system settings but the message reappears again and again 😞

     

    Last chance: "sudo spctl --master-disable" ?

    (don't want to, feels unsafe)

    (tried VW 2023 SP8 and 2024 update 3)


    Bildschirmfoto2024-02-06um09_18_46.png.a55bfe7327b6e31a1c3dd87c401329d5.png

     

  7. a lot of our Vectorworks-work is based on the code we name styles or symbols after.

    So for example wallstyles/wall components are called "WA-I-..." or "WA-A-..." which basically means, that it's an interior (innen) or exterior (aussen) Wand.

     

    Now I'd like to write an IDS-check in usbim or somewhere else (at least it will be xml code) in order to check it in an external checking app (BlenderBIM for example) (or maybe someday in Vectorworks 😉 ).

    Now I am struggeling with wildcards in the ids check. unfortunately "*-A-*" and "*-I-*" don't work. But, what does work? I read somewhere, that I need regular expressions for beeing able to work with wildcards within an ids-file, but, WHO do I do it? At least I just wanna say "if a pset contains "*-I-*" the object should be interior, if it contains instead "*-A-*" it should be exterior.

    How can I do that?

    I already tried it in a few ways, I asked chatgpt for help with that expression.

    I actually don't know. 😕 

  8. We have been working with server-based project sharing since it came out and are generally quite happy with it. After we moved the server to a QNAP-NAS, the whole thing runs really smoother and more stable.

     

    Since we don't want to have everything in one file, we also work with references.

     

    Our files are both vwx- and vwxp-files.

     

    In order to keep reference-path links short, we would like to change them from "absolute" to "relative". Unfortunately I'm running into difficulties.

    Even if the source file is on a path that is relative to the target file, Vectorworks only allows a relative reference after I upload the file to the project directory.

     

    Unfortunately, VW does not check that the file is already "near the target file".

    That causes,

    a) that the file itself becomes a "read-only" file

    b) that a folder that I create via the reference dialog is also created with the user rights “read only”.

    This is unfavorable, among other things, because referenced files are often not static but are updated from time to time.

    Therefore, only absolute references are left.

    I'm assuming that's WAD (works as designed), right?

     

    That's a pity, mainly because it can happen,

    - that we want to change a vwx file by ourselves manually from Vectorworks, the Finder

    - that we reference a vwxp-file which already is placed on a defined place on the PS-Server...

     

    whateverm ut would be great not being limited on using only uploaded files when trying to reference "relatively" using a PS server...

    I understand, that there might be some technical issues, but however, these issues are more limitations to us.

     

    What do you think? (Last try made in VW 2024 - actual update-version)

  9. Just a simple but not unambitious wish.

     

    Vectorworks is a software which mainly base on handling objects which are organized in so called classes.

    The organization of Vectorworks-files (not like in Revit) but like in many other CAD and CAAD softwares (Autocad, Archicad for example) does base on a similar system. in both called programs (despite of the fact that classes are called there "layers" but at the end it's the same thing) a very important part of a project's organization does base on classes.

     

    Due to the fact, that a) sometimes we find other studios who also work with vectorworks, which files we try to integrate or copy parts of them b) we sometimes optimize are class structure but want to access older files which base on older class systems, a system to copy and paste and match old drawings, models in newer class systems would be a great time and quality saver.

     

    Here comes @GioPet's smartpaste into play. Somehow an integration of smartpaste (or a redesign as VW Plugin) could be an idea. Maybe it would be ok having it as a Vectorscript plugin actually would be fine (because imho there are many other issues which are more important (wall improvements, void-objects for Vectorworks for example)

     

    however, we miss smartpaste since VW 2023 (aparently there are some problems in integrating it in 2023 and 2024...)

     

    However, I would love being able to reuse smartpaste in VW2023 and 2024 and 2025 as soon as it's released, as well.

     

    @Dominique Corpataux what do you think? 😉 

     

    regards Matteo

  10. sure I can tell you some ideas:

    1) I actually am not able to join these both rails

    2) it is not possible to extend the "diagonal" railing from the stair flight, in order to connect it to the horizontal one                                                                                                                                                                                                                                                                

    • Like 1
×
×
  • Create New...