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techdef

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Posts posted by techdef

  1. Folks, I may be way off base here, but am failing miserably, so this is either a request for help, or a feature request...

     

    Working on a core for a 10-12 story building. Preferably the core is a symbol, so its the same all the way up. 

    Symbol is "Story aware".

    Walls drawn in the symbol are completely arbitrary on height as far as I can tell, with most being 0" tall.

     

    I'm trying almost everything I can think of to make these walls make sense, but ideally, the walls would be truly story aware and respect the layer heights of the story the symbol is placed into.

     

    For super extra credit, the stair tool would work in this same fashion, for obvious reasons.

     

    So, how come my walls are 0 height? It appears the only way to set a wall's height is to set the component's top offset relative to the layer level? That's crazy.

    Screen Shot 2021-12-07 at 2.45.56 PM.png

    Screen Shot 2021-12-07 at 2.46.05 PM.png

  2. Hey folks, I'm having some floor slab generation issues. Trying to fill a long winding balcony/roof deck and it just wont go. Ive tried clicking everywhere within the slab zone (including the point of this red arrow), and somehow it only filled the bottom right corner (shown with the tile texture).

     

    Same result when I manually select the walls.

    Screen Shot 2021-12-02 at 10.50.43 AM.png

  3. VW 2021, SP1.1

     

    We like to use Schematics Classes on correct Story Layers for early sketch designs. I'm moving Spaces to those classes too. The Class has Drop Shadow turned on. Most objects you can turn the shadows back off on the Attributes palette. Somehow its grayed out for Spaces. How can I turn these shadows off (other than a different class).

     

    thanks,

    -jamie

    Screen Shot 2021-11-18 at 11.45.16 AM.png

  4. Thanks for the reply - I've done a quick sketch below. Its more visible at the top of the cut, where one would expect a nice smooth line, directly above the modifier at base of wall. Instead its flared out (ok, fine, but not helpful at lot-line developments), but certainly there is some triangulation happening.

     

    Double-checked those two things, mesh smooth is at 80, and OpenGL is set to Very High.

     

    When using Grid for terrain the effect is almost nonexistent, though that brings its own other set of undesirable behaviours (like losing contour lines!)

    Screen Shot 2021-08-09 at 9.21.08 AM.png

  5. Picking this back up - I'd like to filter Parking Spaces by size, ie: to separate out Standard from Compact (and possibly also by story).

     

    Looking at the above, and tried:

     

    =COUNT(IF((B3>=18), 1, 0))

     

    which somehow yielded 9409. Perhaps the If function doesnt like feet and inches?

     

    Long story short, the first pass would be a cell which displays Number of Spaces >= 18' x 8'-6" and a cell for Number of Spaces < 18' x 8'-6"

     

    thanks

     

    Screen Shot 2021-07-08 at 2.04.46 PM.png

  6. Hey friends, looking for some ideas on what I've screwed up: trying to plot some GPS way points from a nautical map. We have known coordinates for several (12+) waypoints in Lat/Long format. I've set my file up to use Nautical Miles as the base unit (though this is likely where I've gone wrong?). Using georeferencing.

     

    I'm getting a discrepancy of about 25% scale. Waypoints should be 2 miles and 1 mile apart respectively. When measured, theyre showing as 2.5 an 1.25 miles apart. This is consistent over all my points.

     

    Have I screwed it up with the units, or my georeferencing somehow?

     

    thanks

    Screen Shot 2021-05-10 at 11.18.59 AM.png

    Screen Shot 2021-05-10 at 11.18.53 AM.png

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