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Deco10

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  1. Hello! I may be overthinking this, or my lack of experience may be showing. Oops. I am struggling with drawing a NURBS directly onto the surface of a sphere. I am puzzled how to keep the vertices arranged without having a few veer off into space. Is there a Snap to Surface command I am missing? I have tried Project, but the design is based on the sphere. (Imagine drawing an earth globe onto a blank sphere.) Aside from the sphere dilemma, controlling vertex placement in 3D space has been my biggest headache, in general. Any advice would be greatly appreciated. Thank you so much in advance. Nate
  2. Hello! I am a relatively new user, so forgive me if this problem is rudimentary. I have been using Vectorworks for many different projects, and I could not have been happier. The 3D modeling especially has been a delight, and I have learned how to use the tools effectively. I have recently delved into the world of 3D printing, and I have been hitting a wall consistently. Every single time I import an STL- whether it is created by me or elsewhere- the model will import as a mesh, but then totally freeze if I attempt to do anything, including a zoom-in. The STLs I attempt to import can range from only 1-30 MB, but something is happening that makes me hit the wall, very predictably at this point. Any command begins the spinning beach ball, from which there is no return, sometimes even after letting it spin overnight. I always need to Force Quit to escape the deadlock. I am running updated versions of MacOS, and the problem has been consistent on both Vect2019 and 2020. The desktop is only a year old also, so I do not suspect a hardware issue. This forum has been incredibly helpful for me as I learn the program, so I naturally feel that this problem may be something your collective experience may tackle. Thank you so much in advance, and thanks too for the great forum.
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