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chaz

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Posts posted by chaz

  1. Using VW2021 and having this issue, 3 days before I fly and this project starts becoming reality. None of the work arounds suggested work. I am the lead designer and admin on the project and running out of time on a project that cannot be delayed. I spent a long time yesterday and traced the error to resizing a rectangle. But now I'm in  completely different layers and none of them will commit.

     

    Very disappointing that no one from VW has commented here. VW doesn't really seem to be ready for Project Sharing, always have big issues. I'll probably move us to using referencing more in the future and rely a lot less on Project Sharing, just don't need the headaches when facing deadlines.

  2. On 3/24/2021 at 10:40 PM, Mik said:

    I had this same problem with VW2019 in 2019. Vectorworks tech support had me download something that made it work. This was on an older PC.

    It happened again last year on my new computer and they just said I need to upgrade to 2020 to make it stop.

     

    So here I am with 2021 and it still happens.

    I have reboot, refreshed, tried starting the Updater directly after rebooting without running anything else, gave the Updater a hole in Windows firewall. Nothing works.

    It just says the Updater needs to be refreshed, progress bar, repeat.

     

    Anyone else having the problem in VW2021? (I am on WIndows 10 Pro)

    Did you get this straightened out?

    On 3/24/2021 at 10:40 PM, Mik said:

     

     

  3. 2 hours ago, zoomer said:

    Could be that Slab and Floor Tools still produce flipped surfaces.

     

    That may be a reason why TM's selection + drag and drop fails.

    Have you tried to select/drop from the underside ?

    Would that work ?

     

    My floor is just an extruded rectangle. But, I just tried selecting from below and it works! Also tried selecting the drape from the backside and that works. I checked and "two-sided" is on.

    • Like 1
  4. I'm having a problem with exporting using the Datasmith plug in, I can't select some of the objects in TM, usually the floor. I click on it and it selects the starting ground, which is below my floor, also click on it with the eyedropper and it picks up the starting ground. I can select other objects in my scene. I can't drag textures to the floor either. I have pipe and drape, I can select the pipe but not the drape. This has happened on multiple files. If I export/import in C4D format, I don't have this issue.

     

    I have service pack 3.1 on a Mac. VW says there is an update but all I get is a message saying the updater needs to be refreshed so I hit "update", it runs through a progress bar and then disappears. Trying again to update just runs through the same thing again and again.

  5. 7 minutes ago, milezee said:

    I did some playing around with TM and Phasing scenes etc, my 1st attempt but looks promising, not used the latest 2020.2 release yet, need to have a play soon 👍, link below to example 

    Phasing Scene Test TM 2020.1.2

    I'm curious how you have the lighting set-up. I think you have some spots pointing straight up at your circular light fixtures due to the shadows and round light spots. But how are you preventing the sunlight that falls where the walls meeting the ceiling and what are you using for overall lighting in the room? It looks like you do have a few windows but not enough to light the room (?)

  6. I'm really on the fence about continuing with TM or not due to the changes in interior lighting in TM2020. I would like to stick with TM but if they have no intention of fixing interior lighting, it is a dead end for me. It is really frustrating, I still get much better results out of 2019, I've tried all kinds of things in 20 but with mostly unacceptable results and a lot of wasted time. This is a much bigger concern for me than a direct link with VW at this point.

     

    I'm starting to learn C4D, which is what a couple of our other designers use. But regardless, I really need a new computer and pretty sure I'll go PC for the first time in 32 years. It may not be the best time to be asking for an expensive new computer but I am past due with our company policy and my Macbook Pro just doesn't cut it on these programs.

    • Like 1
  7. 36 minutes ago, zoomer said:

    I think I have to play a little more with "refreshing" FBX.

     

    Basically, as long as C4D/FBX exports have proper hierarchies, like those

    from VW, I usually keep these object hierarchies when importing.

    As that has advantages if you need to modify things later in Twinmotion

    and as Twinmotion is able to deal with such complex hierarchies.

    (Much better than Modo !)

     

    So normally an Import "Collapsed by Material" for me is a Workaround

    where absolutely necessary. But if that's more reliable I have to rethink.

    What advantages are you gaining in terms of modifying in TM?  Are you just talking about being better organized in the Scenegraph? Have you found advantages of using FBX instead of C4D?

  8. 4 minutes ago, zoomer said:

     

    For C4D or FBX from VW I use always export "keeping VW hierarchy".

    Usually I do also import VW exports by keeping VW hierarchy into Twinmotion.

