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Katarina Ollikainen

Vectorworks, Inc Employee
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Posts posted by Katarina Ollikainen

  1. @Dan Johnson, In the image below, I've just extruded a shape, converted it to a symbol, and then used it as a fence panel (I have to admit, I might have been inspired by the season - I don't expect anyone to build a fence like that). The point is that your fence panels can look however you like. If you want to work with rails, there are a few more parameters to consider, but you have enormous freedom there as well.

    Screenshot 2024-03-27 at 13.42.49.png

    • Like 2
  2. Hi @TeeMuki, it sounds like an exciting project. 

    I'm worthless at advising on Windows machines, so I'll leave that outside this response.

     

    The below comments are specifically for BIM projects, as I assume you're more interested in the data and technical side than using the file for illustrations. One thing doesn't eliminate the other, but the focus is different.

     

    Strict discipline is important in a large project to avoid file ballooning. Avoid any unnecessary embellishment of your resources. Use simple circles for 2D plants without unnecessary vertices, use generated 3D views for the trees (but avoid the 'sweep' modes - the 'crinkled paper' ones are lighter). I don't even have 3D added to most of my plants as standard - a planting plan is a technical document, not an illustration. Removing image props from your plants will greatly reduce the file size. There are more effective ways to create illustrations for a project than using the planting plan directly.

     

    If you're working on a BIM project requiring you to deliver a 3D model, the polygon-with-record-route is not feasible, so Landscape areas/Hardscape are the way to go.

    Since an earlier update this year, the LA has been optimised - if you don't show the plants in 2D or 3D, the LA is extremely lightweight. As soon as you add 2D or 3D plants, it gets heavier, and of course, both 2D and 3D is the heaviest. You can have the plants included in the LA without showing them - the data is not heavy, the graphics are.

    So from that it follows: if you want to represent large areas of planting in 3D and show the plant volume, I suggest using a component block for the plant - instead of using the individual plant's 3D, simply create a top component (above the datum) called 'Green matter' or similar to your LA (you can make it as thick as the average height of the planting)  - for a BIM model (which is primarily not for illustration but for construction and clash detection), this will work great. This will also help with design decisions, giving you a better idea of volumes and voids in the landscape. There will be some improvements to the LA next year, making this even easier.

    Regarding the question about 3D polygon vs texture bed; You can show LA in a few different ways: As components, as texture beds (without components), and as a 3D polygon (without components). The 3D polygon really has no function. If you're working over a site model, you must either have a texture bed or components visible; otherwise, the LA won't be following the site model terrain.

    As soon as you decide to show components, these will take over. It then doesn't matter if you have a texture bed or 3D poly (and components are required if you're working in BIM and want to export to ifc).

    The setup in the LA dialog is confusing, and this will be simplified next year.

     

    If you use hatches for the 2D view, your graphics card might suffer, especially if the project is large - this is the same for both hardscape and Landscape areas. I suggest using plain colour for the 2D and running it with a data viz, adding hatches if you need this for your plans. This makes a huge difference.

     

    Apart from this - ensure your site model is optimised as well. Otherwise, this can contribute to a sluggish file.

     

    As a comparison - I have a 'stress test' project with a site model at 1471084 m2, 4858 trees, and landscape areas (with and without plants added, so both meadow and dense specified planting) covering most of it, and it runs beautifully. Now, this file doesn't contain all the other niggly things in a file as it focuses on these specific components, but it shows that you can use large areas of planting/hardscape without destroying the performance.

    It is a trade-off, I know, but if you're working on a BIM project, data is king, and you must focus on that.

     

     

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  3. @hollister design Studio, I'll file a jira on this straight away so we can look at the effects. Thank you for highlighting this.

    The idea is for the style to save information about classes you don't want the send to surface to work on (that you have manually unchecked) to avoid the need to do this process for every project (if you don't want a fence to listen to a specific class in project A, then you probably don't want it to listen to it in project B either). This is the effect I get when testing it.

    However, I'll see if we can avoid creating the classes in the new document until they're created/used outside the fence style.

    I'll let you know when I have some more info.

    • Like 1
  4. @Michael Siggers, have you watched the fence tool video? If not, please follow the link below. If you still have questions after that, please message me, and we can meet on Zoom and go through them.

    Our aim is always to make our features as intuitive as possible - however, this has to be put into the context of who our audience is and what you want to produce. If you're a BIM manager, you'll need very different functions than if you want to do a quick-and-dirty concept model. You might also have different prior knowledge and experience of similar features.

    I've noted the help text issue and will look into this. I think the message should have been updated after the tool's terminology changes. Thank you for noticing.

     

    The fence in the image above looks like a prime candidate for a pre-constructed panel, as @Tom W. suggests. I am, of course, not aware of your priorities - how you decide to go will depend on this.

     

    https://university.vectorworks.net/mod/overview/view.php?id=5719

    • Like 3
  5. 16 hours ago, Michael Siggers said:

    What about Classes? What Class should I put them on?

    @Michael Siggers,  Hi, the only time the class has any bearing on whether the site modifier will work is if you're using objects other than the standard site modifiers to act as site modifiers (e.g., 3D polys or NURBS curves). In these cases, they must be placed in the Site-DTM-Modifier class.

    Background: If you ungroup a site modifier (I don't mean that you should do this, it's only an explanation of where it is important), you'll get a 3D poly in the class Site-DTM-Modifier - this is what's actually 'the active ingredient' in the modifier and where the class is essential. What class you place the whole site modifier in doesn't matter.

    Many objects can contain site modifiers - hardscape, landscape areas, roads, massing models, certain blue symbols, etc.; the same is valid here - you don't need to place the objects in a specific class for them to work. The important thing is that they're placed on a layer that the site model is set up to consider.

     

    • Like 4
  6. On 1/3/2024 at 8:34 PM, Tom W. said:

    In fact it looks like you can click either 'Flip...' button as many times as you want + it will remember your choices when you click 'OK'. But this is really horrible functionality: you shouldn't be able to press 'action' buttons + they have zero effect until you exit the dialog. I can't think of any other instance where this occurs. You're not setting preferences, you are performing a command. Yuk.

    Always sorry to create a Yuk-response. I have marked this as 'look at' for the 2.0 Fence. The difference to the door is that gates are part of the fence, compared to separate objects in the wall. When you flip a door, you're doing it immediately. When you flip a gate, you're in a dialog editing something that belongs to the whole fence, and no changes are being made until you exit the dialog.

    • Like 1
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