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MRoth

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Posts posted by MRoth

  1. Hi

     

    I would like to build a translator. It should refer only to the document structure. Texts placed in the document can be disregarded. The rest should be translated.

     

    For this I have encountered some problems.

     

    - Is there an easy way to generate a list that contains all symbols, wall styles, line types, folders, etc.?
    - What kind of object has the object type 57? I found it by examining the parent object of a folder. Unfortunately, it is not listed in the appendix.

    - Similar to point 1: Is there a way to loop through all data visualizations. Again, unfortunately, I have not found any documentation.

     

     

    Thanks in advance for the help.

  2. Maybe I have an idea. But I'd like to run a few tests of my own before I promise too much.

     

    For these tests I would need some more details.

     

    - It seems as if you always fill one half of the shelf with plates and the other with glasses and bowls. Is that correct?

    - What are the diameters of your dishes?

    - Are there any specifications for your shelf regarding size? For example, only with certain depths?

  3. Are these all individual objects that can be placed completely randomly or would it be possible, for example, to pack the glasses in a predefined block. This block would have a length that could be used again.

  4. At the node level this can't work as far as I know. But mostly a loop can be bypassed. In your case you could divide the length of your shelf by the width of your objects and get the number of objects that fit into your shelf. Now that you know how many objects it takes, you can use a range node and some math to calculate the insertion points and then place the objects.

     

    With objects of different widths it gets more difficult, but there should be a solution here as well.

    Otherwise you will not be able to avoid a user-defined node.

     

    Is this about your books or another project?

  5. Because I am using a student version, I can't send you the finished node. So here's the code that does what you want.

    #MRoth
    #V1.0 20200523
    
    @Marionette.NodeDefinition
    class Params(metaclass = Marionette.OrderedClass):
    #APPEARANCE
    	#Name
    	this = Marionette.Node( 'Get Part Min' )
    	this.SetDescription( 'Break the list into a list of lists of length n' )
    
    	#Input Ports
    	inList = Marionette.PortIn( [], "list" )
    	inList.SetDescription( "The input list" )
    	n = Marionette.PortIn( 1, 'nStep' )
    	n.SetDescription('Number of items per split list')
    
    	#OIP Controls
    
    	#Output Ports
    	list = Marionette.PortOut('lists')   
    	list.SetDescription( "The result lists" )
    	mi = Marionette.PortOut('nMin')   
    	mi.SetDescription( "The min value per list" )
    	bo = Marionette.PortOut('iIndex')   
    	bo.SetDescription( "A bool that indicates whether it is the min value in the list." )
    	ind = Marionette.PortOut('bMin')   
    	ind.SetDescription( "The indexes of all min values." )
    
    #BEHAVIOR
    	this.SetListAbsorb()
    	
    def RunNode(self):
    	#inputs
    	list = self.Params.inList.value
    	n = self.Params.n.value
    		
    	#script
    	n = n[0]
    	newList = [list[x:x+n] for x in range(0, len(list), n)]
    	
    	mins = []
    	bools = []
    	index = []
    	for x in range(len(newList)):
    		l = newList[x]
    		m = min(l)
    		mins.append(m)
    		for y in range(len(l)):
    			item = l[y]
    			if m == item:
    				bools.append(True)
    				index.append(n * x + y)
    			else:
    				bools.append(False)
    				
    	#outputs
    	self.Params.list.value = newList
    	self.Params.mi.value = mins
    	self.Params.bo.value = bools
    	self.Params.ind.value = index

     

    And here how the node is installed.

    grafik.thumb.png.137c428b833807d635d36af399f88f06.png

     

    There are certainly better ways to build the node, but the above one works, which in my opinion, is the most important thing.

    • Like 2
  6. How do you want to enter the values? In a separate dialog box.

    In this case I would recommend you to use CTRL + D [Duplicate] and then CTRL + (ALT) +  M [Move/Move 3D.

     

    If there schould be a command for each direction and length of movement, there will be six commands. But they are quite easy to create.

  7. Hello everybody


    I'm looking for a function to set the color of a single character of a text.

    So exactly the opposite of GetCharColor.

     

    I want to install this function in a marionette node. That's why it would have to be a Python command.

     

    Thanks for the help.

  8. With your wish there are some problems which I could not yet solve or which might not be solvable at all.

    1. How should the values be stored? If they are saved in a text field, this is also visible in the finished MarionetteObject, which is in my opinoin a bit unattractive.

    2. When the button is clicked, the previous nodes are not processed. Therefore it is not possible to calculate the options. The dialog always shows the default values of the node.

     

    Therefor it is probably the better option to simply use a popup node.

    If someone still wants to continue working on it I have uploaded the approach for the node here.

    Popup Dialog on Click.vwx

     

    Same text in german

    Bei deinem Wunsch gibt es einige Probleme die ich noch nicht lösen konnte oder die eventuell gar nicht lösbar sind.

    1. Wie sollen die Werte abgespeichert werden? Wenn sie in einem Textfeld gespeichert werden ist dieses in dem fertigen MarionetteObject ebenfalls sichtbar, was in meinen Augen ein wenig unschön ist.

    2. Beim Klick auf den Button werden die vorhergehenden Nodes nicht ausgeführt. Daher ist es nicht möglioch die Optionen zu berechnen. Im Dialog werden immer die Defaultwerte des Nodes angezeigt.

     

    Von demher ist es wahrscheinlich die bessere Option einfach ein Popup-Node zu verwenden.

     

    Wenn trotzdem jemand weiterbasteln möchte habe ich den Ansatz für den Node hier hochgeladen.

     

    • Like 1
  9. 13 hours ago, GRZEGORZ said:

    The easiest way to create custom node is to modify existing one.

    Thats what i actually did.

     

    For the node above I used the Int-Node as base.This, because it was already on the drawing and (whats more important) the input and output ports are correct. The Int-Node and your node both have an integer OIP input and a single output. This means no new ports need had to be created. It is always an effort to create new ports and therefore much easier to reuse existing structures. For the same reason, the node is not completely rewritten. I always try to copy and reuse as much as possible. It's a lot easier.

     

    After deciding which node to use as a basis (A decision on life and death😂), I deletet the first codeline. Without this step it isn't possible to change the code. Then i copied your code into the node and made some changes to create the output list. Next step was to integrate the Integer-Input and replace 1.68 through the code into the phi-node. Last but not least the inputs got new names and descriptions.

     

    Between these steps there was always a test whether the node still worked correctly.

     

    All in all, the creation of the node took about 5 minutes. This also explains the bad descriptions.

  10. Gern geschehen. Das nächste Mal auch gerne im deutschen Forum. Dort gehen keine Infos wegen den Übersetzungen verloren. 😊

     

     

    You're welcome. Next time also gladly in the German forum. No information will be lost there because of the translations.

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