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L Gilbert

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  1. Sean, More textures would be nice, but I think it would be much more useful for you to make RenderWorks LWA-Enabled. This would give us access to a large library of real-world materials (and lights apparently) from AEC material manufacturers. From what I can see most LWA materials are based on shaders not textures, so theyll avoid the need to map textures without distortion which I always find time consuming. I think a previous message in this thread was a bit confusing: RenderWorks IS based on Lightworks, so im guessing its easy to make it support LWA files, sounds like a nobrainer! There are loads of materials and extras downloadable from the www.lightworks-user.com site. Also LWA supports amazing plugin shaders like this blurred reflections one one http://www.lightworkdesign.com/lw_image.php?img=blurred_plugin_shader When I spoke to Lightworks at SIGGRAPH they said there will be even more AEC material suppliers stuff available in LWA format in the future, if that happens it sounds like its going to be a great way for us to get loads of new real-world materials without you having to create more textures. Thanks for your time! Lance
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