dtheory
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Posts posted by dtheory
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1 minute ago, zoomer said:
I have a standard SSD+HDD in a TB2 enclosure.
About every 2nd day after a few wake ups it says I have not ejected properly.
In very rare cases I even have to reconnect manually. Sometimes my Finder
Windows went back to default drive therefore.
My issue was similar.. drives "ejecting" improperly during sleep.. in my case it also resulted in some RAID corruption as I mentioned.. at least in my case, setting my energy saver as shown above seemed to do the trick and this has not recurred.. I hope this si something that apple can fix with a patch rather than being something inherent in the new hardware..
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3 minutes ago, line-weight said:
This wasn't when you had a floating view pane open on a second monitor by any chance was it?
This was in a main window.. main monitor.
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Brief description of my experiences so far with the M1, this is not a recommendation, just a report.
Mac power user for many many (many) years..
I went for 16GB of RAM with a 1TB SSD, Though I've done many clean installs, I decided to give migration assistant a try this time and the process was flawless as far as I can tell.
I was on a trashcan pro, 6 core D700 64GB RAM, Big Sur.. all updates incl. VW 2021 SP3.
The experience could not have been much easier, at the end of the Migration the new machine appeared virtually identical to the old.
I'm running dual monitors.. primary is a 32" BenQ, running off TB port on the M1 connected with a TB to Displayport cable, the other monitor is connected via HDMI.
No issues with sleep regarding monitors, monitor recognition et. al.
I have an OWC RAID connected via TB for content storage and Time Machine.. here is one rub: one of the RAID sets would lose integrity and need to self repair if I let the machine completely sleep, so I have set my energy saver preferences as shown.. the problem has not recurred.
Vectorworks is running smoothly, all preferences and workspaces were migrated correctly .. I initially noted some funny flickering doing rotations of a smallish residential project in Open GL, which seems to have gone away, and I can't reproduce the problem, so not sure what's up there... so far literally everything I have needed to do has worked seamlessly... It's not high stress.. but fully modeled small residences including site models are working very smoothly, Rendering performance in all of the modes has become quicker, though not radically so.. especially noticeable in Hidden Line.. obviously this is totally anecdotal.. as always YMMV.
A side note, Trashcan sold very quickly on eBay for more than enough to pay for the swap.. in summary, I'm a very happy camper..
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18 hours ago, line-weight said:
I have 3 monitors + USB hubs running (mostly) fine on an M1 mini.
@line-weight Could you describe how you are running 3 monitors?
Is it a scheme whereby your screens are connected through a hub rather than directly?
Also if anyone in the group has recommendations for a hub that works well with a mini (especially the "mini sized" type).. I'd appreciate a recommendation.
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42 minutes ago, fuberator said:
This was my logic. It was not easy getting rid of the trashcan. And when the next batch of upgraders wakes up as new macs come out the market will flood.
I think its a no brainer if you can do without all the TB ports.
I got a macminishaped usb hub with a 2.5'' drive enclosure as well and have not had a single moment of regret so far even i if loved the trashcan. Best machine ever built imho.
which hub did you go for?
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I think another factor to weigh when making this decision.. yes, the current M1 is not a huge improvement over a 2013 trashcan..
It is however more fluid in OpenGL.. that's nice.. and the performance is better, though not by a huge margin.
But, I would assume that as time goes on and Apple Silicon becomes more ubiquitous, that the Trashcan and other Intel models
will likely crash (or greatly decrease) in resale value.. so now is a better time to transition if one wants to get a bit more $$ out of
selling an existing machine.. I'm guessing that I'll either make a few dollars or at least come close to break even when I sell the
2013 Pro.. there's still a market at this moment.. that'll get worse over time..
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Received my M1 Mini today:
Used migration assistant to transfer from my Trashcan Mac Pro to the new machine.. so far I'm impressed.. everything has gone quite smoothly.
As I open some VW files, I'll let you know how it goes.
Model Name: Mac mini
Model Identifier: Macmini9,1
Chip: Apple M1
Total Number of Cores: 8 (4 performance and 4 efficiency)
Memory: 16 GB
System Firmware Version: 6723.101.4
OS Loader Version: 6723.101.4
Serial Number (system):XXXXXXXXXXXXXXXXX
Hardware UUID: XXXXXXXXXXXXXXXXX
Provisioning UDID: XXXXXXXXXXXXXXXX
Activation Lock Status: Enabled
M1: cinebench
multicore: 7563
single core: 1504
Mac Pro: cinebench
multicore: 5316
single core: 742
Results from Geekbench 5:
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I took the plunge and ordered an M1.. I'll report back in a couple of weeks on performance, dual monitors etc...
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Another question to the group: Anyone using dual monitor on the M1?
Any thoughts?
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On 4/22/2021 at 2:58 AM, fuberator said:
As long as rendering in VW is CPU based it will always be slow. Same for C4D or any other 3D program. Fast rendering needs GPU cores, at this point you dont even get that for free in C4D. The one boost you can feel is openGL.
