Jump to content

Niels Timmer

Member
  • Content Count

    16
  • Joined

  • Last visited

Posts posted by Niels Timmer


  1. Hi all,

     

    When I'm working with the Marionette-tool, very often I get these problems:

     

    1. The OIP does not update when I select different objects. I can only change properties this way: right-click > properties
    2. Cmd + z doesn't take me one step back, but a lot of steps. Meaning that cmd + z very often erases my work for the last hour. Redo doesn't work. Edit > Undo doesn't have this problem.

     

    Are others also facing these issues?

     

    I use Vectorworks on both MacOS and Windows, the described problems occur on both operating systems.


  2. For an apartment building I work with spaces to determine the area of each apartment. My client would like to have the netto area of each apartment, without the area occupied by the shaft.

     

    I drew the outer walls of the apartments, and a wall around each shaft. Then with Inner Boundary mode selected, I create the spaces. Works fine. But after a while the reference point of the space moves to inside the shaft and the area of the apartments is displayed incorrectly, because it now shows the area of the shaft.

     

    On the attached image it shows the issue: apartment no. 50 has changed its size to the size of the shaft.

     

    Does anyone know how to resolve this? (I hope the description of my issue is clear, English is not my native language, feel free to ask questions)

    Schermafbeelding 2019-09-27 om 09.57.06.png


  3. Thanks for the replies! Unfortunately, I'm not there yet...

     

    As you can see in the attachment, I have a list with points that I use to create a polygon. I know which vertices need to be arc vertices, but the Change Vertex Type node doesn't work apparently. Could someone have a quick look at it?

     

    (next to the Marionette object is the shape that I would like to have in the end)

    190712 ChangeVertexType.vwx

    • Like 1

  4. On 6/24/2019 at 2:38 PM, Marissa Farrell said:

    You can create your profile the same way I got around the compose issue - determine the location/drawing order of your vertices and feed them into a Poly node.

    Using the Ordered List node allows you to order the points that are going into the Poly node, if you were to just wire them all into the same port, the Poly node could take them in unpredictably. Ordering them ahead of time will ensure that they are drawn exactly how you expect.

     

    For example, a square profile - you would provide it 4 points (0,0), (0,1), (1,1), and (1,0) into the first four ports of an Ordered List node, placing a Polygon 2D node after it. You then have two options; you can use the Set Closed 2D node after the Poly node, or you can wire the first point, (0,0), into the fifth port of the Ordered List node (item4).

     

    I hope this helps, but if it doesn't, feel free to keep asking for clarification 🙂 

     

    I'm currently facing the same problem: the compose node doesn't work inside a Marionette Object. How would this workaround look like if one of the lines is an arc? (I have two arcs and three straight lines that form a closed shape together)


  5. In the attached file I have three Marionette Networks.

     

    The first network is simple: it extrudes a polygon along a path. The script knows which polygons to use, because I named them 'Profile' and 'Path'.

     

    The second network is almost the same, except that instead of one path I created multiple paths and grouped them.

     

    The third network is almost the same as the second network, but the third network is wrapped. What I would like is to use the group of paths as 'Control Geometry'. But when I select the wrapped network and the group of paths, right-click and then 'Convert to Object Node...', both the wrapped network and the group of paths seem to disappear.

     

    How can I fix this?

    ExtrudePath.vwx


  6. Thank you for your reply. The second option is what I would like to achieve because we would like to be able to quickly test different shapes and sizes of the curved balconies in a detailed 3D view.

     

    I attached two files to clarify what I mean. In the PDF (and also in the .vwx file) you see two polygons and one balcony that has the shape of the first polygon. The 3D balcony was created with the AEC > Create Objects from Shapes... function. I used this function to model the slab, walls and railing/fence object. I hope Marionette can automate the process from polygon to detailed 3D balcony.

     

    With the Create Slab node I can create a slab in the shape of the polygon. But if I want my Marionette network to draw a wall object with the Wall node or Round Wall node I can't use a polygon (or an arc or a line) as a parameter. Basically it comes down to this: from polygon to wall. If you could help me with that then I'm almost there (at least I hope so 😉).

    Curved balconies.vwx

    Curved balconies.pdf


  7. In Vectorworks I use the "Create objects from shapes" function a lot. I would like to know if there is a Marionette equivalent of this function or if it is easy to script one.

     

    My goal is to create a Marionette network that creates curved balconies from a polyline. The balcony has a slab element, wall element as balustrades and a railing/fence element. All these elements follow the same polyline curve.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...