Jump to content

jarjones

Member
  • Content Count

    49
  • Joined

  • Last visited

Everything posted by jarjones

  1. I've imported an object that came in as 232 3D polys. Is there a way to group/join/add them so that the parts will work as a single texture? Right now the texture seems to treat each poly as a whole so the texture does not wrap from one side of the object to another. I've tried adding surfaces, joining, combine into surface, converting to generic solids; all tell me I have illegal objects selected. Is there a way to make, say the faucet of a sink that is in 3D polys into an object that is separate from the sink it's on and that will apply a smooth texture? Thanks for your assistance Jeff A.R. Jones Resident Designer Carolina Ballet
  2. Aha. After some playing (set transparency of glass layer so not completely transparent and changed base object color from turbulent to solid) I have a reflection. Now I'm going to find out if I can keep the turbulent color. Thanks for your help.
  3. A good idea, but I got no results. I have around 12 lights hitting the objects from different angles. Maybe it's in the settings on the glass layer? What do you recommend?
  4. I am replicating a shiny black dance floor, which in reality reflects the object on top of it. I can't seem to find the right reflectivity options to achieve this. It seems logically that I sould use Phong or Plastic, but neither produces a reflection. If I change the setting to one of the metals, glass or mirror, my black floor turns grey. Any suggestions? Thanks for your assistance, Jeff A.R. Jones [ 01-31-2006, 10:24 AM: Message edited by: Jeff A.R. Jones ]
  5. I am working on a theatre with black curtains. If I set the curtains to a solid fill wih no texture, they show up in the picture as shaded objects, but look solid and plastic. I scanned some of the fabric that the curtains are made of (black velour) and turned that into a texture, but no matter how I set the reflectivity, they appear as solid black, which makes them basically vanish in the picture. I have spotlights focused on them, but they still only show up if no texture is applied. Thoughts? [ 01-31-2006, 10:24 AM: Message edited by: Jeff A.R. Jones ]
  6. I tried that, but couldn't tell which way the settings affected the outcome. I played with the settings somewhat at random, but never got a result I liked, ie, a painted scrim going transparent when backlit. I also tried using translucency settings for a piece that was going to have shadows cast on it from behind (without becoming transparent), but couldn't get what I was looking for there either.
  7. Please do. The address is jarjones@nc.rr.com. Thanks.
  8. With the rp screen, I'm looking to have it afected by light. I work for a dance company and we regularly backlight an rp as our cyclorama and occasionally to cast shadows of dancers onto the upstage side of the rp. Any suggestions for settings for something like that? Thanks. Jeff A.R. Jones
  9. What settings did you use for the grid transparency? I played around with the setting, but didn't find anything that seemed right. I was also trying to replicate a painted scrim, so there was an applied texture that I still wanted to look good.
  10. What is the best way to create a scrim or Rp effect in spotlight? Ideally I'd like to show the scrim lit from front (opaque) and from behind (transparent) RP screens seem easier: Make a rectangle, set its transparency and reflectivity to a certain amount and add backlight. Does anyone have settings that work for this effect? Thanks, Jeff A.R. Jones
  11. After some experimentation, I have determined that it is something in the file rather than the printer-application relationship that is causing the problem. As a workaround for this file, I am making pdfs and printing them, which works just fine and maintains the scale. Thanks for the assistance. Jeff
  12. For several hours now, I have been trying to print to an Epson 2200 at 11x17 in OS X.2. I'm having several troubles: The first is that I'm trying to print a sheet layer. When I set the print area to 11x17, it tells me I need 4 sheets to print the drawing, whcih is set for an 11x17 sheet. I can manually reduce the size to 10.5x16.25, but that doesn't seem to matter because... The first time I printed, it worked ok, except I had checked "Print current view only" so it scaled my 11x17 down to fit the print area of an 11x17 sheet, so the scale was completely off, so... I tried printing just the first of 4 pages at 11x17 with the "print current view only" box unchecked and all that happens is the 2200 spits out severl blank pieces of paper before loading one, which it then decides is not properly ejected, which stops the printer. I have downloaded the current drivers for the printer as well as gimp-print, but none seem to do the trick. I also have an Espon 1520, but it's not setting up easily. Any help would be greatly appreciated. Jeff
