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Aneesh Carvalho

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  • Occupation
    Architect - Bright Architecture
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    www.brightarchitecture.com
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    United States

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  1. Hi, I am working on a sectional viewport in hidden line mode. Everything works out well so far however I can't change the height of the camera. The sectional perspective viewport is for a 3 storied building and it appears as though I am viewing it from the ground level. I'd like the sectional perspective to be seen as if I'm on the second level. Make sense? Long story short, I'd like to change the camera height of my sectional perspective. Thank You
  2. Hi, I am trying to export my Vectorworks model to revit for collaborative work with consultants. However, the Revit export is taking hours and crashes at 99% (I guess) Are there any particular entities in the model that cause this issue? I have stripped down my file to its bare bones. No textures, No furniture symbols, No lighting. Just walls, Doors, slabs and few extrusions. Thanks
  3. Thanks @Hans-Olav and @Tom W. I am not able to see the tread that Hans-Olaf shared either but I’ll definitely need to go through the second post in detail. It seems like it might have the answer to my problems!
  4. Hi, I am trying to use data tags to callout the material of a component of the wall style, but I am not able to figure out how to do it. I've tried creating finish records and attaching it to a material. I've assigned the material to a component layer of my wall style, but somehow the data tag i created, does not callout the material "Tag" field even after defining the tag definition text to show the tag field of the finish. This was the workflow I thought would work well. However, I am open to suggestions of alternate workflows and ideas. Thank You!
  5. Hi Antonio, Thanks for giving it a shot. Do you think there is a data flow issue, as it passes through the second "valve" condition node? Once, I connect the solid boolean to the copy node and run in debug mode, data doesn't flow through the second valve node.
  6. Hi All, I'm not able to understand what exactly is happening here. When I connect the output of the solid Boolean to another operation like the copy node or rotate node, the object does not get created. However, when it's not connected to any other operation, it works as expected. Cabinetry - 2 Drawer Solid boolean error.vwx
  7. Thank You @DomC This is exactly what I was looking for. Cheers for all your help.
  8. Hi @DomC Thank You for your response. I did include the Listabsorb() into the code however, it asks the user to input "n" number of items but returns only one item in the list, when it should return "n" number of items and ask the user to select the item from the list "n" number of times. For example, when running the script, the user is prompted "Enter the number of units". If the user enters 4, then the dropdown popup dialog should run 4 times so the user can select 4 of the 3 currently available options from the menu and return a list of all 4 items. However, currently, it only prompts the user once and return just one item. Thank You
  9. I tried editing the script to get the node to accept a list and it kinda works the way I'd like it to work however, the first item in the List of choices get's exploded into a list of letter. Below if the code for the node: #Created April 2017 @Marionette.NodeDefinition class Params(metaclass = Marionette.OrderedClass): #APPEARANCE #Name this = Marionette.Node( "Selection Dialog" ) this.SetDescription( 'String Dialog, displays a dialog box which ' + 'requests the user to enter a string value.' ) #Input Ports dListItems = Marionette.PortIn ( [], 'Choices') dListItems.SetDescription('Default value for input field') int = Marionette.PortIn(0, 'iDefault') int.SetDescription('Default value for input field') #OIP Controls Title = Marionette.OIPControl( 'Dialog Title', Marionette.WidgetType.Text, 'Dialog') Title.SetDescription('The name of the popup dialog -- it should advise the user as to the choice.') OK_s = Marionette.OIPControl( 'OK string', Marionette.WidgetType.Text, 'OK') OK_s.SetDescription('Localized label for the OK button.') Cancel_s = Marionette.OIPControl( 'Cancel string', Marionette.WidgetType.Text, 'Cancel') Cancel_s.SetDescription('Localized label for the Cancel button.') #Output Ports s_choice = Marionette.PortOut('sChoice') s_choice.SetDescription( "The string of the chosen item. If the dialog was canceled, this will be None." ) #BEHAVIOR #this.SetListAbsorb() def RunNode(self): #inputs dlogName = self.Params.Title.value dlogOK = self.Params.OK_s.value dlogCancel = self.Params.Cancel_s.value dlogList = self.Params.dListItems.value global result_i global result_s dialog = 0 debug = False #script def CreateDialog(): dlogID = vs.CreateLayout(dlogName, False, dlogOK, dlogCancel) vs.CreatePullDownMenu(dlogID, 4, 24) vs.SetFirstLayoutItem(dlogID, 4) return dlogID def Dialog_handler(item, data): global result_i global result_s if (item == 12255): #AKA SetupDialogC for x in range (0, len(dlogList)): vs.AddChoice(dialog, 4, dlogList[x], x ) elif (item == 1): (result_i, result_s) = vs.GetSelectedChoiceInfo(dialog, 4, 0) if debug: vs.AlrtDialog("result_s is ", result_s) vs.AlrtDialog("result_i is ", result_i) dialog = CreateDialog() dlog_result = False if vs.RunLayoutDialog(dialog, Dialog_handler) == 1: dlog_result = True elif vs.RunLayoutDialog(dialog, Dialog_handler) != 1: result_s = None result_i = None #outputs self.Params.s_choice.value = result_s Cabinetry Tool v2.vwx
  10. Hi All, I'm still struggling at getting the popup dialog to prompt the user 'n' number of times to get a list of items. Any help would be greatly appreciated. Thank You
  11. Hello, I'm trying to create a script for building kitchen cabinetry using pre-built "sections" as symbols. I'm trying to prompt the user to enter the number of sections and then select the section from a drop-down list using the popup dialog. I'm not sure how to use the series node to make this work for me though. For example, if the user enters "3" when prompted to enter number of sections, they should be able to select the 3 different sections from a list (popup dialog) Appreciate your help. Thank You Cabinetry Tool.vwx
  12. Thank You @Marissa Farrell! This was really helpful. Is there a node out there that helps extrude a profile about a path at a specific reference point? It seems that by default, the profiles get extruded along a path from it's center only. Thank You!
  13. I see. That option - I have not tried, yet..... but I will give it a go now. Thank You
  14. Hi Marissa, Yes I have, however, I am not able to rotate the rectangle geometry to use as a path. Rotating 2D objects have been even harder for me as they never seem to work for anything I've been trying to build. So that's why, I've been creating 3D objects and then rotating them along the x-axis.
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