# lightnb

Member

30

1. ## How do I move individual verticies in a 3D Polygon?

Thanks, That works, but is there a way to select just the vertex without drawing a marque around it? It is very hard to grab the point I want without selecting other things on the drawing.
2. ## How do I move individual verticies in a 3D Polygon?

I've done this before, but I don't remember how to do it. Let's say I have a rectangle, and I extrude it to a 3D polygon. Now, I want to move just the front left corner vertex up by 1'. How do I move just one vertex at a time, relative to the rest of the polygon? I've tried "convert to 3D polys", and it sort of let's me move vertices, but it creates a group, and seems to make each plane into it's own shape. So I have to move the same point three times because they are all separate four vertex shapes, instead of a single eight vertex shape, which is what a cube should become. How do I make an extruded cube into one object with adjustable vertices?
3. ## Student/Professional Version Compatibility

The following addresses had delivery problems: Permanent Failure: 550_5.1.1_User_unknown Delivery last attempted at Sun, 15 Jun 2008 10:40:40 -0000
4. ## Student/Professional Version Compatibility

Thanks, The message I'm getting says: "This file was saved in the student edition of VectorWorks. Files saved in the student edition cannot be opened in the professional version." I think it was created in the free student edition of 2008. I don't know if it's "academic" or not. The pro version I'm running is 11. They used the 'export' function in 2008 to export to a version 11 file.
5. ## Student/Professional Version Compatibility

I own a Professional Version of VectorWorks. I've been sent a drawing that was created in the Student version of 2008. I need to open (and edit) it. Please Help.
6. ## Isometrics in Scale?

If you create a rectangle that's 10 feet by 10 feet (in scale), and extrude it to 10 feet deep, creating a 10 foot cube, and then choose view, right isometric, you'll get something that looks like an isometric view of a cube. But, if you measure a side with the tape measure tool, or print it out and use a scale ruler, you'll find that the sides actually measure 8 foot, 2 inches, in scale. Why is this? Is there a setting to change this behavior so the isometric view measures 10', like the shape actually is?
7. ## Hide Gridlines

Thanks everyone. That's the menu I was looking for. I can get to it by double-clicking "snap to grid" in the constraints palate, and by using CTRL + 8, but can't find that option under the "tool" menu. Thanks again, LNB
8. ## Hide Gridlines

I'm using VW 11. When I zoom in to look at part of the drawing closely, all of these blue grid lines show up, making it really difficult to see what I'm working on. How can I turn off this grid? How soon (after zooming inward) it appears seems to be affected by layer scale, but how to get rid of it altogether? Thanks, LNB
9. ## Text size for label legend

I'm having the same problem. All my info was there, I changed the font (and nothing more) in the LLM and refreshed the instruments, and all the text disapeared. Undo changes the font back, but the text doesn't reapear. The circles are still there, but the text is gone. This is definatly a bug that needs addressed. I'm running v. 11
10. ## Text size for label legend

I am having a problem getting the text to behave properly for labeling my gel, dimmers etc. Often Times when I create a new label legend, and assign it to fixtures, the text is way to small (as in I have to zoom in so far that the snoot takes up the entire screen in order to see it), or it does not appear at all. I somehow managed to make it work, but I'm not sure how. I went into the edit layout on the label legend manager, and changed the text size to 450 point, then exited the group. Next, I selected all of the instruments, changed there text size to 450 points, and then refreshed the instruments. Then I found if I deleted the fixtures (all of them) then did a "Control Z" to bring them back, that when they returned, the text showed up correctly. Since then, I have been unable to reproduce this. Now when I add a fixtures? color, it does nothing. If I update one of the ones I fixed earlier, it just disappears. I am running 10.1.2 on Windows XP. I have an AMD Athelon XP 2400+, with 512 MB of RAM. Thanks, Nick
11. ## Empty Texture Files

sorry, I didn't see it there.
12. ## Empty Texture Files

Where Can I email the file to?
13. ## Empty Texture Files

I think the problem is more program specific than a problem with the file. I have my main document that i couldn't get it to work in originally, and then I created a test file that has only a gobo projector, and an extruded rectangle as the floor. It doesn?t work in the test file either, so either there is a bug in VW Student Edition, or I am doing something wrong.
14. ## Empty Texture Files

