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kyle.kyler

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About kyle.kyler

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  1. That was the issue - Thanks for the help!
  2. The issue is that even after moving the height of one vertex to 0, the round wall from Image two remains unchanged, i.e. the wall heights are even and there is not a ramp. Strangely, when I copy/paste the objects into a blank file, things are working as they should. I will send you a private message with both the clean file and my existing file to see where the discrepancy might be.
  3. @Matt Panzer - Thanks for the simple workflow for creating a curved sloping ramp. Unfortunately, it is not working for me. I wonder if something has changed since VW 2016, or maybe I have different settings for my round wall tool, but for some reason I can't get one end of the wall to move to elevation 0. I can get this to work for a straight wall, (Image 1) but curved walls stay at a constant height. Do you or somebody else know why this would be? In the attached images, I show the curved wall that I'm trying to edit, (Image 2) and how moving the vertex does not change the wireframe outline of the ramp. (Image 3) There is a red reference line that appears to accurately slope from the vertex at 0 and the vertex at 1.5' Changing render modes/adding textures has not resolved the issue. Regardless of what render mode I am in, the ramp remains flat. I also tried adding fill/textures to the class's attributes, but the slope remains unchanged. Strangely, if I set the wall to "curtain wall" instead of standard wall, the slope appears. (Image 4) Thanks for any insight y'all might have
  4. Thanks Bryan - That's what I was looking for. The model is working much faster on our end now.
  5. My office is having issues with site model file size and have been working through a variety of suggestions from VW staff. However, we continue running into problems. Here is our latest: We created a site model in Vectorworks via the following steps: 1. Existing topo created from original survey. a. CAD lines with 3D info. b. Converted to 3D polys. c. Simplified to 6 inches. d. Create DTM of existing topo. 2. Proposed Topo: a. Take 2D polylines and directly convert them to contours. This maintains the smaller number of vertices. It also means each contour needs the z-elevation assigned during the contour process. b. Make sure the contour creation is assigning the 2D polylines to “proposed” contours. c. Create a grade limit polygon. You can create multiple grade limit polygons if the disturbed areas are not contiguous. ______________________ Step 1 worked well, i.e. with a relatively fast processing speed and a manageable number of vertices. However, Step 2 did not go as well. Although the vertex number remained low for 2D polylines that were converted into site modifiers (Both contours and grade limits alike) – the Modifier Vertex Count ballooned whenever a line was changed into a site modifier. (See 191119_SiteModifierVertices.png) These vertices are not visible/editable like ordinary vertices, but the Site model is clearly being generated with these modifier vertices. In the other screenshots provided, you can see that although the site modifiers (in red) have few vertices, the model (in green) is triangulating with many more points of information. These screenshots are being taken at roughly the same place in the model. Does anyone have suggestions about how we can limit the modifier vertex count and create an efficient workflow moving forward? In order for you to walk through the issues outlined above, we included a clean file with: 1) Our existing survey lines as 3D polygons with a low number of vertices 2) The grade limits Site Modifier with a low number of vertices but a high modifier vertex count. 3) Our proposed contour Site Modifiers- all with low numbers of vertices but high modifier vertex counts. High Site Modifier Vertex Count.vwx

 

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