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Adam Robinson

Vectorworks, Inc Employee
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Posts posted by Adam Robinson

  1. Hi @rebu1985,

     

    In file B, right click on File A in the references part of the navigation palette or organization palette and select edit.  From here you should be able to turn off the option to automatically update out of date references during the file open.  Apart from this, it shouldn't automatically update the references if you've got both files still open when you save the edit to the reference file.

     

    Unless anyone knows any other option for this.

    • Like 1
  2. @Art V,

    There should be an option within the advanced options called download update (when holding Alt).  You can then use the downloaded file to do the offline update.

     

    If for whatever reason, the download update option isn't listed, you can use the attached documents to use the Mac terminal or the Windows command prompt to download the update files.  You can either download a general update or a targeted update to get the desired result.

    Offline update [Mac].zip Offline update [Windows].zip

    • Like 1
  3. Within the NVIDIA control panel, do you have the option to add a program called CineRenderNEM?  If so, try adding that as that's the driver we use.  Make sure to add the version which is located within your current version of Vectorworks' program folder.

    image.png

    • Like 1
  4. Hi @Sherriff,

     

    This will most likely be down to the settings in your NVIDIA control panel.  Please try the following:

     

    Right click on desktop > NVIDIA Control Panel > Configure Surround, PhysX (might be PhysX settings) > set the Processor to your GTX card > Apply > Manage 3D settings > Program Settings > if Vectorworks 2020 isn't in the drop down menu click Add > select Vectorworks 2020 > Add Selected Program > Apply.

     

    I hope this helps you.

  5. I have now managed to replicate the issue like you have.  It seems to depend on when the object is assigned a class.  If the object is created with the the class active then it will break however if you create the floor in the none class then assign the floor your newly created class then it seems to work as I first discovered.

     

    Here's a link to a video I just made on it:

    https://cloud.vectorworks.net/links/11e9cef165cf621282270a7c60cb7e10/

  6. Hi @michaelk,

     

    I have tested this and have seen that for whatever reason in VW 2019 when you create a floor in this way only the top part gets a texture.  The texture for the bottom and sides get set to none by default.

     

    To get around this, I suggest you experiment with slabs or extrudes.  I shall notify the engineers of this (VB-164676).

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