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trashcan

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Posts posted by trashcan

  1. Can't remember how to use Shell Solid without adding to the overall footprint.

     

    I.e., if you have a 1" cube and your shell solid is 1/4" it makes the cube 1 1/4" - how do you use Shell Solid so it doesn't add to the cube? I want to subtract from the inside. Obviously know how to do this with workarounds and a cube, but harder to achieve with a more complex object. 

     

    Running on fumes right now so apologies in advance. 

  2. Suddenly, when I switch to anything that is perspective, it looks like my Design Layer has a cropped viewport?? I remember a feature like this that was made obsolete (?) and I have no idea how it became enabled or how to make it go away! help plz

     

    image.thumb.png.a0e1d2a1723dffdefc5a81d97fea69d6.png

  3. I created a camera in a Design Layer. I then created a Viewport that deleted that camera and moved it to the viewport I created. If I go in to manage that camera (by double clicking that viewport), the camera settings are selected, but if I click anywhere else, I lose that camera and can't find anywhere (I.e., shouldn't it be in the Viz pallet when in the Viewport??) Work around for now has been to class the camera within the viewport and switching to Show/Snap others, selecting my camera class, and selecting All. Am I missing something here? 

     

    Also after tweaking that camera to my liking, I exited the camera to the main viewport and everything disappeared.... Went back into the camera and it's totally blank. All my stuff is gone although the class and layer visibilities are on. Odd...

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  4. I'm guessing since a google didn't find much that there isn't a quick / easy solve for adding hinges to a door-in-wall object. I mean literal hinge hardware, not showing hinges in top/plan. A door with 3 visible hinges. Couldn't find anything in the RM other than hinges as they relate to Truss. Is this an obvious thing that VWX doesn't have? Making sure before I make a custom door 😞 

  5. Changing the Lights in "ALL" doesn't change the lights for all viewports once you click away. Reverting viewports to no overrides on lighting doesn't change anything. Restarting the program will make it work again. But for how long!? 

     

    After not using VWX for a minute I forgot how often a problem is solved by just restarting the application. It's more likely the program is doing something wrong than you are ! 

  6. I'm back to troubleshooting things and writing it all down as I go so that folks in the future, if they stumble on a similar problem, might find this helpful. 

     

    Oddly, my lights aren't effecting image props / image textures:

     

    image.png.c7a414d092c44651ec904aa2d8d5cc36.png

     

    Thought it was Redshift and then noticed it was happening with Realistic, too. 

     

    Ahhh interesting, when you import an image for an image prop it automatically throws a glow on as the reflection property... I can see why someone might want that but it's weird to be a default IMHO. 

     

    image.thumb.png.b3eb1cd5d66a2e2b35a3981855ff225c.png

     

    Cool that's solved. 

     

    Next problem. 

     

  7. thought that I used to create text as a note and leave it on the screen plane so it's always visible from every angle. Now, I'm looking at the OIP and even for objects that were previously in the screen plane, there isn't an option for screen plane, it's just blank...

     

    image.png.37b329e4428aac757f6e334a418a44d7.png

     

    Once I switch from that nothing plane, I can't switch it back to screen. Sup with that? 

     

    For new objects, I can't find the switch to switch to screen plane. What am I forgetting or what changed? 

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