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Donald G. Martin

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  • Occupation
    Architect & VW tutor.
  • Homepage
    www.entornos.cl
  • Hobbies
    Droning, Golf, Blues Guitar, good food and fine wines...
  • Location
    Chile

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    don.martin.p

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  1. Thanks for the feed back ! ... I’ve also found that once you start using an app you get to know ‘work arounds’ that ease the workflow... Procreate and Sketches are also awesome drawing apps that have great tools for expressive purposes ! ... but I was looking for a similar ‘technical freehand drafting’ app ... that may have had more tools than ‘Trace’ ... thanks for the heads up!
  2. Hi guys ! I was about to start a post on this app ... (found someone beat me to it... LOL) I’ve been using ‘Trace’ for a while and also have ... ‘ProCreate’ ... as well as Tayasui ‘Sketches’ ...etc.. I must say all of them have great Pro’s and also ... Con’s As an architect I was looking for a way to go back to roots ... (... those initial drafting stages where I could more or less draw something that comes to mind and start to get conceptual ideas down on paper (iPad) and allow me to chat with my clients...) I needed to find an app that could give me the capacity to sketch and enhance visions ... and also give me dimensions (...and surface areas) to what I was putting down ... and I’ve found that Morpholio Trace was the closest to giving me that capability... (using the perspective aid and surface area tools... awesome!) Apart from this one ... have you guys found any other ‘freehand’ drafting technical drawing app ... similar to this one that can communicate with VW easily? I tend to transfer my work afterwards, through PDF files and would love to find one that could transfer directly to VW maintaining dimensiones and any ‘vectorial traces’ ... The others I mention ... are all Great ‘freehand’ drawing alternatives ... that can be used to enhance really nicely an idea (which Trace does fairly well)... ... but they lack that technical capacity to give me an idea of scale ... or ‘size’... which is really important ... LOL watta ya know ... looks like SIZE does matter...! LOL
  3. Hello Vectorites! Try double clicking the Unified Layer Button (in the menu bar) to get to the settings... there you can uncheck 'centering on active layer' and that will maintain layer view position. At least that's what I did and it helped me out with the same issue.
  4. Hi there! ... sorry to take so long to reply... I´ll try and summarise and translate from spanish accordingly ... As I mentioned earlier we tend to generate classes based on graphic and text requirements, contextual (location) graphical requirements, site specific and construction processes, building materials and finishes ... (this last one has become the largest 'mother' class of all...) basically used in components through wall styles ... for example... and subgroups, using the score sign or minus (-) to create subsequent derived class specs ... all with the according texture (when applicable) note: When bold letters are used ... it means a subsequent (-) subcategory of a class ... BTW. i.e. GRAPH-LINES-0,1/0,2/0,3/0,4/ ...etc.. for graphic enhancement (viewports annotations and such) GRAPH-AXES-primary/secondary/referencial etc.. GRAPH-LINES-Revision/Land Line (topographic for viewports annotations and such) etc... CNTX (contextual)-ROADS-Asphalt/Gravel/Dirt/etc.. CNTX -SIDEWALK-Concrete/Gravel/Dirt/etc.. CNTX -LANDSCAPE-Grass/Gravel/Dirt/etc.. CNTX -BUILDINGS-Highrise/Housing/Industry/etc.. for instance ... then SITE-PLOT-Grass/Gravel/Sand/Earth/Water/Hardscape-walkways/Terrace/etc.. SITE-CONST-Sheds/Misc Buildings/etc.. and so forth.. or TOPOG-Main/Secondary/etc.. (levels) Then we have some construction based class definitions (load bearing) ... STRCT-PILARS-Concrete/Steel/Wood-Oak/Pine/etc.. STRCT-WALLS-Concrete/Brick-Industrial/Handmade/Wood-Oak/Pine/etc.. etc STRCT-SLAB-Concrete/Steel/Wood/Pine/etc FOUND(ation)-CONCRETE-Continuous-simple/reinforced/etc.. FOUND-CONCRETE-Isolated-Simple/reinforced/etc.. FOUND-STONE-Continuous-simple/reinforced/etc.. as examples ... Then we have FINISHING classes... generally used in wall, slab or roof components... FINISH-WALL-Plaster-Polished/rough/etc.. FINISH-WALL-Stucco-Grain/plain/etc.. FINISH-GLASS-Plain/Mirror/etc.. FINISH-FLOOR-Wood-Plank/Laminated/etc.. FINISH-FLOOR-Linoleum-Forbo/Tarkett/etc.. FINISH-WOOD-Beech/Oak/Maple/etc..and so forth --- FURNIT-HOUSE-Chairs/Tables/etc... FURNIT-OFFICE-Chairs/Tables/etc... MEP-ELECTR-Fixtures... MEP-SANIT-Fixtures- Lavatory/WC etc and on and on... Some classes are specific to trademarks (forbo) or materials etc.. This is a brief explanation but as you can see this helps any newcomer understand where and what class to apply ... to a given item. This DOES mean we have a LOT of classes ( as is obvious ... but ... they're all incorporated to our company templates ...) and not all are used in a given project, just what is necessary .. We've found that using this type of organisation makes for standardised workflows and simple comprehension ... line type, thickness and fills along with textures ... are all managed and defined by a couple of people and that makes for a corporate identity to be established thought our endeavour. It also allows us to quickly activate or 'hide' a given mother class or category... in viewports and presentations. In general the 'MOTHER' class ... gives the user an insight to the derived subsequent class structure from the 'get go'... making class navigation simple... (NO numbers ...) Straight to the 'meat' as they say here ... "no playing about with the garnishing" ... LOL Hope this helps... Cheers!
