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Cavan Smith

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  1. Thanks for the reply Boh, Yeah I understand how to apply a texture to a class... I just want to know if there is a way to view the class graphic (2D) in (3D) without having to create a new 3D renderworks texture (to be the same as class graphic in 2D) We have a lot of classes with custom graphic attributes in our template... so this would require us to convert our class graphics (2D) into 3D renderworks textures... It would be a ton easier if we could just check a box to see the 2D class graphic in 3D. (without assigning a duplicate texture ) Cheers.
  2. Hi there, I am a Landscape Architect based in Sydney and am fairly new to Vectorworks. Just wondering if there is a way to automatically link your class graphic attributes to your 3D texture attributes? I just want to be able to see the same 2D (class) graphic attributes when orbiting in 3D. Am I missing something? or do you manually have to assign a texture to your class? (Applying texture to object class) If no texture is applied to the class, my hardscape looks like wireframe in open GL. Internal origin is set close to working objects. Thanks! (Currently working on VW 2019 - Landmark.)
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