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Chris Fleming

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About Chris Fleming

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    Apprentice

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  • Occupation
    Designer
  • Homepage
    www.lemontkitchenandbath.com
  • Location
    Lemont, Illinois

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  1. There are a few good trainers out there. I've used member BCD more than once, and have NEVER regretted the investment. You can definitely self teach by experimenting and watching videos, but at the end of the day, if real production is what you seek, find a trainer. BCD and I used Skype. He was in Ireland, and I in Chicago. Through screen sharing and voice call, it was a painless and productive session. Literally changed my life in regard to how I work with and use Vectorworks on a daily basis. As barkest stated above, you'll need to let your trainer know what you're planning on using VW to do. Good luck!
  2. Thank you Cipes! As crazy as it sounds, that is a VERY important (productive) tool for me. Not sure why I had "rubber" stamp in my brain!
  3. Sorry if this has been asked. I did a search of the forums, but couldn't find recent relevant threads. I've recently decided to begin using VW2017. I've been sticking with VW2014 because I have interiorCad. However, InteriorCad hasn't kept up with VW in the upgrade cycle, and I can no longer justify sticking with VW2014 simply for the interiorCad add on. I used the rubber stamp tool to create incremental numbered or lettered labels for various cabinetry pieces that match the order when sending in to my various cabinet companies. Now, in VW2017, I can't find the rubber stamp tool. I know how to modify work spaces and add tools etc., but couldn't find it there either. Has the tool been eliminated? If so, is there anything similar available to use? Thanks!
  4. Sorry Jim, I just found it. It is VERY rudimentary (at best). I love interiorcad's ability to represent real world cabinetry, but hate being chained to VW Arch 2014 in order to use it. When I found this thread, I was hoping to gain the ability to control drawer front sizes, etc. The vectorworks tools do not allow that. It gives less than satisfactory results (from a design standpoint, IMO). Place a 3 drawer stack, a standard cabinet, and a 4 drawer stack side by side to see what I mean. In the real world, all top drawer fronts should be the same height. I'll keep watching to see if that functionality ever pops up. As soon as it does, I'll kick Interiorcad to the curb! Thanks for the quick reply!
  5. Just found this. I don't seem to have the functionality you speak of. My cabinet objects act and appear as they always have in the past. What am I missing? I have interiorCad for VW2014, but not for VW2017 since InteriorCad is lagging very far behind Vectorworks on their upgrade cycle.
  6. I have interiorCad XS in my office. Unfortunately, they've had a very difficult time keeping up with Vectorworks annual upgrade model. If you only wish to present with slab doors and drawers, I think it will work great for you. If you do mostly traditional style designs with 5 piece doors and drawer fronts (raised or flat panel doors), you're only choice is to stick with VW2014 and the 2014 version of InteriorCad. I LOVE the improvements that 2016, and now 2017 have brought to Vectorworks, however, Interiorcad has become so fundamentally imbedded into my workflow, that I stick with 2014. My worry is that by the time InteriorCad has a fully functional upgrade available, Vectorworks will have moved forward again. It's an ugly scenario. InteriorCad is a great product, they just need to be fully complete with their upgrade in my opinion. Don't get me wrong, InteriorCad is not perfect. It has it's quirks. You'll need to familiarize yourself with it's methods for sure. It's possible that truly realistic examples of the cabinetry being used isn't important enough to the bulk of their users. The flip side of all of this is that the only reason I went outside of the Vectorworks cabinet tools to begin with, was because the VW cabinet objects are not consistent. The top drawer of a standard base cabinet and a drawer stack are not the same size for instance. It is modifiable of course by converting to a group, breaking it down and resizing, but that is a lot of work to make the drawer heads the same height. Secondly, you could make the correction, and save as a symbol, but then you're locked into the size of the overall cabinet, unless you repeat the whole "convert to group", methods again. Now, if there is a fast, repeatable, and customizable way to resize drawer fronts that I'm not aware of, please enlighten me. I pay for service select, yet still hammer away on VW2014. I'd love to move forward. I've attached a quick render showing InteriorCad created cabinets stacked on top of the same cabinets created using Vectorworks Cabinets. I should point out that with the InteriorCad cabinets, I can use any outside door/drawer edges and panel styles (I use the actual ones my cabinet suppliers use). I've opted not to for this image, but the can have the drawer boxes shown as well. Looking at the cabinets on the bottom, you'll see the drawer head size issue I mentioned above. EDIT: My apologies to jmartinarch for hijacking his thread!
  7. Just grasping here a bit, but try zooming way out. It could be that the viewport is off the sheet in an area beyond your display. Also, do a "select all" and check the OIP. Does it show that a viewport is selected? If so, zoom out. If there is nothing in the OIP after doing the select all, the problem lies elsewhere.
  8. None. I was really curious about the OP's inference that VW2014 isn't compatible with El Capitan. I wasn't aware of any potential conflict, and haven't had any, so I was curious.
  9. I have to ask regarding compatibility. I have Service Select, but I'm somewhat strapped to InteriorCad, which currently only performs (for what I need) at VW2014 levels. That being said, my OS is currently El Capitan (10.11.6) and I run 2014 without a hitch. I guess I didn't realize it wasn't supposed to be compatible?
  10. Peter, YOU are the man! LOL! I knew it was an easy fix, but for the life of me I couldn't figure it out. I will now cruise into the weekend relaxed and ready to party! Thank you!
