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vassen

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Posts posted by vassen

  1. 5 hours ago, JMR said:

    We are experiencing a strange "black curtain" also that slides down the screens and precedes a crash. This is a separate issue from the sudden speedy exit, I think. Again, across completely differenct setups and Win 10/11. VW version 2023, SP8s.

     

     

    @JMR Black curtain? any screenshot? or if we could see the file?

  2. 1 hour ago, Carol Reznor said:

    hi @vassen

     

    If it is not the trees that are causing the 'slowness', try checking both your hardscapes and site model.

     

    what to check for in your Site model: is the Source data simplified enough for ease of use? For example when the source data consists of polylines, how complex are these?

     

    what to check for in your Hardscapes:

    - in the drawing: Are the paths of the Hardscapes (Boundary mode) properly closed? Sometimes it happens when you check the path within the Boundary Hardscape the line is not actually closed) - Can cause issues. 

    - are the hardscape components defined by materials? Do these materials use a texture Surface hatch? Surface hatches can slow down the rendering of VP in my experience. I believe changing some VP settings in this case can help.

    Good luck!

    Thanks for your detailed answer. The Hardscapes are properly close.

    We uses all vectorworks materials in the design.

  3. On 4/6/2024 at 12:10 PM, JMR said:

    We are experiencing these sudden crashes a lot, too. Worksheets seem to be the usual culprit, but also while drawing something (no pattern detected there).

     

    It happens in a blink of an eye, the program simply gone from screen. Across all different pc's and in both Windows 10 and 11. Across brand new machines and very old ones.

    Hello may i know if you are getting this issue with vectorworks 2023?

    Was the project created on 2023 or an old version?

  4. Hello, I am Vassen of Mauritian origin, my country of origin is in the Indian Ocean on the west coast of Australia.

    I have been using Vectorworks for the past 5 years and have acquire quite some experience and always learning and improving my knowledge about it.

    I work both on 2D drafting and 3D modelling on Vectorworks and Lumion for rendering.

     

    I am currently looking forward for new opportunities as Vectorworks technician/drafter

    I am willing to work remotely or abroad if needed.

    I can communicate both in French and English (Oral and verbal)

    I have been working on project in France for the past 5 years.

     

    Some work examples can be viewed in the link below

     

    https://drive.google.com/drive/folders/1BgyvjX6kqomWZ1GPTDEU3hPYk0vGrv3B?usp=drive_link

     

    I would would be more than happy to provide my portfolio & CV on request.

     

     

     

    Vassen Iyaroopoolay

    Vectorworks Technician

    vassen2ik@gmail.com

    +23059815135

  5. @Jeff Prince

    I have draw a polyline ==> converted into 3D polys ==> send to surface on the site modelling ==> extrude along paths ==> to get my Curbs

    But this does not work on every occasions, i guess it it's because of too many vertices.

    On some occasion i have to copy it on another file so that i can use the method describe on the first line.

     

    I will try the method of the using the border from the hardscape to see if its ok with presentation.

    Concerning the NURBS curve i have not yet try it.

    I need to try both method you mention and see if goes well

    Will keep you posted about the outcome from my part.

     

    Thanks for the advice.

    • Like 1
  6. Hi everyone,

     

    I am currently working on site modelling and placing all my design work directly on the site model.

    I would like to know how you guys proceed to create Sidewalk or road border as shown in the capture screen attached?

    Before i was doing extrude long, but this way function only if it's on a straight line.

    In my case it has to follow the site model as in the Vectorworks file attached.

     

    Thanks for your kind advice and help

    800x800-t4-schéma.png

    Exemple.zip

    Exemple1.jpg

  7. 3 minutes ago, line-weight said:

     

    Have you done the experiment of hiding all the trees, and seeing if this helps?

     

    Best to be sure about the cause of the issue before working out solutions.

    For this project, i have not yet made the viewport for this project. will soon do it and keep you updated.

  8. 3 minutes ago, bcd said:

    VW->Lumion is great there's no reason to consider shifting to C4d - in fact if you were do do that it would be significantly better to render using the Redshift engine in C4d rather than C4d itself.

