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SimA

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Everything posted by SimA

  1. Hello everyone At the moment I know the 3D model nurbs commands. I have created many nurbs curves with Marionette and I want to convert them to nurbs surfaces with Marionette. I think that the curves would have to be closed first. Which node do I have to use? Maybe there is a combination of different nodes? Thank you for your help. Have a nice day
  2. SimA

    use matrix

    Bildschirmaufnahme 2022-11-10 um 10.58.02.mov Aligning an object over a nurbs surface.
  3. SimA

    use matrix

    Hello everyone I now have a marionette with which I can determine the angle of inclination and the position in space. position xyz rotation abc In one of the two videos I subdivide lines with and without vertices. In the other video, the rotation around its own axis is shown. You can see in the video: blue, the position of the vectors red, the Vector green, the corresponding area The graphic representation is only intended for checking the results. I know the .xcs export format from Interiorcad. Can I also output this format from a spreadsheet? Bildschirmaufnahme 2022-11-08 um 20.45.28.mov Bildschirmaufnahme 2022-11-08 um 20.42.36.mov
  4. https://bim.aanda.co.jp/blog/2021/01/7451/ https://translate.google.com/translate?sl=ja&tl=en&u=https://bim.aanda.co.jp/blog/2021/01/7451/ https://bim.aanda.co.jp/blog/download/aa-ノードライブラリ/?wpdmdl=7474 https://bim.aanda.co.jp/blog/download/マリオネットサンプル10-1/?wpdmdl=7491
  5. When I use the marionette directly as a box object, Vectorworks crashes. If I use the marionette in a macro as a box object, then I lose the flexibility of the box. Adjustments are only possible via the symbol of the marionette. The hole in the path object always has a diameter of 8mm and a depth of 12mm. How can I control them in the marionette? Thank you for your feedback signal.
  6. Hello Pat Stanford I want to be able to determine how to round. For example, in the image above, I want to round down to a whole number. In my opinion, the "round" knot is not suitable for all applications. I miss: 1.8=1.0 1.3=2 Especially when I split a route, I need whole numbers to continue working. The problem is that the individual sections must have a minimum or maximum size (smaller than and larger than). I still don't find my solution really good. Are there better variants? Abrunden.vwx
  7. Hello everyone I'm looking for an example of how to easily round in Marionette. I would like to determine whether to round up or down. a round of five would also be cool. who can help? Thanks and have a nice day
  8. SimA

    use matrix

    Hallo Zusammen Nun zu der Matrix kann ich nicht mehr viel beitragen, das Thema scheint über meine Gehaltsstufe gewachsen zu sein. Anwendungsbeispiele nehme ich weiterhin gerne entgegen. Mit der Datei im Anhang finde ich meine Punkte im freien Raum. Dabei verwende ich jeweils einen fixen Startpunkt und einen veränderten Endpunkt. Betreffend Trigonometrie verwende ich meistens diese Seite https://www.matheretter.de/wiki/dreieck-berechnen-abc Zwei der drei Rotationen bekomme ich so hin. Wenn nun jemand die passende Mathematische Vorgehensweise liefert, dann benötige ich die Matrix nicht mehr. https://www.meccanismocomplesso.org/le-rotazioni-in-3d-e-gli-angoli-di-eulero-in-python/ Now I can't contribute much more to the matrix, the topic seems to have grown beyond my salary level. I am always happy to receive application examples. With the file attached I find my points in free space. I use a fixed starting point and a modified end point. Concerning trigonometry I mostly use this site I can do two of the three rotations that way. If someone now provides the appropriate mathematical procedure, then I no longer need the matrix. Nurbs und Trigonometrie.vwx
  9. SimA