  11. I'm sorry for posting this question, as I'm sure I remember seeing it before, and someone having a solution for it. However, I as unable to locate the thread using the search tools. So here goes. I use the "create section viewport" command to create my elevations. the viewport shows up on the appropriate sheet layer, then I'd normally begin doing my annotations. I use hidden line rendering for my elevations. When I enter annotation mode, multiple (hundreds?) of lines appear and everything slows way down. Zooming in and out for accurate dimensioning is a painfully slow process. Upon exiting the viewport, I find that it is now out of date. Once updated, it will become out of date by simply entering any of the viewport editing methods (Annotations, Crop, Design layer) even if nothing is done at all. It wasn't always like this. That's why I think it's a setting I've changed. I'm hoping it is. For the record, I'm using VWArchitect with Renderworks 2014 SP5. I have the 2015 version, but I use InteriorCad (limitedly) and am waiting on a reasonably functioning version for 2015. I've attached some pics. One with an up to date viewport. One showing what it looks like in the "Edit Annotation" phase, and one after exiting the edit mode. I hope someone can help!
  12. I have to tell you that this is a tough one. Surely there are other users who've had to tackle this same problem. My solution would be to generate the section from my model. Then, I'd draw over the section where needed (to make it more accurate) within the "edit annotations" area in my viewport. You'd be able to generate the drawing you attached pretty easily I'd think. Yes, it would be drawing time outside of the modeling time, but you'd be saving all the time of drawing everything else. That may not be what you want to hear, but the point is that 2D and 3D modeling methodologies are not mutually exclusive. That's really the beauty of it all. It's a hybrid setup where you generate models and work on "real" structures, and present to clients with models and 2D drawing sets. You don't have to upgrade VW to try it either. Play around and see what it'll do for you. Then upgrade if you feel it's worth it to you. Then newest versions are much better, i.e. less frustrating, but you already have a good tool at your disposal. Cheers!
  13. Let me point out right away that I'm not an architect. Now that that's out of the way, I guess I have a couple of questions. How "accurate" do you feel you need to be when representing an old building? If we're talking about 1/4" scale plans, some of the idiosyncrasies of older buildings may be a mute point. Not that you wouldn't make note of issues in construction notes, etc.. In a 3D model, do your walls need to lean in or be created out of square? Is the variance in thickness of the walls enough that you need to actually draw it? If walls are absolutely different thicknesses, it's easy enough to do that. I'm not sure I'd do it where the variance was unintentional however. Plaster walls are thicker at the bottom but I wouldn't draw that. However, if 4" thick wall ties or transitions into a 6" wall, I would. I hope that makes sense. I'm absolutely not minimizing the issue. It's just that I don't know if it's an issue or not. Since I work in residential remodeling, it hasn't been an issue. We always check walls for square, and when possible, I'll make that adjustment by creating walls from a polygon. I've never attempted to adjust the vertical orientation of my walls however (shown a lean). Typically, I'll use the smallest dimension brought back from the field measures, since I have to be sure that what we design will fit into the space. I haven't had the need to work with multiple stories, so I don't use that feature and I don't use layers in the "traditional" method of representing stories. As to windows, the tools have gotten much, MUCH better. You can vary and customize pretty much to your heart's content. Certainly enough to represent a concept, create the necessary before and after construction documents, and get take offs. You should definitely download the trial and see what you think. Just don't get frustrated, because, as is true with any high-end, complex, software package, knowing what everything does, and how to use it is key to your success. Cheers!
  14. col37400, I'm getting into this conversation late, but wanted to give you my opinion of drawing in 2D v. modeling. I work at a small remodeling company and was also doing everything in 2D. I'd draw my plans and create my elevations, etc. all with polygons. I had done it that way for years in VWArch/RW, and became good at creating fast drawings. Fo me, the problem with a 2D methodology reared it's ugly head whenever there were changes, whether from the job site changing (being incorrectly measured in the field) or from a client change. It was also very time consuming to present multiple designs during the conceptual phase. Beginning with VW2011 (I'd used VW since v2006 I think), I decided to give modeling a try and invested in training. After doing 2 to 3 2-hour training sessions (using skype and screen sharing), I felt proficient enough to jump in. I've never looked back. In fact, I find it difficult to believe that I ever used the program as a 2D drafting system to begin with. I'm able to use layers to present different concepts within the same space. I get all of my elevations from section viewports. I use the time I've saved to do more with the overall presentation. I submit modeled drawings to my cabinet company to clarify details on custom pieces. I can demonstrate the differences in compound moldings to clients. The list goes on and on. By switching layer and class visibility on and off within the viewports, I'm able to copy and paste viewports to get multiple drawing very, very quickly. I think the key is to invest not only in the software (I'd go latest and greatest), but also in the training. You don't necessarily have to buy training, but I assure you that you'll consider it a great investment if you do. In my humble opinion, modeling in 3D and getting your 2D drawings from the model is by far quicker and easier. Good luck! EDIT: I should've included this info when I originally posted. My trainer was a fellow community member here, BCD. He was really able to break through the mental walls I'd built up against using VW in 3D. Very knowledgeable, and I recommend his training services whole heartedly. You can visit his profile here: Excellent Training

 

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