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fuberator

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Posts posted by fuberator

  1. 23 hours ago, Sam Jones said:

    @fuberator First, you can go to the Default light by going to Top Plan view.  I don't know what conditions might change this, but it is working for me.  Perhaps this only works if the lights in the scene are only contained in Lighting Devices.

     

    Second, I'm working on enhancing a command that I have already made to do much of what wish for.  Currently it only turns the beams on in the OIP, but turning the light objects on and off for rendering looks very doable.  See image of the current command dialog below; it will need to be expanded.  For your own programming investigations, you should know that  while the programming isn't rocket science, but it does involve getting the profile group of each Lighting Device, polling the objects in that group and finding the lights, then turning them on and off with procedures specific to Light objects.  I'll keep you informed of my progress.

     

    Image.png.b48016ad9ec9556623d458dbe1f7c3cd.png

     

     

    Hi

     

    Very exciting! I had a look and realised this would have to be a future project as it would take too much time to even enter. 

     

    ciao!

     

  2. Hi

     

    Thank you for your answers. I think maybe I should clarify my intentions.

     

    As I am considering positions and moving things about it is not optimal that the scene is darkened and only illuminated by the devices.

    I do however want to switch to a "lit" scene every once in a while to see what it looks like. So far it is all about that on/off toggle.

    To have access to color and brightness would be a bonus of course. Like a simple little light desk.

     

    So in the best case scenario I would keep the lighting devices visible (otherwise I could just turn a layer off with all devices on it).

     

    @MullinRJThe script menu command with hotkey sounds great. My programming skills are limited, but if I could look at some examples I might be able to cobble something together, at least for the on/off toggle.

     

    Is there a resource for this that you can recommend as a starting place?

     

    Thank you

     

  3. Hi

     

    I would like to find out how to make a palette with a few functions.

     

    A lot of times I want to work in shaded mode and I need to disable light fixtures temporarily to work in the default light, and then turn them back on to visualise what they are doing. 

     

    To Quickly compose looks it would be marvellous to have a floating window/palette with everything that can be found in the render section of Lighting Device→OIP: EDIT dialogue

     

    Lighting Device → OIP: Edit → Tab: Light Information → Section: Render

     

     

    How would I go about this. Is there an example of a custom window/palette that I could try to build from?

     

    Thank you

     

     

    Screenshot 2023-01-19 at 15.19.36.png

  4. Hi

     

    Is there a way to switch all lighting fixture illumination off in shaded mode. While modeling I would prefer the default light.

     

    I do realise I can edit every single light and switch them off, but I guess I am looking for the master switch.

     

    Thank you

  5. Hi

     

    I have a polygon filled with a very bright hatch on top of a slab (no distance). 

    It seems the ambient occlusion happens on top of the hatch, which looks weird.

     

    Is there anything I can do to get around this?

     

    Thank you

     

    Spotlight v2023 sp3

     

    1155429664_Screenshot2023-01-16at16_39_25.thumb.png.2560234cf27da5a40db872b153b48871.png

  6. Hello

     

    i am exporting a mvr for grand ma3. Should it be possible to retain the orientation of the fixtures? I am using foucs points but when i import on the ma3 everything is just pointing down. 

     

    I tried to open the MVR in Vision as well, no fixture focus made it over there either, everything is pointing straight down. This is also true for "send to vision"

     

    thank you for any ideas

  7. Hi

     

    [I posted this in the wrong thread, moving it here]

     

    In spotlight, the lit fog light beams from all fixtures shine through objects like extrudes, walls and slabs. 

    I have tried all manner of textures and shadow settings, but I can not seem to stop the beams from shining through.

     

    Grateful for any ideas

     

    1729074583_Screenshot2022-10-25at11_45_03.thumb.png.348d5fba95da35c5c4102d7ab4ccd1b3.png.6dd461a4ca9096edbf37b93779016a6c.png

    • Like 1
  8. Hi

     

    In spotlight, the lit fog light beams from all fixtures shine through objects like extrudes, walls and slabs. 

    I have tried all manner of textures and shadow settings, but I can not seem to stop the beams from shining through.

     

    Grateful for any ideas

     

    F1729074583_Screenshot2022-10-25at11_45_03.thumb.png.348d5fba95da35c5c4102d7ab4ccd1b3.png

  9. Hello

     

    I am loving that fixture beams are now visible in shaded mode with lit fog. However, I cant seem to enable gobos. I am using the robe megapointe and in the OIP>edit fixture I can pick a gobo but the gobo is not applied and the selection does not stick.

     

    What am I doing wrong?

     

    Thank you

  10. Hi

     

    This ancient VisiCalc stuff has got to go! Please make sheets compatible with google sheets/excel/numbers. It is crazy to me that I work with those tools every day and when I come to VW do my worksheets I have to go and google how to do a sum on on some cells. And the whole interface feels like 1998. Making a cell text bold is takes a minute of menus and tabs, it just seems like a priority graveyard to me.

     

    Or at least please explain

     

    Thank you

    • Like 1
  11. Hi

     

    You are right, there were non tube objects on the sheet that had the record attached, I would never have looked there. The tip about selecting 2.3 in an unsummarised list was really great. Found all bugs now.

     

    Thank you!

    • Like 2
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