@Brad Wetherall Firstly, in a way we are all new to VR as it's always changing and evolving, lol, welcome to the club!
Secondly, yep, you can use Unity to bring your Vectorworks models into VR for viewing on standalone headsets like Oculus Go (and as of 2020 the Quest 1 and 2). @ccw Alan is right, the quality isn't the same as Vive or Rift, but being untethered and more affordable may make sharing with clients easier.
Here are a few key pointers to help light the way:
Download the free-for-personal-use version of Unity if you haven't already. Play around and experiment your way to success!
Export your Vectorworks model as .fbx and import into Unity
Follow this tutorial to integrate the free Oculus Integration package to quickly build an app for Oculus Quest!
VR has been such a joy for me to learn, I wish the same for you! Good luck 🙂
P.S. You might be interested to join the 'Vectorworks to VR' Facebook group, a growing community of Vectorworks users with a passion for all things VR!