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Tanner Shelton

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Posts posted by Tanner Shelton

  1. I don't think we need icon packages, just better, more simple icons. If they are single color icons, it would be easy to create a dark mode and a light mode version and call it there (I think choosing themes isn't so prevalent anymore, and as long as the default theme is good, then it works)

    • Like 4
  2. I think Blender is a really good example of how Vectorworks could clean up their UI. I've attached images of the old and new version below.

     

    2.79 felt like a intro level artists program, but you'd never see this in a production environment. Almost no icons, basically everything is text.

     

    2.8 brought the professionalism in as they realized look was very important when it comes to people wanting to use it. The colors contrast better on the background, and placement of ui elements all make more sense with a lot of clean crisp nice looking icons. And after this update, Ubisoft and Epic Games both started donating to Blender (It was more then just the UI that prompted these companies to donate, but I'm sure it still had a large impact)

    blender_279_screenshot-1280x720.jpg

    blender_280_screenshot-1280x720.jpg

    • Like 4
  3. I'm not too worried about rendering times. The machine I have has been handling it well. I usually recreate the venue to the best of my ability to help sell the realism with all of the details. I do renders of events for clients.

  4. I'm about to start recreating a venue for one of our events. This venue has trim everywhere! All over the walls in every blank space it is filled with a square or rectangle or some other shape of trim. How would you handle adding all of this trim? What is the most efficient way? I have been going through and creating the profile of the trim and then extruding it along a path to create the trim. Which hasn't been a huge deal for ones where there is trim in about 10 placed, but this will be hundreds, meaning I would have to fix every item after extruding along the path as well. Any ideas?

  5. @EAlexander Those are some very good points! I mostly am doing entertainment design, and my background is Blender and Maya. So I was thinking Cinema might also match the workflow I'm used to a bit better, and integrate that with Vectorworks for creating plans and the 3d then rendering and texturing in Cinema. Your work looks awesome as well, definitely what I would want to shoot for in quality.

  6. I found a fix. I looked through some old threads here and someone had suggested a fix of using the organization panel on a new document and importing the design layers and objects. After doing so, it renders perfect with no Pre-Rendering.

  7. Hello,

     

    So I've run into this issue a few times now. I am working on a render of a venue with a bunch of event pieces, and when I go to render with high quality interior, it stays in the Pre-Render stage for about 8 minutes or more, then my computer starts to go very slow, and I look at the task manager, and it says that vectorworks is using all 32gb of my RAM and writing onto my SSD. Which is the reason for the slow down. But can someone explain to me what I can do to resolve this so it doesn't fill up all of my RAM every time I try to render? Any settings I can change or things to look for that would cause this?

     

    Thanks!

  8. Hello,

     

    I have been working on some rendering in Vectorworks with some volumetric lights with gobos. And the renders seemed to be taking an extra long time. So I downloaded the Cinema 4D trial to see how that would affect it, it went faster to a point, and the volumetrics looked a bit nicer, but not a huge difference. So my question is this, what are all of the benefits to using Cinema 4D to render instead of Renderworks? I know they use the same render engine, but I wanted to see if there were any additional settings that would make a big difference to use Cinema instead?

  9. Hello!

     

    Is there a way that I can render just the fog and nothing else? And then composite that into the final render without fog later? Compositing would be done with photoshop. I was initially thinking of making everything have a black color and normal textures, then just render without textures, but then it changes the colors of all of my 2D plan items as well. Any ideas?

     

    Also, what render settings would you suggest for just rendering the fog as well? I am trying to avoid long render times.

    • Like 1
  10. Is there a hotkey to toggle between open gl and wireframe? And to toggle between orthogonal and normal perspective? I find myself switching between these all of the time and it is cumbersome to use the dropdown menus. Also, is there a way to change those hotkeys to a secondary button I have on my mouse?

  11. Hello,

     

    I am working on a render, and I am getting really bad splotchy shadows as you can see in the picture. I have indirect lighting set to 16 bounces. The lights are a glow texture. Any ideas on what may be causing this?

    {F6648CA7-B8F6-433F-8679-588929045FDC}.png.jpg

  12. So for the GT-1, it says

    minimum Zoom (Deg)

    3,5°

    maximum Zoom (Deg.)

    56,7°

    , so would both the beam and zoom angle grow together or would there be more information I would need to find to see how the beam and field angles change as it zooms?

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