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fuberator

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Posts posted by fuberator

  1. Hi

     

    I would like to find out how to make a palette with a few functions.

     

    A lot of times I want to work in shaded mode and I need to disable light fixtures temporarily to work in the default light, and then turn them back on to visualise what they are doing. 

     

    To Quickly compose looks it would be marvellous to have a floating window/palette with everything that can be found in the render section of Lighting Device→OIP: EDIT dialogue

     

    Lighting Device → OIP: Edit → Tab: Light Information → Section: Render

     

     

    How would I go about this. Is there an example of a custom window/palette that I could try to build from?

     

    Thank you

     

     

    Screenshot 2023-01-19 at 15.19.36.png

  2. Hi

     

    Is there a way to switch all lighting fixture illumination off in shaded mode. While modeling I would prefer the default light.

     

    I do realise I can edit every single light and switch them off, but I guess I am looking for the master switch.

     

    Thank you

  3. Hello

     

    i am exporting a mvr for grand ma3. Should it be possible to retain the orientation of the fixtures? I am using foucs points but when i import on the ma3 everything is just pointing down. 

     

    I tried to open the MVR in Vision as well, no fixture focus made it over there either, everything is pointing straight down. This is also true for "send to vision"

     

    thank you for any ideas

  4. Hi

     

    [I posted this in the wrong thread, moving it here]

     

    In spotlight, the lit fog light beams from all fixtures shine through objects like extrudes, walls and slabs. 

    I have tried all manner of textures and shadow settings, but I can not seem to stop the beams from shining through.

     

    Grateful for any ideas

     

    1729074583_Screenshot2022-10-25at11_45_03.thumb.png.348d5fba95da35c5c4102d7ab4ccd1b3.png.6dd461a4ca9096edbf37b93779016a6c.png

    • Like 1
  5. Hi

     

    In spotlight, the lit fog light beams from all fixtures shine through objects like extrudes, walls and slabs. 

    I have tried all manner of textures and shadow settings, but I can not seem to stop the beams from shining through.

     

    Grateful for any ideas

     

    F1729074583_Screenshot2022-10-25at11_45_03.thumb.png.348d5fba95da35c5c4102d7ab4ccd1b3.png

  6. Hello

     

    I am loving that fixture beams are now visible in shaded mode with lit fog. However, I cant seem to enable gobos. I am using the robe megapointe and in the OIP>edit fixture I can pick a gobo but the gobo is not applied and the selection does not stick.

     

    What am I doing wrong?

     

    Thank you

  7. Hi

     

    This ancient VisiCalc stuff has got to go! Please make sheets compatible with google sheets/excel/numbers. It is crazy to me that I work with those tools every day and when I come to VW do my worksheets I have to go and google how to do a sum on on some cells. And the whole interface feels like 1998. Making a cell text bold is takes a minute of menus and tabs, it just seems like a priority graveyard to me.

     

    Or at least please explain

     

    Thank you

    • Like 1
  8. Hi

     

    You are right, there were non tube objects on the sheet that had the record attached, I would never have looked there. The tip about selecting 2.3 in an unsummarised list was really great. Found all bugs now.

     

    Thank you!

    • Like 2
  9. Hi

     

    I have a worksheet where I list all Rectangular Tube 3D instances in a design. I use a record to tell what part of the frame the tube belongs to and get the length.

     

    There are ghost instances of the categories B and VBOT that are 0mm/52mm long. After thorough investigation I am 99% sure that they do not not exist.

     

    In any case, how do I go about tracing this to its source?

    Is there a way to search for objects that have a record entry (in spotlight)?

     

    Thank you

     

    999770232_Screenshot2022-07-21at17_02_53.thumb.png.1e9bbdb71487dea86858a1fa13014889.png

     

     

  10. Hi

     

    I Am wondering how to apply the shadow catcher in shaded mode.

     

    Atm I am applying the the shadow catcher texture to a thin extruded plane and the shadows look great, but are only visible if I give the plane a fill, which makes it gray when catching the light. This is what I would like to avoid.

     

    I am lighting with a default heliodon.

     

    Grateful for any advice

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