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Posts posted by dtheory

  1. On 4/22/2021 at 2:58 AM, fuberator said:


    As long as rendering in VW is CPU based it will always be slow. Same for C4D or any other 3D program. Fast rendering needs GPU cores, at this point you dont even get that for free in C4D. The one boost you can feel is openGL.


    My M1 mac mini blows my mac pro 2013/6core/32GB out of the water in 3D movement of a complex scene with openGL+ambient occlusion.


    I’m considering the M1.. what sorts of projects have you been doing on yours? Any further comments on performance?

  2. 1 hour ago, hollister design Studio said:

    Two thing I don't have a handle on.


    How do I select a hidden face?

    1. I select object I want to push/pull

    2. if face is behind I Alt select

    3. but if object is hidden by another geometry VW doesn't follow the expected ' select face from selected object, but selects faces from any object. Effectively making it impossible to directly select.

    Select Coincident Objects' doesn't seem to be an option here (greyed out in my right click)

    What am I missing?



    My current work around:

    1. Faces B, C, D, and E are automatically highlighted - but the face I want, A, is not.

    2. I select B and pull it out

    3. I can now select A and push it to snap into position

    4. I select B again and push it back to original position.



    This often works in a simple situation like the screen grab, but often with interior geometry I have to select object and move them to a "HIDEN' design layer and then move them back.

    Plus that's a lot of steps for a simple face edit - simpler method?




    Second Question:

    1. I 'taper face' a corner face to 45deg

    2. I need to  push/pull is into a new position as dimensions have changed.

    3. push/pull 'extrude face' and 'move face' both seem to extrude in the direction of the face normals?


    How do I  "extrude along edge" to use the 3D vernacular?




    would it make sense to go back to the Taper Face tool, and modify that face back to the desired angle?

  3. 2 hours ago, rDesign said:

    In light of the new Materials functionality in Vw2021, I would like to see an in-depth workflow video on using Materials and Worksheets for estimation of material cost / quantity take-offs. Preferably using styled Walls / Slabs / Roofs with components, as well as styled Doors & Windows. Thanks.

    Since I do primarily design build, that's an excellent summation of what I've been thinking..  as well as advanced use of all data, data tags, worksheets, etc.. which are so useful for putting together both material costs, and keeping track of code requirements, sq. footage, footprint etc etc etc..  the uses are so numerous.

    • Like 1
  4. 4 hours ago, Christiaan said:

    Ha, yes, I submitted my own but it didn't even make the cut. I agree with your analysis but I think urgency is still not winning the day. It seems to me that somebody at Vectorworks is still winning the argument that these tools can't be the priority.


    P.S. remember to upvote.

    I submitted a similar question as well.. seems like they don't really want to address this in a public/live forum..

  5. To add some more info here.. In Big Sur latest beta and VW Designer 2020 SP5, I spent the last few days working in a file doing some simple things.. (corrections for a permit cycle) doing a lot of annotation editing in viewports, clouding, callouts etc.. and experienced no issues whatever..

    This is simple stuff.... not modeling, stair tool etc..BUT.. I hope it bodes well for 2021 and Big Sur. (YMMV)

    I do NOT recommend anyone try this unless they have backups of both system AND all of the VW assets that you're using...

  6. On 8/19/2020 at 10:43 AM, zoomer said:



    That is nice to hear.

    As I already switched to Big Sur 😉

    @zoomer any feedback on Big Sur? I have an external disk with Big Sur to play around with, looking for compatibility issues and VW2020 seemed stable..

    That's just playing around with some existing files, and not extensively.. what are your experiences..

  7. I seem to remember that this may have come up before, if so please point me in the direction of the previous post or solution.

    I'm having an issue with the display of components not being consistently rendered.

    A particular roof component periodically becomes "invisible" and renders in outline only.. see the attached files.

    Seen in a design layer, the project renders correctly.. then when I create a sheet viewport.. some of the roof components display incorrectly as edges only.

    Yes, all classes are turned on and unmodified in the viewport.

    Yes I've reset my preferences, Yes, I'm using an unmodified workspace..  Any other suggestions would be appreciated.363119379_ScreenShot2020-06-15at4_44_43PM.thumb.png.93d5b1f1eefbe8e3680fc770bceae325.png1671293324_ScreenShot2020-06-15at4_44_54PM.thumb.png.458c906cd3d5681fc99f54a11b44eceb.png

    • Like 1
  8. We really should be able to cause a site model to simply fill in the area around a foundation. 

    Using all of the various site modifiers, .1" gaps etc is very time consuming and tiresome..  in other words, the foundation "is" the site modifier, since in many cases, that's essentially what happens... excavation occurs, foundation is poured.. backfill, and the site contour is more or less as it was, with the exceptions of some minor drainage slopes etc..

    • Like 4
  9. I'd like to bump this topic.. I've tried a number of strategies here, without a bombproof solution.

    texture mapping mode consistent between floors, attribute mapping tool used to align the texture bitmap..

    Often the hatch is still not aligned between floors..

    Anyone have a reliable repeatable method here?



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