My M1 mac mini blows my mac pro 2013/6core/32GB out of the water in 3D movement of a complex scene with openGL+ambient occlusion.
I’m considering the M1.. what sorts of projects have you been doing on yours? Any further comments on performance?
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FWIW: Here is a geekbench comparison between my 2013 Mac Pro 6 core 64 GB RAM and an M1 Mac Mini:
https://browser.geekbench.com/v5/cpu/compare/7591582?baseline=7586338
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I actually quite like the Logitech MX Master 3
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@Taproot Thanks for this.. very helpful.
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1 hour ago, hollister design Studio said:
Two thing I don't have a handle on.
How do I select a hidden face?
1. I select object I want to push/pull
2. if face is behind I Alt select
3. but if object is hidden by another geometry VW doesn't follow the expected ' select face from selected object, but selects faces from any object. Effectively making it impossible to directly select.
Select Coincident Objects' doesn't seem to be an option here (greyed out in my right click)
What am I missing?
My current work around:
1. Faces B, C, D, and E are automatically highlighted - but the face I want, A, is not.
2. I select B and pull it out
3. I can now select A and push it to snap into position
4. I select B again and push it back to original position.
This often works in a simple situation like the screen grab, but often with interior geometry I have to select object and move them to a "HIDEN' design layer and then move them back.
Plus that's a lot of steps for a simple face edit - simpler method?
Second Question:
1. I 'taper face' a corner face to 45deg
2. I need to push/pull is into a new position as dimensions have changed.
3. push/pull 'extrude face' and 'move face' both seem to extrude in the direction of the face normals?
How do I "extrude along edge" to use the 3D vernacular?
would it make sense to go back to the Taper Face tool, and modify that face back to the desired angle?
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Designer 2021 running under 11.0.1, (previously using the beta for a couple of months) very stable.. no issues as yet.
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this is very handy.. @PatStanford suggestion still works properly in 2021
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There is some interesting content from Europe on the VW University site that could be made doubly useful if there were english sub-titles made available..
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2 hours ago, rDesign said:
In light of the new Materials functionality in Vw2021, I would like to see an in-depth workflow video on using Materials and Worksheets for estimation of material cost / quantity take-offs. Preferably using styled Walls / Slabs / Roofs with components, as well as styled Doors & Windows. Thanks.
Since I do primarily design build, that's an excellent summation of what I've been thinking.. as well as advanced use of all data, data tags, worksheets, etc.. which are so useful for putting together both material costs, and keeping track of code requirements, sq. footage, footprint etc etc etc.. the uses are so numerous.
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4 hours ago, Christiaan said:
Ha, yes, I submitted my own but it didn't even make the cut. I agree with your analysis but I think urgency is still not winning the day. It seems to me that somebody at Vectorworks is still winning the argument that these tools can't be the priority.
P.S. remember to upvote.
I submitted a similar question as well.. seems like they don't really want to address this in a public/live forum..
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To add some more info here.. In Big Sur latest beta and VW Designer 2020 SP5, I spent the last few days working in a file doing some simple things.. (corrections for a permit cycle) doing a lot of annotation editing in viewports, clouding, callouts etc.. and experienced no issues whatever..
This is simple stuff.... not modeling, stair tool etc..BUT.. I hope it bodes well for 2021 and Big Sur. (YMMV)
I do NOT recommend anyone try this unless they have backups of both system AND all of the VW assets that you're using...
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Just for information, this is a fresh install of VW Designer 2020 SP5 on an external SSD, (same disc as the OS)
I did not do any customization of VW (I do have custom workspaces and commands on my main install)
Don't know if that has any relevance.
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trashcan mac, 2020 sp5, beta 5 of Big Sur.. I don’t have this issue. exit edit button displays normally
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On 8/19/2020 at 10:43 AM, zoomer said:
That is nice to hear.
As I already switched to Big Sur 😉
@zoomer any feedback on Big Sur? I have an external disk with Big Sur to play around with, looking for compatibility issues and VW2020 seemed stable..
That's just playing around with some existing files, and not extensively.. what are your experiences..
Strange circles and lines outside the drawing
in General Discussion
Posted · Edited by dtheory
Opening this file.. obviously I can't comment on why this happened in the first place, and why the various circles and lines cant be "force selected" and why the scale of the circles is so large etc.. lots of idiosyncratic behaviors here..
This should be addressed by staff.
The affected class is "paradiso".. this was by process of elimination..
There is a line type in the file that includes the circles.. (Line Type 2). The giant circles are part of the line type..
If this line type is deleted, the problem graphics go away..
When doing the delete.. you'll be prompted to either delete completely, or choose another line type to substitute for the deleted one..
I chose to substitute a simple solid line (Type 1).. file seemed to display normally from my limited sense of what it should look like..
Seems like the display of the circles was caused by the use of this line type..