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  1. Hi Matt Just trawling through your mini tutorial, very interesting, thankyou. My issue is that the Reference object and the Camera Match object don't line up. What's the point of putting those two points in if they don't align immediately and become the centre of rotation or scaling for the model? Also, can you use the horizontal reference lines instead of the vertical, I can't get a good vertical reference measurements for those lines.Cheers Mike
  2. Youtube and check out Jonathan Pickup's channel
  3. Hi Fred Julian Carr at OzCAD makes a tool called WinDoor. In most cases it is superior to the window and door tool that ships with VW. It can create window and door elevations from the object automatically. These are created as a group of lines and can be exploded if you want to edit them further. Drop him a line, Julian Carr, support@ozcad.com.au or check out his website, http://www.ozcad.com.au/ Cheers Mike
  4. Hi All I believe Gunther too because he is a top bloke and wouldn't lie to you but I get the feeling that Nems is a little "under resourced" when compared to AutoDesk. It's not really fair to compare them. VW is a fantastic program and delivers far more bang for the buck than most. You just have to live with the work arounds...for example I purchased Win7 64bit the other day. Now you would think that a 64bit operating system would speed up VW but no..it actually slows it down, not that I've got to witness this because VW wont install on my machine...keeps telling me all sorts of things about missing DLLs...sheesh. Of course Revit and ArchiCAD just loaded straight on and run like rockets. But here's the thing. it! I just just LIKE Vectorworks, I like the people that use it, I like the local distributor and I like Gunther too so I put up with the little irritations. oh yeah my work around for Win7 was to go to dual boot. I do all my CAD in Vista and everthing else in Win7. I'll try installing VW in a month or two and it will probably go fine. Meanwhile I'm just chillin out and getting on with it LOL Mike
  5. Hi Tom No, I'm still listening LOL. Thanks for your thoughts. I've had to go back to my "day job" so this has gone on the back burner for a while.
  6. Hi Islandmon Wow!!!! you clearly are a guru. I think sadly though, most of us haven't a clue what you are talking about . You iterated it 1440 times to create an icosahedra spheric shell. What the heck does that mean? and how do we learn how to do that cool stuff?...I'm impressed. So Mr Guru, please tell us lesser folk how you make NURBS curves go exactly through 3D locii points, it's pretty clear from that picture that you know the secrets of doing "bendy bits" :-)
  7. Hi Nicolas Actually the Rendersing looks pretty good in FQRW and is not too bad in OpneGL. I guess my real issue is still the NURBS and Locii point thing. But there is also one other thing I can't resolve. That being the intersection point of the solids. For example along the chine I get gaps between the solids. Considering they both share a common set of locii along one side I don't understand why the junction of the two pieces isn't perfect. I've tried to use ADD SOLIDS I've tried INTERSECT SOLIDS but I get varying results. I might try to to fillet it next. I'm going to go back and study your post of the 25th August again. I think clearly there is stuff here that I am missing.
  8. Thanks everyone Katie, if you are watching this thread, could you please provide us with a definitive answer on this issue?. As you can see there does seem to be some confusion on this issue. The question is: How do we get a NURBS curve to go exactly thru a series of 3D locii?
  9. Hi Nicholas What worries me about all this is that no one seems to be able to duplicate what I'm describing. In regard to your question on acceptable tolerance, the worst "miss" I can measure is 4mm and although that would be well with construction tolerance for a hull with 3700mm beam, I'm not so sure it's is acceptable in the CAD environment. So can you please just check something for me. Draw a series of 3D locii, say 1 every metre for 10 metres. Make sure they are in a curve with a displacment of say 1500 mm. Then draw a NURBS curve through them. Now zoom up close to one of the 3D locii points. If your curve goes straight thru the middle of the loci point when viewed in any plane I'll kill myself :-) (sob sob) Also I tried setting the Open GL to high res as you suggest but it made no difference.
  10. Hi Kaare Thanks for the info. If 18 points is too many though, how do I then get the curve to follow the prescribed shape?. My reason for 18 points in the first place was to try and get what I thought would be sufficient resolution. My theory being that the more positional data I supply, the more accurate the curve would be...is this an erroneous asumption? Maybe the easiest way for me to understand this is for you to tell me how you would draw a curve that must follow a prescribed path.
  11. Opps...Katie sent naughty Mike this, please take note: "The comments on the message board regarding having people send their bug fixes to me and I will compile a list is not appropriate. I can understand your frustration of not having the list available. It was out of my control. All I do is support the program. The list is devised on the engineering end. Please refrain from disrespectful comments in the future." It was a joke Katie...you know, haha, humour. For the most part I think everybody understood this. No disrespect intended. However, any of you out there who actually took my post to be a serious comment have my deepest apologies (and sympathy) Smirks quietly to himself and goes back to work.
  12. Hey Malice I think you're on to it, it's a trick. 11.5.1 is a blank update. It doesn't actually do anything but at least it looks like they're working on the product and issuing regular updates. Here's what to do. Make up your own list of bug fixes and send it to Katie, she's goning to publish the most interesting one as the official list. Here's some of my list 1. Stopped that annoying rattle from the cooling fan 2. I've noticed my coffee stays hot for longer 3. No need to thump the screen to speed up rendering 4. Less famine in the third world 5. I can now always find the correct side of my scale rule...first time! 6. That little bald patch is growing back. Heck...I can't wait for Version 12. I can just see the advertising now. Upgrade to the all new Vectoworks 12, the latest fastest coolest CAD program ever, we're not going to waste your time telling you about all of the new features. Just buy it and find out for yourself ya whimp!
  13. Absolutely EJ There's nothing like using your customers as beta testers. Where would Bill Gates be without us? :-)
  14. Hi How hard can this be? It is usual to include the bug fixes in the release note for a software update isn't it?. I looked in vain
  15. Hi How hard can this be? It is usual to include the bug fixes in the release note for a software update isn't it?. I looked in vain
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