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nlov

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  1. Thanks for your help @Jeremy Best, I restarted the computer last night and played around with the heliodon and settings and placed a new camera and it seems to be working now. Ill let you know if it happens again Cheers
  2. Thanks @Jeremy Best, ive been through most of the tutorials, im only running a single heliodon as a light source with bounces and have tried various heliodons and bounce levels. the file is too big to upload. ive never had this issue with standard VW render styles before. Could it be an exposure issue? im unsure how to adjust these settings.
  3. I am having a very similar issue. OpenGL shows all geometries but when other render selection is changed VW seems to decide what I can/not see... First noticed with 3d Poly trees, where it will be solid in OpenGL but the fill is automatically removed for final quality.
  4. Hey forum, first time poster. I am having some issues with the brightness on my interior renders. OpenGL renders as usual, but as soon as a renderworks style is selected, the screen/viewport/working plane becomes very bright. I have adjusted brightness and lighting settings in both viewport options and renderworks styles but can't seem to get it to render properly. I have been attempting to do quick preview renders, but final quality renders have also been attempted but aren't any better. Attached is the most recent attempt with lighting options. Any help/advice is appreciated.
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