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Landartma

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Posts posted by Landartma

  1. Yes that plan has been hacked and messed with six ways to Sunday.  I have been playing in 3d over my slow winter months to get as good a handle on the 3d modeling as possible.  And that's my practice plan.  Honestly I'm not super worried about super high accuracy to the yard of fill or to the inch.  I'm mostly concerned about the ability to get VW set up so it exhibits my style for my clients in a reasonably accurate way.  Just like doing a hand drawing not exact but pretty close.  Once I master that I will worry about extracting data.  Fortunately I can estimate actual cost easily from 2d.  But I have some learning to do.  Guys thanks for your help on this.  This has been my biggest sticking point on the learning curve.

    • Like 1
  2. Maybe I'm asking the wrong question.  The end goal is  to create a free from wall of any geometry and be able to set it to my proposed grade.   It would make sense that any of the wall tools will get you there to some degree.   If I understand what your saying about wall join tool.  It does not recognize all walls the same?  If that's the case then is it impossible to connect a round wall with a straight wall correct?  And if that's the case if you have a wall such as the one I have here with straight segments and curved segments how do they join.  If they don't or can't it does not matter I'm interested in the end result.  A landscape wall with batters that goes where ever I draw it then brings me up to grade.  I'm starting to think that an extrude is a possible solution.  I'll be messing with that possibility.

  3. Not only do I want the look with the batter I want my proposed grading to fit to the wall.  The textures are no biggie right now.  Once I get my wall I'll create a style and can just put what ever texture I want on it.  As far as the actual angle..I'm not to concerned I want the visual.  I normally do a 3/4-1"batter/1' of rise.  Normally we do an 18" top.  

     

  4. I've had a number of discussions about this and it appears to me that there is some type of limitation in the creation of curved walls and how they join and integrate with the wall modifier tool.  I'm guessing that I'm missing something but now that I can't figure it out I can't let it go.  I have to find the solution...Its a good challenge!

     

     

  5. The issue is that they won't join and as such the wall modifier tool wont work on them. 

    Foundation walls are vertical landscape wall have a batter.  So if you look at the legacy create objects from shapes command and convert to landscape walls it gives the option to set Pitch (batter).  A retaining wall, at least the ones I build, aren't vertical.

  6. Here is the file.  This is a practice project to get me up to speed on basic 3d so a bunch of components are missing but the wall is the sticking point.  Wall modifier says walls are not connected.  I went through the classes, layers, elevations and think I have them all the same.  I did these with the fillet tool but it left really small pieces of straight wall.  I will do another free from and post that as well.

    long lake road finished practice project.vwx

  7. So from what I can tell the Landscape Wall (Retaining Wall) is a legacy function...Not sure.  But if you don't have your wall segments joined then you get an error message when you go to create the wall modifier.  I'm convinced there is a way to do it.  I just haven't figured it out yet.  Like with so much software you'd think it would be intuitive.  I think I will try an extrude.  Maybe if I complain about it enough the Jedi Knight of Vectorworks will show me the way?  I have a training coming up so I'm sure it will be solved then.  But now I'm a dog after a bone.

  8. I have been racking my brains, looking all over the web, community forums, and VW U with no luck on creating a curving retaining wall that's one piece.  Retaining walls are essential elements for all landscape designers and there should be a very slick tool that accomplishes it quickly and efficiently.  I would also be pretty cool if you could incorporate the site modifier right into it.  The walls I see out there are ok but they look like foundation walls not landscape walls.  If such a tool and methods exist please publish something specifically about it.  If it exists please share.

    • Like 1
  9. Yea I've been drawing from poly then convert to walls.  I've done it in any way I can think of.  The problem is that when you go to do the site modifier it says walls are not connected.  I've also zoomed in on the place where the connection is broken but can't get the vertices to show up to reconnect so I'm guessing that functionality is not there.    Its particular to curved walls getting segmented when converting from poly lines into walls then they get disconnected.  Like I said in a previous post there is very little out there on the subject.  I'm missing something here or is there a glitch in the VW universe.

  10. I repeatedly have a problem connecting walls via Wall Connect Tool.  Here I have a series of walls combo of straight and curved.  They were created with create objects from shapes from a poly line.  I combine connected before I did create objects.  I try to join the straight walls with the first curved walls and get the error that the walls do not completely connect or nothing just no connection.  If I skip the first curve and go to the second and hit join VW creates a wall with a 90 tangent.  I created a wall with a core component.  The straight walls work fine.  Do curved walls not connect?  Am I over thinking this?  Do I just go with it?133260776_Screenshot(29).thumb.png.f3657afc962f3db94e68537ddd6be864.png1979081469_Screenshot(30).thumb.png.4bc02aa8ce424ea5f8ef17f50f6fa6ae.png  

  11. That's my issue I can't tell.  I started to play around with regrading the site and running topo lines into my wall.  When I hit exit proposed site model contours the whole thing goes crazy.  I'm thinking I am clicking on geometry on my 0 plane.  OIP says its the site model at 0 elevation.  Any idea how it might have gotten to zero and should it even snap to zero my minimum elevation setting is 95'10" with a datum elevation of 2'.