  5. Thought I'd give my penny's worth on the subject. As my work is based in South America, specifically Chile, we do not have such standardized measures in our local industry, nonetheless I do agree that as BIM kicks in worldwide, this tendency will no doubt change. We do have a system for class definition which is based both on, the actual building procedure (from the ground up)and construction type ... defined by the materials that are specific to each part of this process. (Wall, slab, divisions, ceiling, roofing MEP, etc..) We've found that as clients have become more involved in design decisions, due to a myriad of softwares, that allows them to 'navigate' our designs ...materials and how they are applied, often suffer many changes in the design process and have become the essential discussion points in any conversation This has made for class organization to become based on texture denominations in first place ...( rather than have a technical appendix as its prime definition, which sometimes becomes hard to find when navigating the endless list of possibilities). We've defined a basic scheme where we congregate Graphic type classes (annotation and measures), and building based definitions starting from, contextual classes assigned to the environment the project will be set in, site classes based on the actual plot the project is embedded (mainly landscape orientated) and then the construction set, such as; foundation, structural and finally .... visual (material) based component classes. These last ones, are basically always applied through the components of each structural shape used in the model. Generally applied through wall, roof, slab styles aswell. This allows for easy change of the appearance of a given part of the project just modifying the model style in question. This allows us to present the clients with options easily (and quickly), which allows for the project to advance in a expedited manner. We've found that numeric definitions are hard to understand or foresee (by new comers to the office), have a steep learning curve, whilst material based denominations are easier to find. It also allows for new materials in the industry to be integrated quickly to the work process. (Well maybe that's my ... two cents worth ...) Great discussion and food for thought, though, well done.
  6. Sorry fellas .... I meant STACKED Wall Components ... don't know how to change the Title.. (I'm a ...rookie....) i.e. have different materials on top of each other that have different heights, levels and finishes and that don't necessarily protrude out over each other.... (Flush finish) ...in fact if I want one to overhang above another ... I should be able to do so as well.... now that I think about it. Best regards...
  7. Hi guys! Forum Newcomer and new born Spanish Beta tester here! Please forgive me if I don't convey my queries properly in english ... my technical knowledge (and work) is in a Spanish speaking country ... anyhow. Wanted to kick off my contributions with something I find VW lacks since wall components came along .... As an architect .... this is kind of a necessity when trying to impress clients and define room esthetics ... For instance trying to incorporate different finishing materials (stone, wood, carpet or textile etc..), flashings, running boards etc ..... that may have the same outer finishing dimensions (stacked finish or wall thickness) for a given room ... that can be easily edited in: thickness, vertical location from the floor level and material height etc... I always end up trying to 'paste' secondary walls or extrudes (more cumbersome) on top of each other and having subtract solids for windows, doors etc.... and hate having to retrace my steps or edit the composition or finish afterwords... Is there anything in the works in that sense coming soon? Also that maybe be a spin off ... floor tiles (ceramic, wood, concrete etc..) that can be easily dimensioned (X -Y-Z), textured (including grouting) .... in SLAB object components... Well ... thats my penny's worth .... Maybe this idea starts an interesting discussion since I couldn't find it here... (I'm a newcomer ... don't forget ... maybe I missed it...) I find this a vital item that's lacking (tool wise) .... in my daily endeavors and would GREATLY appreciate it. Best regards to all... DonM Here's a sample idea...
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