During render tests some problems occured concerning the renderworks color white mode as a background render. It shows random polygonal pixeled elements. on the oder hand in the normal open gl mode everything seems to be fine and solid.
The whole 3d model is a generic solid, not a mesh based model. Attached you´ll find a screenshot from both situations.
We are using a VW 2019 SP3 in a imac with macos mojave operating system.
It would be really helpful if someone has any idea of how to solve it.