     

    Just Bricscad's FBX export, while geometry wise very good,

    doesn't even translate Layer hierarchy nor naming (beside for Blocks).

    So just a mess of separate objects when importing.

    Therefore there isn't much other chance than sorting by Materials while

    Twinmotion import.

     

    Maybe that import with sorting by materials in Twinmotion is error prone (?)

    Maybe more likely Bricscad tends to change object's numbers or IDs

    with every export which confuses Twinmotion's Material Assignments.

    I just export C4D Sort by Textures, no need to do a lot of extra work in classes. And then import into TM as Collapse by material. The import update button works fine.

  9. 52 minutes ago, rb-arch said:

     

    Senior staff at VW have told me it is up to TM - VW is not the bottle neck.  Either way, Mac users continue to be under served.  I'm pretty much used to it at this point.

    Sadly, I blame Apple with their on again off again approach to the pro market. I'm leaning toward switching to a PC after 32 years being Mac only.

    • Like 1
  10. 12 hours ago, Diego-Resuelvectorworks said:

    Twinmotion has a web page with a roadmap of updates and the direct link for Vectorworks doesn't appear anywhere 
    https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/5-in-progress 

     

    Thanks, I submitted two items under "submit ideas". I think they are really missing out with the difficulties of creating interior scenes, with the sun bleeding into 100% enclosed spaces with no windows and lights that don't function properly that were introduced in 2020. They are really limiting their market to architecture. I still find 2019 much better for most of my work but I wonder if it is a dead end if the software is going to stay so limiting.

    • Like 1
  11. On 1/9/2020 at 4:07 PM, chaz said:

    I'm trying to get a coworker up and running in TM. He's in another office but we've talked on the phone. I gave him access to one of my TM files and also the C4D file, textures, and the VW file. He can open my TM file and sees the scene, no problem. But, if he closes that and tries to import the C4D file, the import fails, he gets nothing. I've walked him through it and he's doing everything the same as me, importing set to geometry, etc. I had him check the list of materials on the right side and they are not there, he just has the initial empty environment that TM starts with. He's not facing the wrong way or anything, when I import it, I can see the roof of the model that the view is above.

     

    Any idea what his problem could be?

    TIA

     

    Well, I've been struggling with this same issue the last two days. Had a file I've been working on for over a week and suddenly, when I go to update the C4D file, I would get nothing; even what was already imported would disappear. This was in TM2019. I was able to open the 2019 file in 2020 but when I tried to update the C4D file, it would go for awhile and then lock up. I went back to a back up file and same thing, even when using a back up C4D file. I tried downloading and reinstalling 19, trashing my user library, etc, etc. I found I couldn't even import a simple cube into a new TM file.

     

    Lots of googling and I finally came across this:

     

    Hi. On re-installing the apps on my Macbook Pro I have discovered the conflict (which is now back again!) as unfortunately it is a piece of software required for Remote Access to the office which I use regularly - Namely GlobalProtect version 4.1.7 -18 by Palo Alto Networks. As soon as this is installed Twinmotion will not import files.

     

    I didn't even remember that I had installed it but on a call Monday, we were reminded that we needed to use it to be able to remote access in to change our password if it was expiring (I had 5 days left) so I had downloaded it. Now I'm trying to get our IT dept to uninstall it so I can get my work done.

     

    • Like 1
  12. TM2020 has an automatic back-up option so I would use it!

     

    Doesn't seem like it makes a lot of sense transferring 2019 files to 2020; all of the lighting and people have to be redone. But I guess that isn't a big deal if the sun is your only light source. I'm working on an outdoor scene and wow, is it easy with only one light source! I experimented with some 2019 files and the people get swapped out and don't even maintain their pose; I had people who were standing changed to sitting and vice versa.

     

    Now 2019 just crashed on me twice.

  13. @rb-arch

     

    Last night I re-exported from VW and updated the import in TM. I realized I had some layers off in VW and went back and turned them on and re-exported. When I updated TM again, I lost the textures that had been on layers that were missing on the last update. So I closed TM without saving, reopened it and then updated the import so that it had the accurate update without the inaccurate one.

     

    Normally I set up VW with all the layers and classes I need on in TM and save a View so that I can always go to that View before I update the C4D export and avoid exports missing things.

     

    I'm still using TM19 at this point. I've found 2020 will hang when trying to import a lot of my files while 2019 can successfully import.