    use matrix

    @DomC die angehängte Datei enthält einige meiner Gedanken. Momentan bin ich jedoch noch nicht soweit alles zu verstehen, was die jeweiligen Knoten anstellen. Bitte die Ebenen durchschauen, vielleicht ist etwas mit dabei. Ich denke, dass durch den Erhalt eines Vektors zweier Punkte der nächste Punkt mit einer Rotation errechnet werden könnte. Schlussendlich wäre eine lange Aneinanderreihung von Vorgängen notwendig. Daher möchte ich die Matrix richtig anwenden um direkt an den resultierenden Punkt zu gelangen. Dazu müsste allerdings ein definierter Abstand zwischen den Punkten in die Matrix mit einfliessen. Ich gehe davon aus, dass nebst der Matrix auch einige Trigonometrie Kenntnisse erforderlich sein werden. Vielleicht gibt es auch eine rein Vector basierte Lösung. Sicher ist nur, dass ich die Matrixknoten besser verstehen muss um damit arbeiten zu können. Daher die Frage nach Beispielen. https://de.wikipedia.org/wiki/Eulersche_Winkel https://en.wikipedia.org/wiki/File:Stress_transformation_3D.svg the attached file contains some of my thoughts. At the moment, however, I'm not ready to understand everything that the respective nodes do. Please look through the levels, maybe something is included. I think that by getting a vector of two points, the closest point could be computed with a rotation. Ultimately, a long sequence of processes would be necessary. So I want to use the matrix correctly to go directly to the resulting point. To do this, however, a defined distance between the points would have to be included in the matrix. I assume that in addition to the matrix, some knowledge of trigonometry will also be required. Perhaps there is also a purely Vector-based solution. The only thing that is certain is that I need to understand the matrix nodes better in order to be able to work with them. Hence the question of examples. @MullinRJ Den Punkt einer Drehung um die Achsen zy kann ich mit Trigonometrie errechnen. Eine Rotation um xyz Achse habe ich noch nicht geschaft. Ich denke, dass die Lösung bei den Matrixknoten ist. Schlussendlich geht es darum, einen Punkt im Raum mit bestimmten Neigungswinkel und Abständen zu finden. Stellen sie sicht ein sich drehendes Flugzeug im Sturtzflug vor. Sie sehen aus dem Kockpit und möchten wissen, wo sich die Flügelspitze befindet? --> Bild I can calculate the point of a rotation around the zy axis with trigonometry. I haven't done a rotation around the xyz axis yet. I think the solution is at the matrix nodes. Ultimately, it's about finding a point in space with a certain angle of inclination and distance. Imagine a spinning airplane in a nosedive. Looking out of the cockpit and want to know where the wing tip is? --> picture Gedanken zu Matrix.vwx
  10. SimA

    use matrix

    Hello everyone I am trying to create a matrix. Who can show me with an example how the knot works? Thank you for your help
  11. I now find the points with trigonometry. https://www.matheretter.de/wiki/dreieck-berechnen-abc I still need the ring. Who has a simple solution ready?
  12. 1. I need the two points above and below. Where the hand-drawn lines and ring cross. 2.I would also like to get the red ring with Marionette. I could possibly get the ring from a nurbs surface. To do this, however, I would have to be able to reduce the modification points of the nurbs surface in a targeted manner. Is my explanation OK? ... Google translator...
  13. Hello everyone I'm looking for a way to find the intersection and the ring around the object. After a few tries with Poly 3D and Nurbs I am now asking you. Do you have a solution? Thank you for your help Ring.vwx
  14. SimA

    Euler Angles

    Hello everyone I'm looking for a network that can output the resulting vertices in 3D: Given are: - Starting point 3D - segment lengths - segment angle a,b,y So far I've thought of trigonometry, but failed so far. One approach could also be the Euler angles. https://de.wikipedia.org/wiki/Eulersche_Winkel Has anyone had any experience with the formulas? Thank you for your help
  15. Hello Sabarrett What possibilities are there in the network to make the object faster? Thank you for your help. Sorry google translator... https://www.vectorworksforum.eu/topic/22778-bemassung-von-schifterschnitten/#comment-100801 https://www.vectorworksforum.eu/applications/core/interface/file/attachment.php?id=21459&key=7c325e41d2a42137d99c9c4316a4867f
  16. Das Einfügen in Z-Richtung funktioniert nicht. Alternativ in Z Richtung verschieben ist möglich. Aus meiner Sicht ist dies ein Fehler im Symbol-Knoten.
  17. Import und Export in Excel...
  18. Ich denke, damit kann ich arbeiten. Habe noch etwas am Netzwerk gemacht. Mich stören allenfalls mögliche Duplikate, die konnte ich noch nicht eliminieren. Gegebenenfalls muss die Tabelle auch mal sortiert werden (ABC) das geht auch nicht direkt im Netzwerk. Ich denke jedoch, dass dies einfach mit einem Tabellenfilter gemacht werden kann. PopupfromWorksheet v2020.vwx
  19. @DomC Danke, genau das habe ich gebraucht!
  20. genau das möchte ich auch. Die Auswahl möchte ich in der OIP treffen. Ich habe auch bereits einen Verweis wie bei Excel aufgebaut... Das Script kann ich dir nicht erstellen, ich bin Schreiner. that's exactly what I want too. I would like to make the selection in the OIP. I have already created a reference like in Excel... I can't create the script for you, I'm a carpenter. @KingChaos is also looking for the same solution as you @corbinhand and me.
  21. Hello @Pat Stanford There is no solution in German yet. MRoth's knot works great. @MRoth Thanks! This node with a list entry would be gold right for me. The input and processing in the node would have to be adjusted. The last value used must continue to be used and should only be changed if it is selected again. Can you help us?
  22. Hello corbinhand, check the knot of MRoth. The selection menu is in the OIP, only the list input is missing. do you know the scripting language of marionette? https://translate.google.com Google is fine...
  23. SimA

    3d Mirror node

    One symbol works, the other doesn't. Why? Marionette Spiegeln.vwx
  24. Hello Marissa I think that the mirror node has a bug or reacts to a null point in the symbol. Do you know why? Thank you for your help. Spiegeln v2020.vwx
  25. SimA

    3d Mirror node

    Hello, everyone Is there a way to change the handle type on the "Flip 3D" node from 86 to 84? I need an Addition,Suptraction. Thank you for your help
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