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D Wood

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Posts posted by D Wood

  1. Yes, those are the classes that apply to your door, however that list doesn't show the colours of those classes.

    One of them is using the cyan colour, so you need to go to the drop down classes menu at the top of your screen and see which it is.

    Change it to the colour of your wall linings component then add rectangles on either side, coloured to match your wall framing component.

    To add a signature to your posts, go to My Stuff at the top of this forum page and fill in the Edit Profile, in particular, Signature.

  2. You will have a class nominated that uses that colour - have a look in your Classes menu and find the class or classes that use that colour.

    With the door selected, go to Settings>Classes in the Object Info Palette (OIP) to see which classes Windoor is using for that object.

    There is a problem with these walls, and I have talked to Julian about it. Windoor doesn't cope with wall components, so I have resorted to adding rectangles of the wall colour to get the door looking correct in 2D.

    It would also help if you add a signature like Alan's or mine.

  3. I had a similar problem lately with some elevations - I had created a series of Heliodon symbols, one for each elevation.

    I updated v2016 to SP3, and then one of the Heliodon symbols refused to cast shadows on its elevation. I played with it for hours, couldn't make it work, so finally I deleted it and created a new one. Result: shadows now casting perfectly.

    Another problem was a door symbol that wouldn't show the sill reveal, even though all its settings were identical to another door symbol that displayed correctly. I think it was an old symbol that I carried over from earlier versions. Deleting it and recreating solved the problem.

  4. In the situation you describe, the plasterboard wall lining has been returned across the end of the framing, so when you turn the linings class off, the wall cap disappears.

    If you want the wall cap to remain visible, you could draw it separately (don't use the wall cap tool) and give it a class other than Wall Lining.

  5. Thanks for the quick replies.

    I want the Viewport to show a standard background (sunny sky with some cloud), I don't particularly want a solid colour.

    I have the Viewport set to Background Render>Renderworks Style>Realistic Exterior Final.

    Under View, I have selected Set Renderworks Background>HDRI Sky Day Mostly Sunny.

    In the Edit pane for Realistic Exterior Final, I have both background options set to HDRI Sky Day Mostly Sunny.

    Yet for all that, the background shows as a solid grey.

    Other perspective exterior viewports are set up the same way and show the background correctly, so I don't understand why a ortho projection in a viewport is different.

  6. I have now upgraded to v2016, and except for a problem with rendering that I have placed in that forum, the installation went smoothly and so far there are no other difficulties.

    I came across an option during installation that allowed legacy tools to be carried over - that was a very good idea indeed.

  7. The situation is worse in v2016.

    Now the background is a mid grey - fine if you want the render to look like there is a storm approaching, but not so good if you want to sell the scheme to a client.

    I have to ask again - why can't users choose this background as we can for other renders?

  8. I've done the OS upgrade (to 10.11.1), and apart from seeming to lose a heap of inbox emails, it went well.

    I can't see much difference so far, so I'm unsure what the fuss is about.

    The email problem was solved when I discovered that Mail was turned off under System Preferences>Internet Accounts>iCloud Drive.

    I'll now try updating VW, but I'll have to check to see if the Australasian version is up to SP2.

  9. Those of us who have WinDoor can draw folding doors with uneven numbers of leaves.

    In the OIP I can choose to have up to 9 leaves on the left and up to 9 on the right, in any combination.

    So it can be done, someone just needs to talk to Julian Carr .....................

  10. Well, excuse me for not knowing intuitively that taking an elevation viewport off the 3D model would mean that the renderworks background would not work.

    The question is - why?

    Why does an ortho projection have a single colour background when other projections have a choice of backgrounds?

    Why can't the user decide what background to have in a viewport, regardless of what projection is used?

  11. I have drawn elevations of a house by taking viewports from the model, and rendering with Renderworks Style - Realistic Exterior Final.

    There are 2 problems:

    The background is a flat blue/grey, whereas I want and have selected Physical Sky Mostly Sunny. Can anyone suggest what I am doing wrong?

    When I select one viewport, the render options in the OIP are greyed out, but when I select 2 viewports, they are not and I can access the lighting menus. This is the opposite of what I expected - suppose I had only 2 viewports and I wanted different settings in each?

  12. Quite right - I went into Edit symbol, rotated it clockwise, exited, and the window now inserts into the wall correctly.

    Thanks for the help on that.

    Another question arises however - this window is high up in the wall and I don't want it to show on the Floor Plan. I guess I could divide the wall horizontally and put the upper part with the window on the Roof layer, but is there a way of hiding it on the Floor layer?

  13. I've made my symbol, but it inserts in the wall at 90º - any suggestions as to what I am doing wrong?

    I've use extrudes for the Aluminium frame, the timber reveal, and the glass. They each have a class assigned and the symbol is in the Window-Main class.

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