To apply a white silk screen through the RenderWorks texturing tools requires first that I convert the EPS into two separate files, one for the text and another for the mask. Then I can create an image prop using these files. For some reason the image prop always comes in huge so I have to resize it to the original size of the texture file.
Even at this point, the file still suffers from being pixel based and as such degrades at closer views.
When I import an EPSF file, it imports perfectly at size and looks great no matter how close you zoom in. Plus, there is not tedious mucking about with masks as it's already transparent.
This is the reason why I'm asking if the EPSF can be manipulated in 3D.