When I use Fast Renderworks, I get hard edged pools of light. When I use Final Quality Renderworks, the pools of light go away. When I use Custom, I don't see the pools either. My custom options is set to all options checked. I tried with both mapped, and ray-traced shadows.
15. ## Empty Texture Files

I have an extruded rectangle as the floor. the light is hung 15 feet up and has a beam angle or 26 degrees. The light is showing up as a hard edged pool, on the floor. I just can't see the gobo in it. I am running the educational version, if it makes a difference. I think the other guy who was having this problem was running it as well. Nick M. Rahl
16. ## Empty Texture Files

Ok, I've gotten them to import properly. The thumbnail preview (after changing the preview to 2") looks like the gobo, only it's on the side of a cube, instead of head on. Is this right? The gobos still aren't rendering though. Thanks, NMR
17. ## Empty Texture Files

I'm still not sure how the importing textures works... The gobo libraries are in .MCD format and are labled as brand and category, for example "Apollo Breakups 1000s". When I open this file, in the files' resources window, I can see the different individual gobos (with a box with an "X" instead of a preview). When I want to import a gobo, do I import the file with the gobo that I want, into my already existing file? I don't understand how to import textures. All of the files that contain gobos appear in the RB under "favorites". When I right click on one of the textures in these files I can choose: "new resource in test..." ------------or------------ "new new renderworks texture in test..." (Test Is the name of the document) Do I want to choose one of these options to import it? Thanks, Nick My OS is Win XP Pro, and I am running VW Spotlight, 10.5.0 [ 10-06-2003, 04:27 PM: Message edited by: lightnb ]

19. ## Empty Texture Files

Perhaps the problem lies in the gobo projector... I can't get the gobo projector to project anything other than an empty pool of light (no different than a standard light object). I tried importing pictures and projecting them, as well as creating a 2" by 2" texture in adobe illustrator and trying it. No luck. I am also having difficulties getting non-MCD textures (imported picture files) to render on extruded objects. The only time they show up is when I set the mapping to sphere, which warps it beyond recognition. Any help would be appreciated, -Nick
20. ## Empty Texture Files

There is definatly something wrong with the gobo libraary. All of the files are blank, in the resource browser, blank in the 'add texture' preview, and blank when projected. I add a texture by right clicking on it in the resource browser, and I select 'new resource in EDI.mcd' I click ok on the preview window (which is also blank). It adds the resource. Using the gobo projector tool, I add a projector with a hight of 15', and an angle of 19 deg. I choose a gobo from the 'gobo one' drop down menu, and click ok. I render it, using Renderworks, and I can see the pool of light cast by the gobo projector. There is no gobo projected, however. I need a copy of the gobo library, that acctually contains the gobos... Am I doing something wrong? I am starting to get woried because my project is due in about 14 days, and the gobos are critical to my design. Thanks, Nick M. Rahl
21. ## Empty Texture Files

I'm trying to use the stock gobos, that are in .MCD format
22. ## Empty Texture Files

Ok I figured out where you can type the gobo name to render... but it still isn't rendering them. I have 3D objects that are textured, with various other textures i have created using the "create new resource/ renderworks texture" option. If i try to change the texture of these objects to the texture of one of the gobos, it just turns a solid color (the color i have selected in the attributes pallate) It appears as if the gobo "textures" aren't really textures, or I'm importing them wrong or something. Any ideas?
23. ## Empty Texture Files

When I do this all I get is a white spotlight without a gobo in it. Also, I don't see a place where I can type the name of a patten... It has a pull down box when I first create the projector, but in the object info pallate, it has nothing about gobos. Will there be a patch released to fix the preview bug? it would be nice to not have to use an external catolog for gobo selections. Thanks, Nick
24. ## Empty Texture Files

I'm having a similar problem. I am using 10.1.2 eduacational version. I have my design open and I am trying to add a gobo projector with a break-up. When i insert a gobo projector, the only 'gobos' it lets me choose are the textures (paint elevations) that I've created for my scenic elements. On the resource browser I went to Files and Folders- add new files and folders. I added the .MCD files that contained the gobos as resources. "I can go to favorites and find these gobos, but they don't have thumbnails (even in thumbnail view), and I have no clues as to how to get them into a projector. I read the help file about 100 times, and found it to be realitivly undetailed. Any help would be appreciated.
25. ## solid fixtures?

anyone?
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