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Everything posted by stephanie

  1. mr. anderson, thanks, but it doesn't work for me, perhaps i am not getting it right. i selected both windows, and made a symbol out of the two, the black line is still there. and since it is a symbol made up of parametric objects, i can not edit the lines in the symbol to get rid the black line. help thanks.
  2. Hello thanks for helping, i have not being able to do this : i want to put an operable window next to a large fixed window. (just like a transom and a spring turned 90 degrees), but, there is no parameter for such... so i have tried to combine a normal casement window right next to a fixed window, but, i get a thick black line at the end of each unit does anyone know how to do this? thanks.
  3. also, my computer is very stable, not one single crash within months. if it is a problem with the video card or ram, it should show in other applications too right? but there is no sign of such either...
  4. thanks vitanaut the mouse can scroll every where else except in the palettes: object info palette, layer diaologue box, class dialogue box... etc. but it does scroll in the model view dialogue box ?! for the scroll "button" within the object info palette, most of the times it works, sometimes it doesn't. just like the layers/show/snap/modify others command. [ 02-25-2004, 03:09 PM: Message edited by: stephanie ]
  5. the object info palette is jittery and unscrollable. working with window objects, the scroll button sometimes would not work. could this be attributed to insufficient ram (640 mb/g4/panther) ? also, wouldn't it be nice to be able to scroll with the scroll wheel? thanks.
  6. Hi! Thanks for your help. I am not sure how to approach the continuous footing in architect. do you put both the foundation wall and the footing in the same mod-foundation layer? if i created the footing with an extrusion, it would not print as dashed line. if i created it as a very short wall, it would cover the foundation wall. if i made it without the fill, it would not render... i ended up having to draw it twice, one as a 3d for the model, one for the 2d with dashed line.. i must be doing something wrong! please show me how. thanks
  7. Thank you so much Kevin!
  8. hello, thanks for helping how do i change the placement of the building on the print area? can i move the paper instead of the building? thanks!
  9. THANKS!!!!! a really strange place to hide indeed and yes, you did shed light again thanks.
  10. stephanie


    thank you all for your help! so far, i am not having much success. the reflectivity is... well too many variables to adjsut and quite frankly, i have no idea what do they stand for. i have been trying them blindly, managed to get them paler, not as dark, but still nothing that looks like aluminum. the silver or silver plate finish does get it to look brighter, but still doesn't look metallic. the idea of a billborad is very interesting, perhaps the problem is with the fact that the surrounding is pure white. i wonder how a piece of aluminum will look like in a uniformly lit white room. but again, donald judd's sculpture in museums still look very metallic. i just wish that i have enough time to experiment with all that is there a book or a site that teaches all these tricks? you know, just like the photoshop books... thanks!
  11. for clarification, i can not find the light tool on the 3D tools palette. architect 10.5.1 beta for os 10.3 thanks. [ 12-16-2003, 11:43 AM: Message edited by: stephanie ]
  12. ok, this is really silly, i can not find the light tool. could anyone point it to me please? thanks. another thing, what is the incadescent fixture object? is it a 2d symbol? or is it a hybrid? and does it light up the model? the exact same questions for the light tool. thanks. thanks for helping!
  13. i know this comes down to personal preference, but, what is the recommended layer for space objects please? thanks.
  14. in 3d model view, how do i get rid of those pink grey grid lines of the working/ground plane? thanks!
  15. stephanie


    Thank you Nicholas. I am going to try out the different options you described. The aluminum frame is rectangular in section, and all sun rays are parallel, if the aluminum surface does reflect light in the same way as a mirror, there is going to be one single angle from which the light gets reflected to the viewer. For a more realistic aluminum, i will have to get the surface to diffuse light, not sure exactly how to do that...
  16. stephanie


    hi, thanks for your help. i am trying to render window frame aluminum. i have tried aluminum, coarse aluminum, anodized, chromium even, but, they all turn out rather gray and dark, anything but metallic. i have tried to play with ambient light and light intensity, but to no avail. is there any trick for this please? thanks!
  17. ok, i am following your instruction to the letter. but, new problem: after removing the cavities, when i try to adjust the thickness of the wall, it goes by the centre line. so, the frame is still in the centre of the composite wall. is there a quick fix for that please? thanks.
  18. few questions concerning the wall framer: 1) the wall framer seems to go by the centre line of the entire wall. how do i go about framing a masonry cavity wall? 2) if i try to go around this by overlaying a "stud wall" over the composite wall, the window-objects don't intersect both the composite wall and the "stud wall" in the same time. if i frame the subsequent "stud wall", they are windowless. 3) the architect user guide suggest that we should overlap the slab and the wall, but this obviously is not the height of the wall to be framed, how can i approcah this problem? perhaps i am trying to do this in a wrong way, any tricks please? thanks.
  19. Thanks again Peter! the goal is to open a garage door in a stud wall that has a 12" concrete base. the garage door plug-in does not cut across the two parts of the wall that sit in separate layers. (foundation and floor-1) according to Mr. Anderson's fix, i first made a check in the foundation wall to accomodate the door openning, then, on the layer floor-1, i made a stud wall with bot.z=0. in this wall, i tried to place a garage door with the bot.z=-12", but, this doesn't cut a clean openning in the stud wall. as a matter of fact, the footprint of the wall appears in the openning in the form of a thin ribbon. i gather that when you partially intersect a plug-in object with a wall object, it doesn't cut a clean "C" shape openning, i.e. take a bite at a round pizza, but the rim of the pizza remains in place. my way to work around it is to draw the stud wall in three sections, each directly above the concrete wall, i.e. bot.z =0, bot.z=-12", bot.z=0 respectively, and place the plug-in in the sunken wall. it works, but it is really time consumming, and totally not flexible at all. that is why i think there must be a better way to do this. Peter, i am not sure i get your point, having used only autodek , i don't really have the vectorworks reflexes. are you saying that if i placed the concrete wall and stud wall in the same layer, i should be able to place a plug-in across both of them? that was long and confusing! sorry about that. thanks!
  20. uh... it doesn't quite work... it looks right in 2d, but in 3d, the footprint of the wall cuts through the middle of the garage door. the region of space defined by the orthogonal projection of the wall on the floor plane is opaque. it looks like the garage door plugin can only punch an "O" shape openning but not a "C" shape openning. i have tried that also with cased opennings, doors, and windows, same thing. of course, there are many ways to work around that, but we are totally losing the theoretical flexibility and power of a plugin object. there must be something that i am not doing right, please shed some light. thanks.
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