Jump to content

mattfox

Member
  • Posts

    23
  • Joined

  • Last visited

Reputation

3 Neutral

Personal Information

  • Location
    United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ahh... so it was "user" error after all. Ha! Thanks for pointing this out Matt. Sometimes it's not always obvious which settings are thwarting my model, so thank you for taking the time to get me back on track. Matt
  2. Hi Matt. Sure. See attached very basic model with walls and roof to simulate my issue. Thanks Mattroof clipping demo.vwx
  3. Hi Tom. Thanks again. Yes, i'm working in VW2024... I'm glad that it's more likely to be a software issue and not a "user" issue. I still have VW2023 on my mac, so will switch back to that. Thank you. Matt
  4. wall clipping.mov Hi. I've just recently been having problems with walls clipping to roofs in VW. Never had a problem before, but for some reason I cannot get the roof to associate with the walls below. I'm wondering whether there are any settings that might have changed, which i'm not aware of. Any thoughts welcome. Matt
  5. Perfect. Thank you both. I've just tried the Wall Closures as a trial and this seems to work very well indeed. Good to know there are multiple ways of doing this. Much appreciated. Matt
  6. Thank you Kevin. I agree the rendered output from multiple extrude looks more faceted. Great to hear of two methods to solve this issue. Matt
  7. Ahh. Thanks Tom. Good thinking. I'd not thought to do this... Very helpful. Matt
  8. Hi. I have an existing building with a series for porthole windows that have a splay to the reveal. I can multiple extrude to create the splay, but don't want to subtract from the wall as this will turn the wall into a solid subtraction. I cannot see how to form a splay in the wall. Does anyone have any ideas? Thanks Matt
  9. Thanks Matt. The problem went away yesterday afternoon (thankfully), however i've just fired up VW this morning and have the same issue. Before I restart and see if it resolves, I tried what you suggest. However moving the wall or the door (within the wall or pulling the door out and back in again) does nothing. Note. I didn't have this problem with VW2023 before. Thanks Matt
  10. Thanks. I had re-started my VW prior to posting on here. Just done it again out of frustration and hoping something will work, and on the re-start the door function seems to be working fine again. Not sure what happened. Perhaps it's an intermittent bug or something else at play. Interestingly, I exported the VW2024 file as a VW2023 file. When opened in VW2023, the glitch was present there too. However when I deleted the door / window and inserted a new door / window in VW2023, the wall reverted to the full thickness. Very odd... Thanks Matt
  11. Thanks for taking a look. Sadly "paste in place" is not working for me. I found this in a job where I converted a VW2023 file to a VW2024 file. However the file I uploaded previously was a new VW2024 file, so I cannot see that it's an error going between the two versions. Attached here is a short video to show the glitch more clearly. Thanks Matt door glitch short vid.mov
  12. Hi. I'm working in VW2024 and have an issue when inserting a door or window into a wall. This works fine in 2D. But when I switch to 3D (Shaded) view, the wall suddenly shows as one line thick rather than the full wall thickness. Is there something i'm missing in the new version settings? Thanks. Matt door issue.vwx
  13. Thats great. Thanks for sharing the surface hatch.
  14. Hi Tom. Thats excellent, thanks! I have just had a play with the hatch tool and managed to get something to work. I wasn't sure the attribute mapping would work in a wall, but was gad it did, as I needed to adjust the hatch a little so that the first course of blocks started at the top of the foundation as a whole bock. Much appreciated. Matt
  15. Hi Kevin, Thanks. I'll try to be more specific. Here are some examples of what I'm hoping for / trying to achieve... The first image shows a hatch i'm using for concrete block. I would like to add mortar joints (with the concrete hatch still there) so that I can work out the course layers etc. The second image shows a tile that I used to try and get close to what I wanted (albeit without the concrete hatch). However... The third image shows that when I move to another detail, the tile doesn't quite stay the same. I now get vertical mortar joints visible. SO! The fourth image shows what I'm happy with (This is what i'm aiming for), though i'm drawing over the viewport in "annotations" to show the mortar joints at the right spacings. I was hoping that the wall tool or tile tool could help to show mortar joints at set spacings. But my VW skills elude me. I have tried using a hatch, but cannot corral this to give the correct spacing through the hatch. Perhaps it's just lack of skill on my part. But I was hoping it would be a little easier. That image you showed was close to what i'm after. But rather than an image texture, I was hoping for a hatch / tile. Thanks Matt
×
×
  • Create New...