    In this instance, I'd be placing low-res trees in VW, Exporting the Tree Layer on it's own and over in Lumion import the Trees Model, align it to your Master and use Place item on nodes  to replace all the low res trees with high res, optimized Lumion trees.

    @bcd That seemed to be a nice idea, need to look after it.

    The issue for me is that i do print my vectorworks viewport without rendering sometime, so having low res tree or other low res element quite affect the quality of presentation around the building or house. Printing of elevation and isometric view with low res element is not presentable to my point of view....

    But working on it to see how to reduce the pain of updating without loosing time.

  9. 10 minutes ago, line-weight said:

     

    What @vassen is trying to do here shouldn't be a problem in VW, and exporting to cinema 4D is unlikely to be a useful workflow.

     

    It's not a rendering - it's a shaded view.

    @line-weight thanks to you are straight to the point.

    I guess i would have to find a new where of doing my workflow to be able to update my viewport rapidly as on some project i take roughly a whole date to update my viewport and generate all the PDF which is quite a pain as you can not doing anything when viewport is being updated.

  10. 15 minutes ago, VIRTUALENVIRONS said:

    Addressing only presentation and print.

     

    Your problem is not new and there is a reason many people choose to render/animate in CINEMA 4D.  The files become much lighter, not necessarily smaller, but lighter.

     

    A CAD system has to carry much more technical information than an Animation System.  Even if you don't add anything yourself, the system does it on its own making files heavier.

     

    When you send a file from Vectorworks to CINEMA 4D iT becomes much lighter.  Symbols or instances also don't need to carry any info.

    Thanks for those info.

    But the issue is not to send to cinema 4D or any other rendering software.

    The issue here is within Vectorworks itself. The viewport take long to update when we are in shaded or openGl mode.

    That why i was asking about workflow in vectorworks if everyone have same issue as i am having or your workflow is different to what i am doing.

  11. 1 minute ago, Tom W. said:

     

    Can you confirm these aren't section VPs?

    I work with both normal elevation and section viewport for my elevation in shaded mode and both took time to update

    They are not on the same sheet layer.

    The reason i use these 3D plant is because i uses them directly for my rendering on lumion...

  12. 28 minutes ago, line-weight said:

    Isn't VW shaded mode clever enough to know it doesn't need to render every leaf at that scale though?

     

    Does it work differently in viewports from how it works in live views of design layers, where you can move around models with complex geometry in real time and it doesn't try to resolve stuff in the distance?

    When i work in real time it does not lag that much but when i am in viewpoint for update its super slow

  13. 30 minutes ago, shorter said:

    It's the trees.  Do you need trees of that resolution everywhere?  The view is at a scale/size that makes seeing every leaf a bit redundant.  When zooming in try hiding some of the trees that you do see in the view.

    Hmmmm ok, how would you hide the tree separately?

    Do i have to put each tree on one class? if i have around 200 new trees in a project how would you proceed?

    With or without tree viewport tend to be slow a time with vectorworks 2023 to update in when in shaded mode...

  14. 14 hours ago, bcd said:

    Hmm, have you experimented with temporarily turning off the trees and hedges.

    Some of these can be heavy and if you notice a significant improvement it may be worth replacing with a lighter one.

    Will check to see if this work. The tree do make the file bulky.

  15. 1 hour ago, bcd said:

    Have you already turned off the classes for all the interior components in your referenced houses? Plumbing, interior furniture, stairs, etc?

    @bcd, the interior is on another layer which is switch off, the elevation contain only the wall, texture, windows, trees and site modelling.

  16. 1 hour ago, line-weight said:

    Well that seems like a reasonable amount of RAM.

     

    Reason I asked was that I've had experience of viewport rendering (when the viewports contain a large amount of geometry) taking a very long time when RAM usage gets overwhelmed. On a mac you can monitor what's happening with memory, assume similar is possible on a PC.

    Yes the large amount of geometry will take long time to render.

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