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fuberator

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Posts posted by fuberator

  1. Hi 

     

    is this just me or is something mixed up? Hidden line render in a viewport combines the 2d and 3d geometries

     

    viewport with top plan, all good

    900054119_Screenshot2019-09-12at15_39_40.thumb.png.e726acb9e0ba41b16bf65aa4ca52c963.png

     

    viewport with open gl, also all good

     

    251674953_Screenshot2019-09-12at15_38_39.thumb.png.ef4b245781628d999c3790d37f32f4a8.png

     

    hidden line render combines 2d and 3d, no bueno, background render only, foreground render is off

     

    1015106350_Screenshot2019-09-12at15_42_13.thumb.png.5b07eccad4788ba0e4bfd2c4dff3b951.png

     

     

  2. Hi

     

    Thanks for getting into this with me.

     

    To make it more confusing, my pyramid is hanging from above and I have a ton of stuff on it. I just got one done too. These were my steps

     

    1. One truss arm flat on the ground, NOT hanging position. Populate and rotate the fixtures.

    2. Duplicate-rotate the arm, manually flip the individual lights back to correct angles (always the y axis btw)

    3. Once the arms are populated with correctly rotated fixtures, the whole system is rotated up to 45° and then to trim.

     

    Here it is in all its glory. I have actually already deployed this in shows in several venues, but for the upcoming dates I needed it drawn correctly in 3d

     

    Its definitely buggy with the fixture orientations. I will file a report somehow at some point

     

    575139955_Screenshot2019-09-09at14_11_01.thumb.png.b7bb774bf6908194c7a15794aab43921.png

     

     

  3. all 3d rotation. its a truss pyramid made of four 5m trusses. Once i have one 45° populated with fixtures, I want to duplicate rotate it around a center point three times, to make the sides of the pyramid. But all the fixtures who has 3d orientations set, pointing up or out from the truss, loose their marbles when I duplicate-rotate the "leg". The 3d orientation of the individual lights does not update correctly, so the fixtures point inwards/upside down or something like that.

  4. Hi

     

    I have a truss rotated 45° with a lot of fixtures on it. I need to make copies of it and rotate the whole truss duplicate including the fixtures. However when I rotate the system, the fixtures do not update their orientations. They follow the truss position wise, but their 3d orientation does not, so its a mess and I have to redo the orientation for each individual fixture. Also frequently one will loose it completely and end up somewhere completely different, away from its hanging position

     

    I have tried grouping, making the system a symbol, duplication and rotating parts only, but I am out of ideas.

     

     

  5. Hi

     

    Is there a translucent or transparent material I can use in vectorworks and bring into vision, that is compatible with shadows?

    As soon as I turn on shadows in vision, my transparent surface becomes opaque and stops any light from shining through.

     

    I have a transparent deck with lights under it. For presentation purposes I would rather not delete the surface and have the talent stand over a hole.

    It looks perfect with shadows off, but the rest of the lights obviously look better with shadows on.

     

    Cheers

  6. Hi

     

    I have a follow up question to this. I was going to request the same fixture (I have service select). And it made me wonder, does the fixture requests made by other people populate in my library automatically, or in the service packs, or how does that work?

     

    Thank you

  7. cool!

     

    I took a source4, added a pinhole gobo and pumped up the candela and beam multiplier to some preposterous number. Its showing promise but I am having a hard time controlling falloff or some other choking parameter. Depending on the viewing angle, different parts of the beam is invisible

     

    1454451797_Screenshot2019-07-10at16_10_00.thumb.png.4615f8d1f222b7bdfa2654b9715d9e3a.png

  8. Hi @bbudzon

     

    I dont want to turn off my fixtures in vision, so my only option is to create a fixture with infinitely small geometry (or just locus) with a narrow beam or gobo.

    Would you have any ideas where to start with such an undertaking. I have never built a fixture before

     

    Cheers!

  9. hi

     

    Indeed, having the effect on a dimmer channel in the desk would make it actually useful. I can make the cues and just patch in a relay/dimmer pack in its stead.

    I would want to make a very small geometry that uses a needlepoint gobo. Is it possible to make a fixture request for this or is it too niche?

     

    Otherwise was thinking to modify an etc source 4. It has the right gobo setup, and I would just replace the geometry with a locus. Is this the way, or should I start from scratch?

    • Like 1
  10. Hi

     

    I know vision has no support for lasers, but in this case I have a static beam hitting a mirror. I was hoping to simulate this beam coming on by adding a geometric object and controlling its visibility. It only needs to be there, or not be there. Or perhaps create two simple fixtures with a green narrow beam, one at the origin and one at the mirror.

     

    Later I would replace this with a real laser on a relay.

     

    Looking for ideas....

     

    Cheerio

    • Love 1
  11. Hi

     

    I know right? Its quite creative

     

    I just did a test. MVR does not mix up the temperatures. Unfortunately using MVR has not worked well with the file I am working with. Slow export, incomplete etc so I am stuck with ESC for now. Another VW employee has kindly offered to help me figure out MVR in another thread.

     

    Is MVR replacing ESC?

    • Like 1
  12. Hi

     

    Vision assigns a mix of color temperatures to imported fixtures. Megapointes, Source 4 and others get either warm or cold beam assigned in no particular order. I can set them all to the same by just re-entering the value in the color temperature field in vision, but I prefer not to have to touch anything in vision since I re-import frequently.

     

    Here is an example of the different whites on some of the aforementioned fixtures, this is true for highlighting in Vision as well so definitely no dmx coming in

     

    CT.thumb.jpg.7d55749b9b7783556f3c7acb7f4001bf.jpg

     

     

    Does anyone know what this is about, am I missing something?

     

    Thank you

     

  13. Hi

     

    I am exporting ESC for Vision (a large scene, lots of geo and fixtures), and that is slow, but the same export to MVR is unworkably slow, same goes for the import in vision.

    As I am writing this, vision is basically not responding in the background (cheweing on the MVR), and in a moment I will force quit it and import the ESC.

     

    Everything up to date and latest versions. Tried both on Mac and Win. Is this the way it is, or am I doing something wrong?

     

     

  14. So I ran into it again, it's definitely happening when you give them a focus point. But only in vision, in VW they look right. Bug?


    This is a bit of a problem, because to program these lights in vision, they really have to be focussed for it to look right. And dialling it in manually is not really feasible.

    Still looking for a solution I guess...

     

    EDIT: I made a test file and sent it to support. I also tried MVR, but the problem remains. The aforementioned "Flip Moving Lights" option only affects movers and not my strobe.

     

    In the attached files, the strobe is standing upright on the stage deck in vectorworks, but slips under the deck in vision. Rotating it up in vision is not an option because of how the fixture is focussed.

     

    575736101_Screenshot2019-07-03at22_05_15.thumb.png.69df91dac92fb6f749ddd9dbc69ec697.png437641824_Screenshot2019-07-03at22_06_25.thumb.png.9bc66ee68c50d19c0e94bc91f8d34dbf.png

    Archive.zip

  15. Hi

     

    Sounds encouraging. I am using Spotlight and Vectorworks Vision, latest versions and either export ESC or just "send to vision" from the file menu,

    both exports have the same flippin behaviour. I patch the console manually, no MVR or GTDF for me (yet).

     

    I added a fresh fixture and just rotated it up. That worked fine. I have moved these fixtures, they used to be hanging from a truss. And they had a focuspoint.

    So along the way I must have baked in some rotational data of some sort and now they are confused.

     

    Solution: Replace the fixture with a fresh unconfused instance.

     

    Thanks for your help ☀️

     

     

    • Like 1
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