  12. One of the reoccurring issues I have is with Site Modifiers, Hardscapes, Stake Objects and Grade Settings on objects pinning to the zero plane.  It looks like a matter of accuracy when applying the modifier.  How do you determine exactly what the source of the issue is here.  In this case I am trying to regrade the site using Edit Proposed Site Contours mode both site model contour mode and reshape mode.  keep getting these projections of grade from finished to 0 or in one case 2.33'.  Insights anyone?  Also excuse if my terminology is incorrect.  I'm figuring out how to do the grading.

    Screenshot (28).png

  13. I have to agree with all of the above.  The frustration is over the top I pic up piles of hair off my desk.  But once you get a handle on something it works well.  I was sold because a few of my local colleague's use it, love it and say its the way to go.  Some of my high end tech savvy clients who I have discussed my frustration say pretty universally is with features comes complexity.  Both of learning and how to make the features work together.  I have the 2d pretty well down.  I have been at my desk for the past month learning the 3d...I'm not there yet but gaining on it.  For perspective...I took basic autocad back in the day.  It was a semester long 2x per week class at the local community college just to get the basics down.  Here's a trick that just dawned on me the other day.  You can take a screen shot video of your work so as soon as you learn something do a video for yourself so you can go back to it when you forget how.   I do suggest the training it helps turn the lights on VW trainers are very knowledgeable.

    • Like 1
  14. Oh yea the wall tool works well and that's what I've been using and I think your correct about Landscape Wall being a legacy tool.  The cool thing with the landscape wall is that you can layout your wall batters and show them.  Even the wall tool segments the walls when they curve.  It may be a function of the width of my walls...It exaggerates the segmentation.  I'm trying to draw like I build.  I strictly build dry stack stone so our walls are really beefy and wide...I'm looking to get a good representation of that.   I'm also getting the yield sign error that says pads intersect.  I've been ignoring it seems as if my digital world remains intact but it is an annoyance.  I'm thinking with all the photorealistic capabilities of VW we would have a seamless wall tool that represents the actual geometry landscape retaining wall as opposed to a foundation wall looks like.  I'll be in training in the next couple weeks and get it figured out once and for all if I don't sooner.

  15. Seems to be a common issue.  But I'll let you know when I figure it out. It seems that when you create a landscape wall from a poly line it gets broken into different components.  If you have a curve it becomes a Landscape Wall Arc....I think.

  16. I have done in both ways.  I have yet to try an extrude.  Using the wall tool seems to be the simplest way.  Angular walls seem really easy to join and all need a core element to join which i'm sure can be added to a landscape wall.   As soon as I put a curve on something like an interior wall it still won't join.   This Landscape Wall,  was created from a poly then became three walls once it was converted.    The center section of wall is flipped with inside and outside pitches being inverted.  Is there a way to flip the center walls orientation?  I don't see it in the OIP, Edit Landscape Wall Arc says command does not apply, right click and edit says no edit behavior. To get them to meet up I made the pitch equal but the inside and outside are still reversed.  I can only guess what will happen when that gets applied to a site model.  My guess is that prior to turning that wall into a wall style I will need to straighten out the inversion.815154294_Screenshot(23).thumb.png.082017ae14290b6c913e48289f21407a.png1352753565_Screenshot(24).thumb.png.b5e4d60bc1f823b6acb49a17d17302ef.png1090352618_Screenshot(25).thumb.png.533e64c1fbdb7c6a8bcc54909a55e94c.png1090352618_Screenshot(25).thumb.png.533e64c1fbdb7c6a8bcc54909a55e94c.png75215906_Screenshot(26).thumb.png.cd616e0670f444c9e713974abf48e0e5.png

     

    Creating curved landscape walls seems to be a bit wonky.  I have looked all over VW help, VW U, google, bing and youtube for videos of curved walls in VW.  No luck. 

     

    But the curved sweeping natural stone and block walls are on a ton of jobs.  I want to create graphics as true as possible for my clients.   What am I missing Here?

    Screenshot (27).png

  17. I have a curved landscape retaining wall I'm trying to join with the wall join tool.  I started out with a CMU wall which would not join.  Then realized it's core component of the wall that causes the WJ tool to work.   I converted to a standard framed wall  from the resource manager and it worked on straight walls but not on the curved ones.  To avoid screwing up the work I'm being paid for I created the attached site model and put in the curved wall.  It will do a funky join in capped mode though.  What am I missing?

    Screenshot (21).png

    Screenshot (22).png

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