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Everything posted by nic

  1. I do elevations pretty much the same way as you, mac. I've tried many different ways and although 'convert copy to lines' requires a lot of cleaning up at the end, I found that the end result is much, much better and things like line weights and hatches are much easier to manipulate if you have a line copy of your view. As for the appearance-of-brick thing, i usually use hatching on 2D polygons which you can find until the Fill option in the Attributes Pallette. You can also use the pattern option or Image (which uses an image file), depending on what sort of realism you want. You just have to create your own hatch/pattern/image to fill the polygon. This entire post was in my opinion only...but I hope it helped.
  2. Yeah Peter is right, creating an animation before the presentation is your best option. Allow yourself as much time as you can beforehand to play around with the Create Animation tool as it takes a bit of getting used to. Keep them as short as you can, as they do take a while to render into a movie and take up a far bit of space.
  3. nice post. i can't offer any help but i've been wanting to know for a while about the white-texture always being grey thing, unless you have lights shining directly onto the surface which eliminates all other shadowy effects. i dont know...white buildings, even with shadows, in real life, dont seem to appear grey.
  4. chances are, this is not your solution, but I had a similar problem and it turned out that i had my classes set to 'show others' but not 'show/snap/modify' others. it's possible that it could be solved by checking your classes, but not likely. Just though i'd share. nic.
  5. I have VW 10 on a PC. The convert copy to lines command is a bit erratic - works when it feels like it, it seems, when 'conditions' are exactly the same. Why is this, is this a bug? Thanks!
  6. You can layerlink the information to the drawing layer and then remove the layer link after. That should work, i think.
  7. Hey everyone Just wondering some things for when I create a new texture, particularly the Image properties. I've figured out what Image Colour is, and I know what Image Bump/Image Transparency etc DO but am not exactly sure how they work. For example, with an image bump, is the the black surfaces that become raised or the white ones? What happens if it is a greyscale image? How does black and white affect Image Transparency and Reflectivity? Any help would be useful - I just need something that I can print out because every time someone tell me, I forget whether black raises bumps...or white raises bumps....or white=transparent....etc etc.... Thanks
  8. If Alex puts his object in his built environment he has an immediate 100MB file. Is that so smart? Hahaha.
  9. nic

    dual pitch roof

    quote: Originally posted by Robert Anderson: Mikie, the VW Roofer supports only single pitched roofs at this time. You can create additional roof elements using the Roof Face tool. Robert: what and where is the roof face tool??
  10. hello everyone! i'm not sure if i should post this here, or in the LANDMARK forum....but here goes. i noticed something on the training CD (which i simply got a glance at - i dont actually own them) that interested me. it was a series of contour lines which i assume modelled the shape of the land on which the particular building was constructed. what i want to know is, do I use landmark or architect to replicate a particular piece of land by using something like contours, and exactly how do I go about doing it? thank you for your help, in advance! always, nic
  11. hullo everyone i've recently been told about a VWA function called 'project planner' or something of the sort. apparently it allows you to simply draw your built environment and it automatically sends different components to various parts of your file...or something...wierd...that I don't understand. does ANYONE know what i'm talking about? if you do, can you explain it to me a little more? i suppose i'll be finding out how it works soon enough, but for the time being, any info would be appreciated... always nic.
  12. What version of Quicktime is required to export images in VW 10.0.1? Thanks
  13. nic


    Sorry Marc, can't help you there... But I would love to see the look on a clients face if you handed him a drawing with smiley faces as dimensions
  14. Hi guys A question about hidden line rendering (I have had little experience with this before, obviously). When I hidden line render an object (or Convert Copy to Lines>Hidden Line Render) any surface that is curved comes up full of lines indicating that it IS curved (i forget their technical name). You know, like a cylinder has lines indicating it is round not a box. Anyway, is there an option that will tell the program NOT to render these lines, and simply Hidden Line Render a cylinder to look like a rectangle?? Otherwise I have about a thousand hours of deleting lines ahead of me! always nic.
  15. Peter Thanks heaps for your response. I'll try copy and paste again, when I get to my computer with VW on it - LOL, yes I had tried copy and paste before, of course. It simply just did nothing. No message, beep, new object, new layer, nothing. It just didnt want to copy and paste. Well I will try again and get back to you, thats for keeping up my faith in the copy and paste tool though always, nic.
  16. Email recieved - thanks Katie you're a champ! [ 03-22-2003, 12:26 AM: Message edited by: nic ]
  17. Here's a simple one for you (maybe it's not so simple?) Say I have two different Vectorworks 10 files, and I want to merge them. Actually I want to bring a layer/3D component from one into the other - is it possible? thank ya always, nic.
  18. Hey guys Is it just me or is the 3D solids messageboard not working? Maybe its just temporary always nic.
  19. Katie Thanks for your patience. No you won't be able to send to the hotmail account because of file size, but you will be able to send the instructions. It is possible that the file size is also too big for my college email account to recieve - we have limits but i thought they were larger than what VW file is. to_a_better_place@hotmail.com is out best bet. thanks a lot Katie nic.
  20. Katie Thank you so much for looking at the file, I appreciate it more than I can say. I feel so terrible saying this, but, I didn't actually recieve the returned file If you happen to have a copy of the e-mail you sent in a "sent messages" folder or something...and if you could re-send it both to nicola.andrews@stpeters.qld.edu.au and to_a_better_place@hotmail.com (you dont have to attatch the file unless you made any changes to it)....that would be very much appreciated (again, lol)...so sorry, I do understand how many requests and things you have to do and it must get quite inconvenient when somethign messes up always, nic. [ 03-20-2003, 05:30 AM: Message edited by: nic ]
  21. Katie Thanks for taking the time to look at that. If you could tell me if you actually recieved the file that would be great, my school email account has been prone to sending outgoing messages randomly into cyberspace. always nic.
  22. Would it be possible for me to send you a file that i'm having problems with? I am wanting to blend the main edges around the body of the guitar. Problem is it was created by a polyline and no matter how small the radius, the edge refuses to blend. Any suggestions? I will email the file if you need. I have posted this problem before but nothing else has worked. Thanks heaps nic.
  23. If you were worried about the 2D light being part of the picture when/if you export the rendered image, they dont actually appear on the exported image If it was just cause they were in the way of what you wanted to see...then go to it always, nic.
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