  13. I'm working on a deisgn for a show with a band. I downloaded a dxf drum kit file and imported it. It took forever and created an object with 161,000+ 3D polygons. I don not need this level of detail for my 1/4" scale drawing. Is there a way to quickly simplify the object into fewer surfaces. I don't really want to go through tthe hassle of creating a drum kit from scratch, but any time I try to do anything with this one, it hogs the program for about 20 minutes (on OSX with 1.5 GB RAM). Anything to simplify or speed this up? Thanks, Jeff
  14. I have selected the chair (which imported with a locus point 30,000 feet away; I ungrouped it from that) and attempted to apply a wood varnish texture via the OIP. When I select OpenGL render mode, the screen becomes all white. I try clicking the button that lets me see everything that is currently selected, but nothing seems to change; it does not zoom to an object. Thanks for your assistance.
  15. Also, is there any preference for dwg vs. dxf formats for importing?
  16. New user. I've downloaded and imported some dxf files from CADsymbols.com They import OK, but when I try to look at them with applied textures, I get a blank page. I've tried ungrouping, converting to polys, copying into a new document, but I still get a blank pagr when rendered. Any help would be appreciated. [ 12-21-2004, 01:03 AM: Message edited by: Jeff A.R. Jones ]
  17. Can I access the Architect plug ins without buying Architect? Also, how do I find these third party sites of which you speak? I just found the Third party items part of the Vectorworks site. Any suggestion on the best place to start? Thanks for your help.
  18. I am a scenic designer and new user to Spotlight, which came highly recommended by several colleagues. Are there any extended architectural symbol libraries that can be obtained. I'm looking for different styles of doors, windows, railings, etc. so that I don't have to create every element from scratch. It seems like they would exist for Architect; can I get some of those libraries somehow? Thanks, Jeff A.R. Jones
  19. I double checked my settings and they are set to 72dpi in OpenGL and renderworks, no textures, no nurbs. It takes approximately 4 minutes to see the bare stage with curtains and 1 light source. If I try to click on anything, it takes that amount of time for each mouse click. It makes it quite frustrating to try and see how things are developing.
  20. I am on OS 10.2.8 and Vectorworks Spotlight Renderworks 11.0.1
  21. I have a theatre with curtains in spotlight. When I look at it in OpenGL (or anything solid) it takes minutes to render. This is with 1 light source a few colors, and all textures removed on a G4 dual with 1.5GB RAM. The training video for Renderworks shows things in textured views being clicked and changed in real time; if I so much as click on an abject, it re-renders for another several minutes. Do I have something set up incorrectly?
  22. Working on theatre design in Spotlight and I would like to define the location from which the perspective view is seen, ie 30' away and 5' up. Is there a way to set this, or do I have to guess with the translate view tool? (I'd like to be able to show the director what the design will look like from his seat.)
  23. Now that I've extruded it, where do I get the 2D content to paste into the new layer? Or should I paste the 3D content into a new layer? Without trying to recreate it, how do I recover a 2D version of my complex polygon from the 3D version?
  24. This seems like a simple question, but I'm having trouble finding the answer. Just started with VW, made a theatre groundplan, looked correct with hatchmarks. Extruded the walls and proscenium (complex polygon), went to side view and made the top of proscenium arch, but after extruding, my hatch marks in the polygon have vanished and the top of the arch shows up in my plan view. How do I keep my hatches in the plan view and how do I view just the items' footprints? Do I need to do a section that's about a foot on either side of the ground plane, or is there a way to view just 2D items, or do I no longer have any 2D items due to the extrusion. Can I turn a top view of my extruded polygon back into a 2D item? Thanks for your help.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...