Cara2
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Posts posted by Cara2
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@Benson Shaw I did the same method as you suggested in the end. I was just hoping that there would have been a quicker method as this can be fairly time consuming when you have a lot of classes to go through! But thanks for the help!
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Is there a way to do this method whilst retaining the classes the original 3D symbols were on? I have many 3D symbols on many different classes. When I select them with the magic wand tool and convert them to 3D loci, following the method above, they all move onto the same class the original 3D loci was created on. This means I lose important information of what the 3D loci points represent e.g. Spot Heights, Tree Heights, Eave etc. making it complicated / creating inaccuracies when creating a site model.
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Thanks @lisagravy and @Tamsin Slatter but I've tried those ideas and it's still not working! It worked yesterday when I opened the file but not today - do you think there is a glitch?
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On 12/2/2016 at 12:02 PM, lisagravy said:
Hi there,
I have created a site model in Landmark / Renderworks, and created a series of polygons which I converted to 'Landscape Areas' set to render as texture beds, and sent to surface.
I can see these clearly in top / plan view, but in any flyover or render view I they disappear - even in final renderworks render settings!
Can anyone help me with what I'm missing?
Thanks,
Lisa
I have this exact same problem - I have looked down the forum and tried everything that people have said but it still doesn't seem to work. Does anyone have anymore suggestions? I'm using Vectorworks Landmark 2020
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I have added 'Pad' and 'Pad with Retaining Edge' site modifiers to the Existing Site Model. When I try and add a 'Pad with Retaining Edge' site modifier to the Proposed Site Model, warning triangles (Site Modifier Conflicts) come up where the proposed site modifiers overlap the existing site modifiers. I am aware that if site modifiers touch/conflict, results may not be as expected.
But how to I overcome this? Is there another way to do it? Can I export the existing, modified site model and then import it in a new file as just 3D loci/contours then when I add a site modifier, there won't be any site modifier conflicts?
My ultimate aim is to calculate the cut and fill of the site based on the modified existing site model and the proposed site model.
Images:
1. The proposed site modifier is selected with the existing site modifier in red.
2. Show the site modifier conflicts
3. The model in 3D. The proposed site modifier is supposed to create a flat slab at 40.135m, instead, I have part of the terrain cutting through.
4. Shows how the proposed site modifier is working on some parts of the model and other parts it is not. This pad should be at one level.
Thanks for your help in advance!
Landscape Areas Texture Bed Rendering
in Site Design
Posted · Edited by Cara2
@parveenkd
A checklist of things I try when they don't work:
This is all I can think of for now. Please correct me if anything I have said is incorrect. I hope this helps!