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PVA - Admin

Vectorworks, Inc Employee
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Posts posted by PVA - Admin

  1. Correct, we have yet to come across a reliable way to correct this on ATI cards, only Nvidia cards that utilize the Nvidia Control Panel.

    If and when we do come across a standardized solution, we will make an ATI-specific article to go with this Nvidia-specific article.

  2. Its behaving a little oddly here too in my own test file. If I disable just the component class(es) involved in the wall end cap, it appears incorrectly, similar to how your example above does. Same results if I use Hide Details or disable Show Wall components.

    It seems to behave as expected if I disable ALL the component classes, causing the wall to draw itself as a solid white area that extends all the way to where the cap does.

    Submitting it now, thank you.

  3. No problem at all, Kevin. I can't personally speak to the "why" of every question, especially when it comes to programming decisions, but i'll do my best to get users up and running as quickly as possible.

    Opacity Preview was the addition of a button in the Opacity dialogue box (the opacity controlled by the attributes palette) that lets you see what the opacity change was before exiting the dialogue. Removing the need to change the opacity, click ok, see the change, then open the dialogue box again if another change is needed.

  4. DaveD was able to isolate the issue with your file. It looks like the sweeps used in the tops of the canisters were set to a .7 degree increment, which resulted in exceedingly complex geometry for OpenGL to work with. (You wont see this complexity in wireframe, as it simplifies objects like Sweeps. )

    You can see the detail if you render one of the sweeps in OpenGL and set the fills of the geometry inside the symbol to "None":

    [img:center]http://i.imgur.com/pKr84qB.jpg[/img]

    Luckily, you can select all of the sweeps at once and change the Seg value from .7 to something more like 5.0 and get good quality with no faceting while dramatically reducing complexity:

    [img:center]http://i.imgur.com/xBhKUWf.jpg[/img]

  5. Just downloaded 2014 and I have to report. "Out of memory" on my first test file built in 2013. I have a Mac Pro with 32 Megs of ram. I am not out of memory. I will test the file for bad objects and retest but I will not be switching my work over to the new software.

    Something is definitely up with your file, I have it in testing now. However it doesn't seem to be anything in your methods, the file is nowhere near complex enough that it should be this slow and throwing memory errors. Testing continues.

  6. Found a number of things out about using the SpaceNavigator with 2014, specifically on OS X 10.8, but im sure it will apply to most Mac OSes:

    To start with, my settings after customizing them:

    8TvUaao.pngkBwPvoz.png

    However, before these customized settings would work at all, I had to go to the "Configure" menu on the top of the system prefs pane and remove Vectorworks 2014 and re-add it. This may just have been because I had been using beta versions of 2014 before, but I'm not sure.

    In any case, after I re-added it to the list manually, I was able to map the axis as shown above and this feels much more natural for me compared to the default settings.

    Note: I mapped 3D Mouse in and 3D Mouse Out to function as the mouse wheel scroll in and out (they're inverted) and with the threshold set to 50% or higher, it only triggers when I deliberately tap the knob forward or backward.

  7. For that you would probably be looking for the Taper Face tool that was just added in Vectorworks 2014:

    http://www.vectorworks.net/2014/new_features.php

    (Video cant be linked to directly yet, should be in the "Best in 3D" section on the far right.)

    That tool and Twist were very well liked and well received, I wouldn't be surprised to see more tools like them appear in the future. The way Sketchup handles editing of raw 3D geometry seems to be very intuitive and many users have asked how to use Vectorworks in a similar manner.

  8. If you don't think you have a use for it, most likely you won't need to touch it at all, it isnt for every workflow.

    The Plane system was mostly introduced to accommodate the varying types of users we have.

    There are a large number of users who are in 3D all the time, no matter what, to them Screen Plane is worthless. In the middle, and the more common type of workflow, is a combination of 2D and 3D, which the system works well with as long as the user understands the Plane system as well as Unified View.

    (While i'm thinking about it, take a look here for info on Unified View: http://kbase.vectorworks.net/questions/733/Unified+View )

    The final type of user, mostly users that have been using Vectorworks since the days when it was known as MiniCAD, only drafts in 2D, to the extent that they will draw elevations and sections manually rather than using the hybrid wall/door/window tools and create section viewports and elevations from them.

    In the future 3D will be the primary focus most likely as it is becoming more and more common, but for now the Plane system is trying to address 3 completely different ways of thinking all in one interface, to varying degrees of success depending upon the situation.

  9. What operating system are you currently using?

    On Windows at least, symptoms like that can sometimes be as simple as QuickTime needing to be reset (which can be done by rebooting normally) or restarting a browser in the background that has video playing in it.

    However you said you had already rebooted it to no avail, so if it does start to happen again let us know and we can go further.

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