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RubenH

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Posts posted by RubenH

  1. These are the needed things:

    1. Scale Area

    2. Around the center

    3. Scale other shapes. no only extrudes.

    The example was obtained with duplicate along path.

    The cylinders (extrudes) need to be scaled. The example contains cylinders forms, but could be another shape.

    Thanks!!

  2. lcda, maybe this can make your life nicer:

    1. auto join walls crashes program on all versions since MiniCad 6: on a very specific situation, when you make a wall after other wall aligned it makes like an infinite line and crashes.

    Solved in Vw 2010.

    2. Why can not fix objects positions and rotation with cursor in ISOMETRIC view and objects in x,y,z, lilke all 3d software cinema, sketchup, acad i mean like the tool for manipulating nurbs but just for moving or rotating an object

    2.B why can not fix a point a vertex or a face in mesh tool with cursor

    Solved in Vw 2010. (works like a charm).

    3. why can not touch face an move it like in 2d view.

    Use the "protrusion tool", and in some cases use 3d reshape.

    4. why is so difficult to use the extend tool and it does't work almost for anything

    I use it constantly:

    Extend Tool work with Lines, Arcs and Polylines, also with Nurbs Curves and Nurbs Surfaces.

    5. is it too difficult to put auto join walls and zoom line thickness on main page i mean i use both of this all the time and i have to go preferences etc etc

    I use a script to toggle them... it's an easy one (published some years ago by Robert Anderson):

    Auto Join Walls (On Off):

    {BEGIN VECTORSCRIPT}

    PROCEDURE Boolean_Pref_Toggle;

    CONST

    kPref = 33;

    BEGIN

    SetPref(kPref,NOT(getPref(kPref)));

    END;

    RUN(Boolean_Pref_Toggle);

    {END VECTORSCRIPT}

    For Zoom line thickness: Change 33 with 9...

    6. why can not divide a 3d face with a line like Sketchup with just one line

    Use the protrusion's extrude curve mode. It will do exactly that. In Vw 2010 is even better.

    Hope this helps!

  3. About what Vincent C posted:

    - walls need to be drawn in every level/layer to be visible. In revit, a 'tall' wall created in 1st floor plan, shows up in the 2nd floor plan as well. Not so in VW.

    ? I' ll like to have something like this in Vw Layers (maintaining it's actual structure). Layer or Level is a matter of concept. I think Vw layers must be named as containers to be fully understandable. They are very powerful and productive.

    - walls won't automatically attach to roofs.

    ? I hope that with Parasolid inside of Vw, all geometry interaction becomes available... not only for walls or roofs.

    - Sheet management is where I think VW needs to catch up with Revit. Section and detail callouts will not automatically update when you move your views across different sheets.

    ? Drawing coordination is as good example of advancement in this area. I don't think it stop there. Sheets, Drawing labels, Sections Instances, Borders and Drawing Lists are very well coordinated, and updates automatically.

    Some thoughts:

    I don't like applications like Revit or Archicad, by the fact that they rely mainly in objects. At first they look more productive, but get stuck when particular geometry problems arises, a building is full of that particulars problems, too.

    The concept that NNA is implementing is more sophisticated and productive. NNA needs more time to propagate the Parasolid to whole Vectorworks, and develop their ideas about industrial design in architectural softwares.

    Industrial Design software, are by far better and best suited than today's CAD or BIM. They can produce, evaluate, estimate and construct direct from their solutions. Aero-Spatial industry is a good example. The Archicad's or Revit's approach to BIM isn't the only one, nor the right one; NNA has another and Ghery Technologies other.

    Vectorworks 2010 has some innovative and interesting capabilities, the more you use it the more you like it. 3d modeling and 3d snapping rocks. Sometime's found myself modeling for about an our in an stactic isometric view, complex geometries, without making mistakes, using any type of objects and geometry (3d power pack and unified view are awesome). Vw's future is promising.

    Sorry for my english... Hope this helps!

  4. You will find the plug-ins in your Cinema 4d installation. Look inside .

    There's a version for 2010 plug-in in Cinema 4d 11.5 . I think the 2009 plugin work on 2010, without major problems.

  5. I'll do all my modeling in Vectorworks... and export to Cinema 4d all the time. Some few tips:

    1. Use Dxf instead of 3ds, if you don't need textures to be exported

    1.2 If you use dxf disable: solids as acis solids

    1.3 If you use dxf enable: decompose 3d objects

    1.4 If you use dxf enable: triangulate to preserve fills

    2. Don't use Unified view while exporting

    3. 3d Conversion resolution (Vw preferences) controls the density of polygons for export.

    4. Try the cinema 4d export plug in if you want: instances, cameras and lights

    5. Always export in top (not top plan)

    6. Align layers views if model is in different layers (all layers needs to be in top view)

    I never lose any information while exporting.

    Hope this helps.

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