    • Like 2
  14. 3 hours ago, grant_PD said:

    I had to dial the glow WAY down to get this, but you can see that my "videoscreen" texture is glowing (no lights in the scene) and also that the texture, which is loaded both into the color and the glow channel, seems to be emitting light.  

     image.thumb.png.918a89bb2bd8bd0e05dadbf712024af6.png

    Ok, thanks, I'll try that. I tried using like 0.01% glow and it would blow out but I didn't have the texture in both color and glow channels.

     

    Nice work everyone.

  15. 3 hours ago, grant_PD said:

    I'm in a file right now here's what I can do.  I have a completely closed room, w/ the outside set to night time.  I can turn off ambient light and get no light at all.  I can turn on ambient and get a little light (cranking this up doesn't do much).  I can activate a texture with glow and have it emit light to light up the room.  It's all a little "effecty" and not realistic based at all, but I don't expect much more from these types of programs.  After watching some tuturials I did find that the time of day effected both ambient and luminous textures.  

    image.thumb.png.9b1cd5cd3488a39d1de9f9b32153d571.png

    image.thumb.png.4effe684eab269aee6d50f1653abdc12.png

     

    image.thumb.png.b9b497d15477310b75aeb742e7f41d20.png

     

    When you say "I can activate a texture with glow and have it emit light" is it a texture or a material? In 2019, I can place a screen image texture on a screen and then adjust the glow to "backlight" the screen and make it realistic rather than dark. If I do this in 2020, it just blows out to a pure white, even with just a fraction of a percentage of glow. Same thing with a color, blows out to white immediately.

  16. I found a discussion on the Epic Games website with others having problems with the lights and several users going back to TM19. It seems interior lights don't work unless it is nighttime. I think Epic Games is just focused on architectural renderings (granted which is the primary market) and have changed the program so it doesn't work well for interior work unless it is mostly lit by daylight.

     

    Meanwhile, Enscape has a PC only beta plugin for VW. Looks like they don't have the animated people. I may have to look at Enscape and Lumion; I've already been thinking about asking for a PC workstation as sadly, Apple isn't keeping up. 

  17. Anyone else having major problems with 2020?

     

    Besides the ones I listed earlier, (sunlight appears in a room enclosed on all 6 sides with no windows as before but previously I could turn the sun all the way down and crank up ambient light but now ambient is tied to sun exposure; and glow immediately blows out to pure white). I've got three VW files I've exported as C4D and successfully imported into TM19 but if I try to import into TM2020, it locks up the program.

     

    Using a MacBook Pro 2.7 GHz Intel Core i7 16 GB 2133 MHz LPDDR3 10.14.6

     

    Last week I had a big project and went back to TM19. I hacked in video to play on the screens and it worked great and I produced some impressive fly throughs. But I'm getting really close to giving up on TwinMotion if I can't get 2020 to work for me; I don't want to continue if it is a dead end. My company is soon looking to standardize on rendering software and I can't even suggest TM at this point, despite the great results I got on the project last week. A couple of our other designers use C4D.

     

    Here's the room with no openings but sunlight still shine in:

     

     

    Screen Shot 2020-03-25 at 9.40.54 AM.png

  18. I'm still struggling with the new version. The Glow function now just completely blows out any texture map or color to just be 100% white, even at less than 1%. I used to use this  to lighten up monitor screens but now I can't. But I see colored lights in the reveal video that they seem to indicate using glow so I'm not sure why mine immediately blow out. And I'm still struggling with the lighting on interiors that have no exterior lighting, it seems the sun leaks in even without windows and ambient lighting it now dependent on sunlight so I can't just turn the sun all the way down like I used to. I tried making it midnight and cloudy, which is a lot more trouble, but still having problems. I went back to the old version and it felt a lot more zippy on my MacBook Pro.

     

    One new feature that they have barely mentioned is displaying video, though I think that may have been possible in the old version but not as obvious.

  19. No, I received an email from unreal and followed the instructions for downloading:

     

    To install your copy of Twinmotion 2020, open the Epic Games launcher and log in with your Epic account. Select the Twinmotion page in the Unreal Engine tab, and click Install above Twinmotion 2020.1. Follow the prompts to complete the process.

    • Like 1
  20. Mine is loading correctly.

     

    I wonder if there is any way to bring back the old people. The new version (ok, this is going to make me sound old, which I guess I am) seems like everyone is young hipsters. Harris now has a high ponytail. There were only a handful of characters appropriate for my work and now it seems there are very few that I might be able to use. And I'm still struggling with the lighting.

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