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BradLyons

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Posts posted by BradLyons


  1. Thank you, to be clear I'm not asking for high-res rendering.  Again the image above was the working shaded view of WYSIWYG, not a high-resolution render.  This is real-time, being able to see everything real time. I would at least expect VW to be able to show me lights.  I don't need the beams, I don't need high-res, I just want to know "do I have visual coverage".  I can't even get the DRAGGABLE beams to work, they are greyed out.  I'm finding very little useable information on Vision.....  Is it a VISUALIZER only, or can I build a full production in it?  I mean, I would obviously build the core model of the room, walls, stage, etc in VW and then in Vision can I insert the trusses, lighting fixtures, install acoustical panels on the walls, drop in speakers, etc?  This is what I'm able to do in WYSIWYG all in one environment SIMPLY.  I don't expect VW to do what WYG does just like I don't expect WYG to do what VW does, but only (8) lights at a time is ridiculous!  There's ZERO reasons why they can't make this unlimited. Especially when someone like me has an 8-core i7 4.2Ghz and an 8GB RTX2080 graphics card.  Either they don't want to do it, or they don't know how to do it.  But the fact is, it's not tasking anything to just have lights turn on with beams off.  I'd love to give Vision a FULL test-drive, but their demo only supports (5) fixtures at a time.  I went through this process with CAPTURE, I had to just buy the software to try it...and turns out that because it's based on a DirectX engine, it chokes quickly when using strip lights.  I'm starting to think more and more that for what I do and need, I'll need to have BOTH options....VW SPOTLIGHT and WYSIWYG PERFORM.  😞  

     


  2. Neil, Thank you for your response.  This would be a limitation of VW, certainly not one of OPEN GL (which is now Vulcan). I'm a heavy user of CAST WYSIWYG PERFORM (and heavy not just because I eat too many donuts! haha) , the attached file is a screen shot picture of the real-time lighting I'm using.  There are (54) house light fixtures and a huge amount of stage lights.  This is real time, zero lag, no offline rendering required.  And this is all Open GL. Man, VW is a great program!  But this is a HUGE flaw and buzzkill 😞  

    YOUTH_CONCEPT4.PNG


  3. So I have installed (9) Ellipsoidals on a front truss and (12) color fixtures on a rear truss.  When in the OPEN GL mode only 8-9 or so actually will turn on at a time.  If I try to turn more on, go off.  When I do a FINAL RENDER they show up just fine, but in OPEN GL only a handful will actually turn on.  Is there a setting that limits how can be turned on at a time?  If so, where is that and how do I turn it off? 


  4. Hey everyone, first post.  I am a CAST WYSIWYG PERFORM user, have been for close to three years.  I had hoped to have ONE single program/environment that I can use for design, programming, visualization, pre-visualization, and reporting.  Where WYG lacks greatly is in CAD importing and exporting, and CAD in general.  I really like VW, it's powerful--and from an "integrator's" point of view where I need to write AV prints it's awesome!  However where I'm really struggling (and ANNOYED!) with VW is that there are often multiple steps to do ONE task, as compared to WYG.  For example in WYG I insert a truss and drag it to the position, then attach a fixture.  Not only is the trussing hung, fixture attached, etc...but the light immediately turns on and I can position the beam, both in wireframe and lit on the stage, immediately.  We're talking SECONDS....  on top of that I can have multiple views open, one in my wireframe and one in my shaded view to see the haze---without having to do any kind of rendering, it's all REAL TIME and REALLY INSTANT!  This is absolutely NOT the case in VW.  I just want to DRAW BEAM or DRAW BEAM AS SOLID, and they are all grayed out.  I am reading about assigning classes, etc.  WHY can't I just insert the truss, connect the fixture, and BOOM it all just comes up?   Why won't VW draw beams w/haze in Open GL mode?  WYG will do things that VW can't come close to doing, likewise VW does things WYG just can't do. For this reason, I have to go with BOTH programs (sucks!) but VW just annoys me because everything is multiple steps.  I'm a smart guy, I can figure stuff out---but this drawing beams from fixtures, I'm lost! 😞

     

    Thank you in advance!

    Brad Lyons

 

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